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TheMcShakeAlchemist (Sean Handy)
on
Yu-Gi-Oh!

Priority - It ain't even a thang
May 2, 2012

Hey everyone! It's been awhile since I've been able to write a Yu-Gi-Oh! article and have something 'worthwhile', 'hip', and 'trending' to write about. Today, I'm going to be talking about something that everyone has been affected by, in one way or another:

Priority (note: It ain't, in fact, a thang)

Excuse the 'hick' language, it's an inside joke from my locals. To summarize for those who have been under a rock for the last week: Priority on ignition effect monsters (ie, the ability to use their effect before your opponent could respond) is GONE! For people who don't know what an ignition effect is, let's break this down with some examples

Things that ARE affected by the priority change
Rescue Rabbit
Leviair, The Sea Dragon
Wind-up Zenmaighty
Inzektor Dragonfly

Basically, an ignition effect (or, 'activated ability', as it is called in Magic: The Gathering) is something that you choose to activate, and generally, starts with a cost or condition, for example:

Rescue Rabbit: Banish Rescue Rabbit
Leviair: Detach one card
Inzektor Dragonfly: Once per turn, you may, etc.

Card that are NOT affected, are things that have triggered or fast effects

Things that ARE NOT affected by the priority change
Tour Guide from the Underworld
Caius, the Shadow Monarch
Elemental Hero Stratos
Wind-Up Factory

A triggered effect is something that has an effect beginning with "if" or "when", for example:

Tour Guide: When this card is normal summoned....
Wind-Up Factory: If a Wind-Up Monster Activates its effect.

Finally, on this list, is fast effects, such as:
Wind-Up Rabbit
Strike Ninja
Maxx "C"
Effect Veiler

Fast effects are not affected by the priority ruling, because they are spell speed two, and can be used in a chain, where as normal ignition effects are spell speed one, now. (Note: these are also ignition effects, they are just a higher spell speed).

What does all of this mean? Do I need to change my deck because of this?

Simply put, this is the biggest change in how the rules of Yu-Gi-Oh! works since synchro monsters were announced.

Technically, one does not have to change their deck because of this ruling, but, it would definitely be beneficial to account of the change of rules. Just a few cards that get a lot better because of the ruling:

Fiendish Chain
Effect Veiler
Compulsory Evacuation Device
Bottomless Trap Hole
Trap Hole
Raigeki Break
Chain Disappearance
Torrential Tribute (this card clearly wasn't good enough.)
Skill Drain

I, personally, have already started playing more trap cards than I did previously. Think of it this way: Effect veiler can stop almost any effect before your opponent can use it (including Rescue Rabbit and other monsters whose effects resolve off of the field). Rulings such as this cannot be ignored and anyone who wants to be able to keep up better make sure to fine-tune their decklists to reflect the kind of meta-game they will be expecting.

Planning for a lot of rabbits? Maindeck bottomless trap hole.
Inzektors? Chain Disappearance is amazing at removing centipede against them.

I personally am playing two Compulsory Evacuation Device, a Bottomless Trap Hole, and three Effect Veilers in my MAIN deck right now, just to make sure that nothing stands in my monster's way. Used to, the removal that a deck played for monsters was pretty limited (Dark Hole, Torrential Tribute, Mirror Force, Solemn Warning, Solemn Judgment, MAYBE Smashing Ground and/or Bottomless Trap Hole), but now, there is so much good removal, that one actually has to pick out the removal they want to play for the metagame that htey are expecting.

DON'T FALL IN TO THE 'REMOVAL IS EVERYTHING' TRAP

I used to have a friend that just played a metric crap ton of removal and a few dudes to win with, let's just call him Beau. Beau generally wouldn't lose for a very long time, but, he also wouldn't necessarily win. Don't play so much removal that your deck turns into a stall deck, eventually, they'll get a monster or forbidden lance through, and you won't be able to do anything. Remember that you still have to actually kill your opponent consistently.

These are just some thoughts that I was able to scribble down and wanted to write about, feel free to contact me to talk about any rulings or deck ideas more in depth than this, I love to talk the game with just about anyone!

facebook: facebook.com/shakezilluh
youtube: Themcshakealcehmist
twitter: paper_gangsta_
yahoo: andro_sphinx@yahoo.com
pojo forum: themcshakealchemis (no T, because I'm a scholar)

Thanks for reading and never stop learning!
Sean Handy
The McShake Alchemist


 


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