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					Aaron Fletcher on 
					Yu-G-iOh! 
					
					Metagame 
					Breakdown: Group Splitting Hypothesis, Schizophrenia and 
					Yu-Gi-Oh! 
					February 1, 2007 
					
					Metagame Breakdown: Group Splitting 
					Hypothesis, Schizophrenia and Yu-Gi-Oh! 
					 
					Currently in psychology were exploring Schizophrenia, now 
					everybody has a somewhat vague idea of what schizophrenia 
					is, but odds are majority of you are confusing it with 
					dissociative Identity disorder, that's not the point. The 
					point is while I worked through various explanations of why 
					Schizophrenia occurs, biological, psycho dynamic and others 
					I came to a possible Evolutionary argument. The Group 
					Splitting Hypothesis. Now please bear with me and I'll get 
					to why this could relate to the Metagame later.  
					 
					The group splitting hypothesis goes like this, Schizophrenia 
					has developed in order to 'split' large groups. This idea 
					came about as large groups are harder to sustain, large 
					groups can't sustain themselves effectively: to maintain 
					optimum numbers. Schizophrenia has evolved to 'split' large 
					groups by going against what the current leader says, 
					challenging the leader and effectively splitting a larger 
					group in to two. This was proposed by Stevens and Price. 
					Stevens and Price argue that schizophrenic traits frequently 
					are found in charismatic leaders; namely, Adolph Hitler, 
					Joan of Arc, and Charles Manson. These shaman-like 
					individuals use paranoia, delusions, religious themes, and 
					even neologisms, to fraction disaffected groups and to seed 
					new cultures.  
					 
					Now your screaming, that's great, I learnt about an 
					Evolutionary argument for Schizophrenia, that's got 
					absolutely zero to do with Yu-Gi-Oh! or has it? Think about 
					it, can we compare symptoms such as neologisms, group 
					splitting and delusions to Yu-Gi-Oh! deck builds?  
					 
					Possibly one of the best ways of viewing this is 
					chronologically. From the start of a meta to the end. Now 
					think back (if you can) to about 3 months ago when you first 
					tried to build your deck, I bet the majority of you out 
					there tried to create a 'pure' theme, I remember it now, 
					people were trying Earth based decks, Machine Based decks 
					and even Darkworld based decks which were completely pure in 
					theme, in short there are no hybrids. These 'themes' grew in 
					size as people worked out what themes worked and what 
					didn't. Now take a cursory scan of current decks plastered 
					over forums, most the decks lack clarity of theme, and use 
					cards from different 'types' of theme, there is no single 
					dominating pure theme. Decks this far into the format have 
					gone hybrid, but what happened to a reining pure theme?  
					 
					Lets attempt to apply this to the previous idea of group 
					splitting hypothesis, using the availability of cards as 
					'resources'. Only a certain number of proficient pure themed 
					decks can ever be sustained in a single area, this is 
					because all decks are limited to the availability of cards 
					in that area (although there are more then 13 billion 
					apparently world wide, still in any single area 100% of 
					decks can't ever be the same). So we have ruled out people 
					simply 'moving' their deck to the different theme, which 
					also goes against ideas mentioned in my previous article on 
					pattern recognition. But still, if a theme is that good we 
					can assume that a large number of people would play this 
					decktype for whatever reason. Now if the group has become 
					unsustainable in terms of resources, how does this theme 
					survive and prosper? Its here I suggest that people's decks 
					display some Schizophrenic traits. I argue that people who 
					use that decktype will either go two ways, modify their deck 
					to include anti themed cards (literally 'attacking' the 
					theme, in order to split the group) resulting in a 
					modification to the deck, or attempt to continue with the 
					current theme. So now applying the group splitting 
					hypothesis to theme genesis we have come up with two 
					opposing factions, both smaller then the previous larger 
					group. This would happen repeatedly over a course of time, 
					so 2 splits into 4, 4 into 8 and so on... now we can explain 
					a trend in hybrids, with each hybrid comes the more 
					sustainable sub group.  
					 
					Or can we? Lets evaluate what I've said for a minute, I've 
					attempted to explain hybrids through a theory of group 
					splitting, is it overcomplicated for something as simple as 
					'this cards is better'? Well it really depends on what 
					theory you subscribe to on how we learn, but lets see if 
					other theories can explain hybrids. Bandura's Social 
					Learning theory, the behaviourist explanation is the idea 
					that we play in a sort of 'trial and improvement' and we do 
					this through either being present and doing it ourselves or 
					learning vicariously. This train of thought would explain 
					hybrids as the improvement on the current dominating deck. 
					This isn't sufficient enough to explain hybrids as it argues 
					that every deck should aspire to be this 'ideal', but 
					clearly every deck doesn't. The benefits of the group 
					splitting theory is that it can explain every possible 
					permutation of deck through a lack of resources.  
					 
					Great you hail, that's brilliant, all this has done has told 
					me how hybrids could have come about! I believe that 
					understanding the metagame thoroughly leads to better 
					duelists, and knowing how decks come about leads to an 
					ability to effectively counter. Lets take the current 
					metagame, and analyse it with this view. Gadgets are 
					dominating, seemingly. There are limitations placed at 
					gadget user's disposal so the original 'ideal' splits into 
					differing fractions. This results in different decks which 
					still hold the original 'mantra' of 'war of attrition' dear, 
					but attempt this in different ways, be it 5th Gadget, Moarch 
					Hybrids, X Decktype Hybrid. Now lets counter this, we know 
					that a meta is saturated with gadget decks, which monsters 
					mostly have an attack of less then 1500. This is the same 
					for the other hybrids, the counter therefore for this meta 
					would be Deck Devastation Virus. Now attempt to look at 
					other decks with this view and find a common denominator and 
					make a viable deck with this knowledge.  
					 
					I've suggested to you a way in which decks develops and it 
					highly suggested that we are doomed to hybridise our decks 
					as we continue into the metagame. The point of this article 
					is to dismay people people who constantly 'have a go at' 
					people who argue that decks aren't pure, that because of 
					that they are Cookie Cutter, especially at the end of a ban 
					list era, and to encourage the formation of new decktypes. 
					Ill leave you with this, with the next ban list fast 
					approaching, will we display group splitting again?  
					 
					Next Article: Metagame 
					Breakdown: The Role of Control 
					 
					If you want any questions 
					answered by me, Love Mail, Hate mail, suggestions and ideas 
					please email me at
					
					emuron@gmail.com.  
					 
					 
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