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YGOmaster's Zone
The Way To Predict And Counter Our New Metagame

December 26
, 2006

First off, I would like to say I hope you guys had a good Christmas, I got a PSP, so mine was pretty good.  This article is going to be about our upcoming Metagame, and trying to beat it out of competition from Shonen Jumps, Regionals, and other events.  I'm taking a short break from doing New And Original Decks, but I'll be back on that as soon as I can. 
 
We can predict our new Metagame, so why should start preparing for it and plan to counter it.  Our Top Tier decks for the new Metagame will probably look like this...
 
1. Gadgets
2. Chain Burn
3. Monarchs
 
1. Gadgets have hype.  People are going to use them at tournaments because they have crazy advantage.  Abusing them with Widespread Ruin, Sakuretsu Armor, Smashing Grounds, and Lightning Vortex, will keep on a flow of Monsters, and let you peck your opponent until they die.  People are getting pretty excited about them, but they aren't as amazing as people like to think.  There are a lot of ways to counter them.  If you take away their Monster Destruction cards, they will crumble because they can't function without a steady stream of destruction.  Before I move on, let me just do a quick review of what the Gadgets look like.
 
Red Gadget
Earth/Machine/Level 4
ATK 1300/DEF 1500
When this card is Normal Summoned or Special Summoned, add one "Yellow Gadget" from your deck to your hand.
 
Yellow Gadget
Earth/Machine/Level 4
ATK 1200/DEF 1200
When this card is Normal Summoned or Special Summoned, add one "Green Gadget" from your deck to your hand.
 
Green Gadget
Earth/Machine/Level 4
ATK 1400/DEF 600
When this card is Normal Summoned or Special Summoned, add one "Red Gadget" from your deck to your hand.
 
See something here?  Most of you probably have already memorized the effects of the Gadgets, and probably are already building a deck using them.  They have seen a ton of success in Japan, and we are expecting the same here.  Gadgets can also use Overload Fusion to Summon the almighty Chimeratech Overload Dragon, because they are Machines.  That kind of build will most likely be seeing a lot of play along with Gadgets using Monster Destruction to keep the pressure and peck your opponent with your little Machines (this kind of build is also known as Fifth Gadget).  They can be countered though, and I will get to that pretty soon.
 
2.  Chain Burn is seeing more and more play because its speed and ability to take down almost any deck.  Now that Cyber Stein has been banned, it can't side deck into an OTK, so will probably side into an Anti-Your-Side-Deck.  Chain Burn functions by creating Chains and Chain Links, so you can use Chain Strike and other Traps to inflict damage, draw cards, and keep going.  It usually wins by turn 3-4, but can be extremely easily countered.  Cards like Jinzo and Royal Decree will absoleutely destroy them if you are keeping them in your Main Deck, and they need to try to get rid of them as soon as possible.  It's really hard to get rid of them without side-decking though, so I would run a couple of cards to stop them early on. 
 
It's a dominating deck-type though.  Some people try comparing it to Macro-Cosmos, but look at the difference...
 
Chain Burn:
 
-Has made 2 Top 8 spots on its first showing
 
-Is efficient and seeing a ton of play everywhere
 
Macro-Cosmos:
 
-Has made one Top 8 in the whole time its been here (thanks to Kirk Leonhardt)
 
-Is not run that much, and is seeing a big decrease in play
 
Look at the difference.  So far, Chain Burn is much more successful, and will probably be seeing more play at close Shonen Jump Championships or Regionals because it can counter Gadgets, and pretty much everything else. 
 
3. Monarchs have been seeing less and less play.  The last couple Shonen Jumps have shown that Monarchs aren't the best in the format, and have knocked a lot of them out of competition.  We need to expect them though, because people are most likely going to try to bring them back, and try to resurrect them from their spot in the binders again.  Monarchs aren't gone yet, but they probably will not see that much play in the near future. 
 
Most of you guys probably know how they function.  They function with an almost similar way that Gadgets do, but they are more defensive and instead of relying on their Gadgets to gain advantage, they use their 2400 beaststick Monarchs (mostly Zaborg the Thunder Monarch and Thestalos the Firestorm Monarch).
 
They are slow, very slow.  Next to Burn and Stall builds, they are probably the slowest decks in the format.  They use their searchers, Apprentice Magician, to gain advantage and abuse Flip Effect Monsters like Old Vindictive Magician and Magician of Faith.  They also use their little Flip Monsters as Tribute fodder for their almighty Monarchs, so after they have served their purpose, they simply sacrifice them for bigger and badder Monarchs to keep the advantage going. 
 
With all these decks being said, there is one way to counter them.  Two words:
 
HORUS LOCKDOWN
 
Horus has reigned triumphant over the Gadgets in Japan, and can kill pretty much every Chain Burn and Gadget decks that have existed.  Monarchs are harder to deal with, but can be killed without too much problem.  A deck that may be seeing more play would have to be something that looks like this;
 
Monsters: 22
 
3 Horus the Black Flame Dragon LV6
3 Cyber Dragon
3 Dekoichi the Battlechanted Locomotive
2 Apprentice Magician
2 Old Vindictive Magician
1 Jinzo
1 Magician of Faith
1 Breaker the Magical Warrior
1 D.D. Assailant
1 Mystic Swordsman LV2
1 D.D. Warrior Lady
1 Exiled Force
1 Sangan
1 Horus the Black Flame Dragon LV8
 
Spells: 17
 
3 Smashing Ground
2 Enemy Controller
2 My Body As A Shield
1 Reinforcement of the Army
1 Brain Control
1 Graceful Charity
1 Book of Moon
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
1 Pot of Avarice
1 Nobleman of Crossout
1 Confiscation
 
Traps: 3
 
3 Royal Decree
 
Total: 42
 
That's the deck.  Royal Decree and the Horus family will practically take down any Chain Burn or Gadget decks.  Like I said before, Gadgets can't function with Monster Destruction, and Chain Burn can't function without their Traps.  That's why most those cards will take down almost any Chain Burn or Gadget deck, because it destroys all the options they have.  Play defensive at first, and try to lure out the Monster Destruction Effect Monsters, because they will destroy the almighty Horus the Black Flame Dragon LV8.  Then, play aggressively, and summon Horus the Black Flame Dragon LV6 backed up by Royal Decree or My Body As A Shield, to destroy and summon your huge Dragon.  The side-deck looks like this:
 
Side Board: 15
 
3 Goldd, Wu-Lord of Dark World
3 Hydrogeddon
3 Banisher of the Radiance
2 Mystic Tomato
1 Mystic Swordsman LV2
1 Exiled Force
1 Reinforcement of the Army
1 Don Zaloog
 
The deck side decks into an aggressive Warrior build.  Bansisher of the Radiance and the Goldds are tech to counter Recruiters like Mystic Tomato, Shining Angel, etc, and Monarchs with Thestalos the Firestorm Monarch, and Hand Control builds.
 
I hope you like the deck, and I hope you take what I have to say into consideration.  As always, you can email me for any comments/suggestions/deck ideas at zbarvian@comcast.net.  Thanks for reading, and I'll try to get back with New and Original Decks soon.  Thanks again.
 
This is YGOmaster, signing off.
 


 


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