Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Carrotizer on YuGiOh
Anybody Want a Shiny Hand Refresher?
November 3, 2006

 

            First off, I must recognize Masterdramon (Kevin dude that I mentioned) as my savior.  He e-mailed me kindly again with correction: you can use Dragon’s Mirror/Miracle Fusion with Hex Fusions.  Also, my friend (sigh, yes, you Vincent) told me that although Level Modulation says “ignore the summoning conditions,” LV monsters such as Horus LV 8 must be properly summoned (just like Fusion/Ritual in a sense).  We learn from our mistakes, you see…=)

           

            Anyway…

 

            I realized that my mom’s car seriously needed an air refresher. It was not horrible, but it was pretty darn unpleasant. At the same time, I realized everyone needs “hand refresher.” With all those “stinking” “discard randomly” cards, we also must have a counter. 

 

As new sets increase the limit of the card pool, Yu-Gi-Oh TCG (No, this isn’t THAT TCG…) is becoming more and more versatile.  With the release of the newest structure deck, Dinosaur’s Rage, the theme that literally seemed “extinct” came back with more supports than Harpies possibly, although Icarus Attack is a really nice card.  Nevertheless, these cards require certain key cards to function and overcome powerful decks such as Monarchs and Warriors.   

 

Spirit Reaper, Thestalos the Firestorm Monarch, and Don Zaloog disrupt the opponent’s key cards that he/she was saving up for a game-ending attack, thus intercepting the control of the duel.  Morphing Jar did the same, but it also wiped out your hand and replaced both players’ hands with 5 cards. That’s a lot. Still, unlike Card Destruction, you don’t lose anything…or is that so?  
 

Morphing Jar is a Flip Effect Monster, and often it will go often or fail when what you really need is the exact opposite. On the other hand, Card Destruction is YOUR Normal Spell. Yes, you are more or less guaranteed to lose if your opponent runs full Dark World Monsters, but how often do you see that? Card Destruction is one of the most versatile spells ever made. It is hard to use, but more rewarding than Confiscation.  

 

To fully utilize Card Destruction with your deck, you must first have big synergies. Any deck can use “dumping” stratagems with Treeborn Frog, Night Assailant, and Tribute Monsters. What they can’t do is to have a backup plan or even better, a critical strike!  

 

Thestalos the Firestorm Monarch is used because unlike Don Zaloog, the Monarch’s effect cannot be stopped except by Skill Drain or Counter-Traps. Card Destruction is the same. It wipes out the hand fresh and well, while you can do something more.  

 

Hydrogeddon and Nimble Momonga are seeing more play. Once, I almost had a mirror match against Monarch-ish Tribute deck; we both used Hydrogeddons and with Pot of Avarice, the name “Nimble Momonga” literally showed up on the log window at least 15 times! However, these two Monsters have something in common; as you draw more than 1, their potentials exponentially decrease. If you have 1 Hydrogeddon on the field, 1 in Graveyard, and 1 in your hand, Hydrogeddon is nothing more than a Normal 1600 ATK. Same with Nimble Momonga. 1000LP is nothing if you can’t pull off the other two friends! Even worse if you have both in your hand, and you used your Graceful Charity early in the game. Your opponent laughs at you after using Confiscation. Now you are stuck with 2 Momongas and 1 Hydrogeddon. Do you “scoop?”

 

Fear not, my friends! As you topdeck into Card Destruction, you Special Summon that Treeborn Frog, and guess what! After dumping those useless weenies, you just got yourself Heavy Storm, Dark Magician of Chaos, and Premature Burial! There is your game! Well, yes, this is quite unlikely, but being stuck with multiple “I bring my friends from deck,” which also includes Thunder Dragon, Hero Kids, Giant Germ, and whatsoever, isn’t so uncommon.  

 

Albeit you use Card Destruction well to gain a higher ground with a better hand, your opponent’s hand might improve. This is where Graveyard, RFG zone, and deck checks come in. Knowing what your opponent might draw or dump is important, especially if opponent’s hand is “crap.” You just gave your opponent Monarchs, Enemy Controller and other cards when he had weenie monsters in his hand before and Nimble Momongas on the field. Ouch. 

 

On the other hand, if you can prevent those big Monarchs from popping up to the field, you are so in control =).  There is such a proverb: know your opponent, and know yourself, then you will win all the battles.  Man, ancestors were so smart. I’m working on my Beast deck…quite fun! 

 

By Carrotizer – Paul Yeem @ paulyeem@hotmail.com

 

P.S. I’m still working on other Deck Analyses, so send ‘em in if you have yours ready! Be patient though…

 

 


Copyrightę 1998-200 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.