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September 2010 Forbidden/Limited list
August 18, 2010
PDtamer03 here, and I'm bringing to you the OCG
forbidden/limited list. As many of you know, the TCG list
is usually a copy and paste of the OCG, thus my choice in
covering it. I'm going to try and go in-depth with some of
these choices, and offer a tiny bit of my perspective to the
cards that were hit or unlimited.
Rescue Cat: It needed to go. As much as I am biased about
keeping the adorable kitten around (moja) when 2 formats are
influenced by the summon of a single card, something needs
to be done about it. I've played through the terrors of
Synch-Cat and Sabers, and I'm for one glad that Konami sent
it to the big animal shelter in the sky so it can no longer
Heavy Storm: The only card that became forbidden that I
didn't see coming, Heavy Storm has long been a staple in
virtually any deck. Its destructive plays made it one of
the more feared Spell cards in the game, even invoking a
move named after it called the "Pro-Storm." I'm still up in
the air about it going, especially looking at our limited
list to find out what we got back.
Brain Control: "Life points are nice, but i only need 801
to sack you." Never has there been a truth clearer than
that. Brain Control is one of the few cards in the game
that allows for you to be in a topdecking scenario, and be
able to come back and win the game out of nowhere. Although
some can argue that the card only capitalizes on openings
the opponent has created, it's become more of a "sacking"
card than anything, and has countless "Bad Beat" stories
with it being the prime offender. Glad to see it's gone.
Substitoad: Considering the dominance of FrogTK, it's no
one's suprise this card went bye-bye. Banning Substitoad
cuts the head off of FrogTK, and murders pretty much any
other frog deck. R.I.P., 'Toad.
Black Whirlwind: Ahh, Black Whirlwind. A staple in
Blackwings. And a pain in many necks when more than one is
played and resolves properly. With more than one out, it
creates the potential to gain too much card advantage and
overwhelm the opponent. It allows you to toolbox your deck
for things such as a piercer, a theme-specific "Honest", and
multiple tuners, all while maintaining advantage. We have
other cards that search too. (RotA, Stratos, etc.) They're
also at 1.
Royal Oppression: Another iffy choice in my opinion. It
helps to nerf swarm decks, but since it's been seeing lots
of play, Konami's answer was to drop it down to one.
Creates a hard field condition to come back from in some
decks, but I'd still prefer to see it at one.
Infernity Launcher: This card is needed for Infernity decks
to explode for a one turn kill. Without 3 copies, an OTK is
very hard to accomplish. Good move by Konami.
Trishula, Dragon of the Ice Barrier: Since this is the OCG
list, this may not appear on ours. But believe me, it's a
welcome limit. Trishula is a "go-to" synchro, like Brionac
and Goyo, so it had to be dropped to one. At 3, it allowed
for some rediculous plays that robbed the field, hand, and
graveyard so bad that it rarely left chance for a comeback.
Monster Reborn: Part 1 in our WTF? moments begins here.
One of the best spells in the game, and they hand it back to
us? Forget Brain Control, this card is gonna be behind a
lot of moaning and complaining. Shouldn't have come back in
Dark Hole: Part 2 in our WTF? Moments. Another very good
spell, it wipes all monsters off the board for no cost. My
question is, why take Storm away and give us THIS back?
Storm is easier on a player, since you can set more than 1
spell or trap a turn. But monsters don't have that luxury.
Dark Hole punishes overextensions, and can be negated by
other specialty cards, though, the basic options being
Starlight and My Body as a Shield. Not a fan of it coming
back, but I can start to see why they did this.
Mystical Space Typhoon: Since Heavy Storm is now forbidden,
they've given us 2 Typhoons to play with. I like this move
in the absence of Storm, since it's now 1 for 1 removal, and
Chaos Sorcerer: This card's status goes up and down more
times than an elevator at the Sears Tower. Konami can never
seem to agree on a number the old Sorcerer should stay at.
Personally, it was fine at one, since 2 started to provide
players with a look back to Chaos Return decks.
Snipe Hunter: The card is based on luck, and no one has
really ran it competitvely with good results in a LONG
time. It's not going to hurt anything by going back up to
Ojama Trio: This scares me. Ojama Trio was a part of some
very famous lockdown and burn decks in the past, Chain Burn
being prevalent. In that deck, Ojama Trio is an auto +1500
damage on Just Desserts and +600 on Secret Barrel, and it
can help to lock down swarms. I think it should have stayed
Magic Cylinder: Another card that no one has ran
competitvely in a while. It does have the ability to end
games, though, so I'll wait to see what kind of an impact it
Black Rose Dragon: WTF Moment Part 3. Remember what I
wrote just a little bit ago, about how "go-to" synchros
should be at 1? BRD is the quintessential "go-to" synchro.
Nuke the field for synchro summoning it seems pretty nice to
me, and now it's at 3?!?! Quickdraw variants are gonna have
a wonderful format, if D.D. Crow doesn't wreck their plans
Goblin Zombie: After Mezuki and Burial from the Different
Dimension went to one, Zombie decks virtually died. This
guy at 3 allows for easy tutoring, but since the archtype
has been nerfed so bad in the past, that it doesn't really
matter anymore. It's ok at 3 until someone breaks this
Cyber Dragon: They limited him to 1, fearing Synchro
Summoning gone crazy. They let us have a sample of him at
two, and since no abuse happened again, they're giving us
our playset back. Chimeratech decks could be scary again,
but I don't see CyDra hurting us at 3 in the long run.
Treeborn Frog: I was suprised when they even let him go up
to 2, but 3? Monarch decks now have 3 chances at "infinite"
tribute fodder, and I'm not too sure I like it. It's not as
game-breaking as it once was, but it's still a force to be
reckoned with. I would've kept it where it was or dropped
it back down to one.
Royal Decree: This is one of the cards that keeps
shifting. I like it at three in a Heavy Storm-less format.
Provides more control over a predicted out-of-control
backrow heavy format.
United We Stand: Everyone's favorite offensive equip
spell. The only decks I see this helping are Morphtronics,
and Ben Kai. And both of those decks with triple United We
Stand is a scary thought.
.....and that about does it! Say hello to our (potential)
format! It's gonna be a bumpy ride. Overall, I think it's
a fun list that's going to show some of the creativity that
the players have. Any comments/questions can be e-mailed to
'Till next time!