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 Master of Shadows Deck Garage

 

JULY 2008

 

Deck Fix: Dark Nephthys Destruction

 

Hello, everyone. Here we have another deck fix, and interestingly enough, this deck was inspired (in parts) by a deck I had [relatively] recently fixed:

 

Hey there,
I juste read your deck fix about the Dark Deck based on The Beginning of the End, and you caught my attention. Like you, I do not know if the deck would work more towards consistency, but hey, I did like the turn you made the deck take. But what really caught my attention was what almost made the cut in the deck, the Dark Nephthys-Trade-In part. Since it's release, I've been using this card, and recently managed to make a somewhat competitive deck out of it. It's not the best out there, it gets bad hands sometimes, it doesn't go off sometimes, but hey, I'm pretty happy with the results up until now. So here it is:


Total: 40

Monsters: 20

1 Light and Darkness Dragon
1 Darklord Zerato
1 Dark Magician of Chaos
3 Dark Nephthys
1 Jinzo
2 Destiny Hero - Dasher

1 Destiny Hero - Disk Commander
2 Dark Grepher
1 Armageddon Knight
1 Sangan
1 Bazoo the Soul-Eater
2 Legendary Jujitsu Master
1 Morphing Jar
1 Spirit Reaper
1 Mask of Darkness

Spell: 12

2 Allure of Darkness
2 Reinforcement of the Army
2 Trade-In
1 Heavy Storm
1 Lightning Vortex
1 Premature Burial
1
Monster Reborn
1 Swords of Revealing Light
1 Enemy Controller

Trap: 8

1 Escape From the Dark Dimension
1 Return From the Different Dimension
1 Torrential Tribute
1 Mirror Force
2 Limit Reverse
1 Phoenix Wing Wind Blast
1 Crush Card Virus
 
It's more focused on control than OTK now, although Return plays a huge part of it. I'd like you to tell me what you think about it, what you think should be taken in and out. Any suggestions would be greatly appreciated.
Here's some reasons why some tech cards are in there:
Light and Darkness Dragon: Pretty much only for control and Trade-In fodder
Bazoo the Soul-Eater: Raw power and RFP fodder. This card does great against Gladiator Beasts
Mask of Darkness: I guess you know why, but still, fetch back any Return or Crush Card Virus or any trap that could be useful for the situation.
 
Also, I'd like your opinion about some changes I would like to make: I'm thinking about taking out a Reinforcement of the Army, as it only has 4 targets, an Escape From the Dark Dimension, due to it's turn it needs to take before activating, and perhaps a Limit Reverse, due to low number of targets. I do not know what to put in back though, wich is why I ask you this.
 
Anyway, thanks for taking the time to read this and helping duelists have more open ideas about what to include in a deck. Originality FTW.
Anthony
 
P.S.: You are not obliged to put this up on the Pojo Tips and Rants section, an e-mail response will do just fine.

 

Glad to see someone liking my ideas and whatnot. I’m going to do what I can for this. Let’s see….

 

Cards to cut:

 

- 1 Light and Darkness Dragon

- 1 Bazoo the Soul-Eater

- 1 Destiny Hero – Dasher

- 2 Legendary Jujitsu Master

- 1 Swords of Revealing Light

 

Wow. Only 6 cards cut, and I had to fight for those.

 

Light and Darkness Dragon, as you said, is just for Trade-In fodder. I think there’s something better in its place that’s much more easily dropped and readily used, and it’ll also be level 8, so you don’t lose a Trade-In slot that way.

 

Bazoo the Soul-Eater actually takes away from Dark Nephthys and the cards she can remove in the Graveyard. While a nice beatstick, having your opponent Brain Control it and pump it up to 3400 (and probably drop their Graveyard down to 3, meaning Dark Armed Dragon’s coming down) is not fun. Plus, with decks being able to plow through their decks with amazing speed, getting to something to take it won’t be terribly difficult. Bazoo is best in his own deck (though his deck is currently somewhat dead because of Return from the Different Dimension’s limiting, but it can still work, and I know how).

 

Destiny Hero – Dasher was dropped (just one though) because all it’s really doing, besides being a dead draw at times, is putting big monsters on the field that we would rather do something else with (like drop it with Trade-In to use Monster Reborn on later). There are times, though, where its effect is rather useful, so we’ll keep one.

 

Legendary Jujitsu Master, one of the ones I had to fight on, while offering you some defensive capabilities, is being removed simply because of space issues. It’s a good side deck option, though.

 

Swords of Revealing Light isn’t really necessary, especially when you can draw quite a bit and create a mini-swarm that’ll be somewhat difficult for your opponent to answer without the right cards. Besides, we need the space.

 

Cards to add:

 

+ 1 The Dark Creator / Darklord Zerato

+ 1 Destiny Hero – Fear Monger

+ 1 Elemental Hero Stratos

+ 1 D.D.R. – Different Dimension Reincarnation

+ 1 Trade-In

+ 1 Bottomless Trap Hole / Enemy Controller

 

I added 6 cards, bringing you back to 40. Good.

 

The Dark Creator, since you’ll be filling the Graveyard quickly, shouldn’t be too hard to summon, and in the times where you would want to summon it but can’t because you have a lot of monsters on your field, you can use it as Trade-In fodder or hold it for when your opponent decides to blow your field up.

 

Destiny Hero – Fear Monger is to do something else with Disk Commander (as well as bringing back Dasher if need be). The Tribute bait it provides is also welcome.

 

Elemental Hero Stratos is to search out something, usually Disk Commander.

 

D.D.R. – Different Dimension Reincarnation is to further take advantage of the cards you’re removing so quickly. You could actually have 2 of these (or one of these and 2 Escape from the Dark Dimension).

 

The third Trade-In is for a bit more draw power since you have 6 cards you can drop for it and those cards will rarely be dead to you. Of course, I’m a bit loathe to using all 3, so it’s your call. Here, I would.

 

Bottomless Trap Hole and Enemy Controller both deal with opposing threats, just in different ways. Bottomless Trap Hole will remove the threat virtually for good. Enemy Controller, while being more versatile, will only solve the problem temporarily. It’s your choice.

 

Another small cut as you can see. If things don’t work out, try changing how you play the deck. That usually works. Enjoy. That’s all I have for now. Questions, comments, etc. can be sent to darkdestructionv30@yahoo.com

 

Until next time…


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