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YGOmaster's Zone
Our Metagame's Top Notch Decks,
And Our Side-Boards

December 29
, 2006

Okay, welcome back everyone.  I'm still on my little break from New and Original decks, but like I said before, I'll try to get back to it as much as I can.  Okay, first off, I'm gonna have a quick review on our Top Notch decks right now.  The first one is going to be Monarch, which is seeing a little decrease in play, but still has more users than anything else.  Here's a standard Monarch deck;
Monarchs-Total: 41
Monsters: 23
3 Thestalos the Firestorm Monarch
3 Dekoichi the Battlechanted Locomotive
3 Cyber Dragon
2 Apprentice Magician
2 Old Vindictive Magician
2 Zaborg the Thunder Monarch
2 Mystic Tomato
1 Breaker the Magical Warrior
1 D.D. Warrior Lady
1 Sangan
1 Treeborn Frog
1 Spirit Reaper
1 Magician of Faith
Spells: 10
2 Smashing Ground
1 Soul Exchange
1 Premature Burial
1 Pot of Avarice
1 Graceful Charity
1 Heavy Storm
1 Mystical Space Typhoon
1 Confiscation
1 Nobleman of Crossout
Traps: 8
3 Sakuretsu Armor
1 Bottomless Trap Hole
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Widespread Ruin
Okay, they start off and play very defensively.  Apprentice Magician, Old Vindictive Magician, and Dekoichi the Battlechanted Locomotive gives them advantage, and also free floaters used as tribute fodders for their bigger and badder Monarchs.  They keep constant field presence with Sakuretsu Armor, Mystic Tomato, and their all-popular Apprentice Engine.  They are an extremely slow decktype, and will fall to very aggressive decks.
Cards that might hurt the deck would be cards like Mirage Dragon, Royal Decree, Solemn Judgement, Nobleman of Crossout, and especially Mystic Swordsman LV2.  Mystic Swordsman LV2, and other cards like Sasuke Samurai, will hurt the deck, because, if you look at the main board, their decks contain 11 Monsters that will probably always go face-down.  That's about 28% of their deck going face-down Defense Position.  Mirage Dragon hurts also, just like Pitch-Black Werewolf, and other cards like Jinzo, Royal Decree, and Elemental Hero Wildheart.  Their defensive Trap Cards keep them going, and let them keep their slow tempo going, and keeps their advantage.  So, if you can take away all their Traps, and all their Face-Down Monsters, you could have something really good right there.  This isn't that easy to do.  Some cards like Royal Decree and Mystic Swordsman LV2 (of course if they aren't in your main deck) should go into your side-board, in order to counter their cards. 
That is just a little brief summary if you don't know how they work.  The next deck is a bit more complicated, and in my opinion, is actually almost better than Monarch if played right.  Most of you know it, and the deck is called Chain Burn.
Chain Burn-Total: 40
Monsters: 4
3 Mecha Dog Marron
1 Morphing Jar
Spells:  11
3 Tremendous Fire
3 Poison of the Old Man
3 Chain Strike
1 Graceful Charity
1 Scapegoat
Traps: 25
3 Jar of Greed
3 Secret Barrel
3 Ojama Trio
3 Accumulated Fortune
2 Reckless Greed
2 Just Desserts
2 Dimension Wall
2 Threatening Roar
1 Magic Cylinder
1 Ceasefire
1 Ring of Destruction
1 Torrential Tribute
1 Waboku
The deck functions by Chaining cards, like I said in my very first article.  This article isn't about my first article though, it is about the way our sideboard should be created if we want a chance against the Top Tier decks right now.  Back on subject though, the deck relies mostly on Traps, as you can see by the high amount of them main boarded.  63% of their deck is Traps, which is an actually insanely high amount.  Cards that you run in your main deck, like Royal Decree or Jinzo, will hurt the Chain Burn deck more than you could possibly imagine, so if you aren't running those cards in your main deck, you should probably be putting them in your side-deck.  Another card could be Des Wombat, which is very effective, because it will stop all the burn damage you are receiving from your opponent.  As you can see, if you're opponent cannot burn you, they have absolutely no chance of winning. 
There is one card though, one card that people are overlooking a bit.  It's called Vanity's Call, and its from Cyber Dark Impact.  It looks like this.
Vanity's Call
Counter Trap
You can only activate this card as a Chain Link 4 or higher.  Pay half your Life Points.  Negate all other cards in the same Chain, and destroy them.
As you probably know, Counter Traps cannot be chained off of with Normal Traps or Quick-Play Spells.  Because, Counter Traps are Spell Speed 3, while Normal Traps or Quick-Play Spell Cards are only Spell Speed 2.  Spell Speed 3 cards can only be chained to a Spell Speed 3 card.  A rule with Counter Traps is that you can only activate them off the card you want to negate.  So, you can't do this..
1. I play Magic Cylinder
2. My Opponent Chains Dust Tornado
3. My Opponnet Chains off his Dust Tornado with a Mystical Space Typhoon
4. I chain Solemn Judgement to negate his Dust Tornado
WRONG.  You must destroy the previous card in the Chain when you chain a Counter Trap Card.  So, let's see a situation that would work.
1. My opponent plays Dust Tornado
2. Without a response, he activates Offerings to the Doomed to target one of my Monster cards
3. I chain Magic Jammer to negate and destroy Offerings to the Doomed
Yes.  Just a quick little thing about chaining though.  When you activate a card, it is called the card's "Activation", and you wait for a response.  In the Activation, you do not receive the effect of the card.  What comes next is called the "Resolution" which is when a card's effect will carry out.  So, that's how we can Chain.
That's a little knowledge of the deck for you.  As you most likely know, Chains resolve in reverse order, with the last card Chained, getting the first "Resolution". 
Vanity's Call is underrated also, because it will negate and destroy every card in the chain by paying half of your Life Points.  Maybe not many in the side-board, but it could definetely deserve a spot. 
The third deck is a Warrior Toolbox/Aggro deck, something that looks kind of random, and a little janky.  Most of the decks will look like this..
Warrior Toolbox/Aggro-Total:
Monsters: 20
3 Zaborg the Thunder Monarch
3 Cyber Dragon
3 Mystic Tomato
3 Dekoichi the Battlechanted Locomotive
2 Exiled Force
1 D.D. Warrior Lady
1 D.D. Assailant
1 Spirit Reaper
1 Breaker the Magical Warrior
1 Sangan
1 Mystic Swordsman LV2
Spells: 14
2 Reinforcement of the Army
1 Smashing Ground
1 Creature Swap
1 Premature Burial
1 Pot of Avarice
1 Confiscation
1 Heavy Storm
1 Mystical Space Typhoon
1 Graceful Charity
1 Nobleman of Crossout
1 Last Will
1 Scapegoat
1 Brain Control
3 Sakuretsu Armor
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Widespread Ruin
The deck's main card, and key card, is Zaborg the Thunder Monarch.  It has a strong ATK, and has a pretty handy effect too.  The deck functions by being a bit aggressive, and protecting your Monsters from cards like Sakuretsu Armor, Mirror Force, Ring of Destruction, and the lone Widespread Ruin.  It is not that slow, because Zaborg the Thunder Monarch and Mystic Tomato, are much more aggressive than the standard Monarch build, because those cards are much more aggressive than Thestalos the Firestorm Monarch, and Apprentice Magician. 
However, the deck does rely strongly on their recruiter: Mystic Tomato.  It gives the deck some tribute fodder for their almighty Zaborgs.  Cyber Dragon can also do this, but instead of using a 2100 free beatstick, why not use a little beast named Sangan that Mystic Tomato will give you?  That's one of the ways it wins, but, what if we made them pay for their recruiters?  One card will do this, Hydrogeddon.  It will destroy a recruiter, and when your opponent goes to grab another one, you go to grab another Hydrogeddon.  You will probably destroy all your opponent's monster, but you should be a little bit backed up by Royal Decree, My Body As A Shield, or maybe even a Mirage Dragon.  Hydrogeddon should be side-decked, if you aren't running them in your main deck of course. Banisher of the Radiance will also hurt everything that a deck like that has to offer, so a few of those should be put in too.  Dimensional Fissure and D.D. Survivor i s another possible option, but I will try staying away from that for now.
So, we need a side-deck to counter all those decks, and a side-deck that will hopefully destroy all those decks.  So, here is a prototype side-deck...
Side Board: 15
3 Hydrogeddon
3 Banisher of the Radiance
3 Des Wombat
3 Royal Decree
2 Mystic Swordsman LV2
1 Vanity's Call
Okay, a brief summary of the side-board.  Hydrogeddon and Banisher of the Radiance will stop and destroy the third deck's main recruiter, and other recruiters out there. Hydrogeddon may also help you against Monarchs, because you are still destroying a Monster when you kill an Apprentice Magician.  Des Wombat and the single copy of Vanity's Call will destroy Chain Burn and Des Wombat will destroy the other Burn/Stall decks that your opponent may be running.  Royal Decree will pratically destroy all three of the decks, especially Chain Burn.  It shuts down their Traps, but you need to make sure you side-deck with other cards too though, so just don't put in Royal Decree in against the Warrior Toolbox/Aggro.  Mystic Swordsman LV2 will really kill the Monarch build, and will leave a dent in the Warrior Box/Aggro. 
Well, that's the deck and side-deck.  I hope you enjoy it, and I really hope you get some ideas and build something like it.  Thanks for reading.  As always, you can send any comments/deck ideas/deck ratings or fixing to zbarvian@comcast.net.  Thanks again.
This is YGOmaster, signing off.


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