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RikotheFoxKid on Yu-Gi-Oh!

Top 64 w/ Artifact Shaddoll:
Frederick, MD Regional Report
October 13, 2014

WARNING: This report is LONG.

 

A year and a half ago I managed to snag 15th place at the March 2013 Regional Qualifier in Frederick, MD using Mermail. I have only been able to attend two events since then as a result of school and general lack of events in my area: the June 2013 Regional and the ARG Event in Washington, D.C.

 

While I do not believe I did badly at either of these events, I did fail to acquire another top at both of them. On top of having to skip two regionals in a row due to prior commitments, it certainly felt like I had hit quite a dry spell after that one top.

 

When I first tried Shaddoll, I was very impressed with the Deck. It reminded me of how the original Mermail Deck functioned in how it had a lot of power plays and a near endless amount of options. I soon realized that I had found another Deck that would carve a special place in my heart; I felt extremely comfortable with it. When I heard of another regional happening in October, I knew that Shaddoll was the Deck I would bring.

 

Deciding the build to use involved a one month process that included testing endlessly in the mirror match with my friend as well as keeping track of all tournament reports to see what was happening. I tried everything from Thunder Dragon to Mini Chaos to Artifact to Lightsworn. Early on it seemed that the Artifact build was performing the best, and I had prior experience with the cards due to my brief stint with HAT, so I tried it and found that it was my favorite. After Patrick Hoban won with his Lightsworn build, I tried it, but could not really find success with it. It just didn’t work for me. When the October banlist hit I no longer felt obligated to run that build so I stuck to my gut and decided on Artifacts.

 

I also considered playing either the 60-card BASH Deck or the 50-card Shaddoll Deck ran by Billy Brake and Jeff Jones respectively. However, I decided that with such short time to test them (2 days with the former and less than 2 hours with the latter) it was best to stick with what I knew. Had I had more time, I probably would have seriously considered that 60-card Deck; I love the theory behind it.

 

I normally post my Decklist last, but I figured I’d go through my thought process with it before going into the report:

 

Monsters: (19)

3 Shaddoll Beast

2 Shaddoll Dragon

2 Shaddoll Falco

2 Shaddoll Hedgehog

2 Shaddoll Squamata

1 Black Luster Soldier – Envoy of the Beginning

3 Artifact Moralltach

1 Felis, Lightsworn Archer

3 Mathematician

 

Spells: (8)

1 Book of Moon

1 Foolish Burial

1 Raigeki

3 Shaddoll Fusion

1 Soul Charge

1 Super Polymerization

 

Traps: (13)

3 Artifact Sanctum

2 Breakthrough Skill

1 Compulsory Evacuation Device

1 Shaddoll Core

3 Sinister Shadow Games

3 Vanity’s Emptiness

 

Extra Deck: (15)

1 Constellar Pleiades

1 Number 61: Volcasaurus

1 Castel the Skyblaster Musketeer

1 Evilswarm Exciton Knight

1 Leo, the Keeper of the Sacred Tree

1 Arcanite Magician

1 Black Rose Dragon

1 Michael, the Arch-Lightsworn

1 Goyo Guardian

1 Armades, Keeper of Boundaries

3 El Shaddoll Construct

2 El Shaddoll Winda

 

Side Deck: (15)

3 Maxx “C”

3 De-Fusion

3 Forbidden Lance

1 Mind Control

3 Mystical Space Typhoon

2 The Transmigration Prophecy

 

Regarding the Main Deck, my Shaddoll lineup stayed relatively consistent, though I was running 3 Hedgehog until the night before. On a whim I decided to cut one of them to fit in Soul Charge; this change really paid off in several games so I am really glad I did it.

 

Felis was horrible; in testing I always made good use of her, but at the actual event I drew into her so many times it was ridiculous. I ended up siding her out every game because the only matchup where threatening a Black Rose was an optimal play was against Burning Abyss, which I never hit in its pure form.

 

When I learned Raigeki was coming off of the banlist, I decided that, no matter what, I would main it. It actually ended up being the MVP of the Deck; I literally did not lose a single game where I played it. Unlike Dark Hole, Raigeki can be used not only to get out of bad situations, but also to capitalize on good situations. With the amount of power that Shaddoll can place on the board in one turn, I found that I could often make a strong setup and then just clear the path for victory. Initially I was unsure if Raigeki would make an impact on the game; I now firmly believe that the card should have never been unbanned.

 

The Extra Deck had to be played around with after I put in Soul Charge. I had a pretty solid lineup that got compromised when I had to put Pleiades into it. I initially cut Leo but decided that it could be useful against Burning Abyss, so I ended up cutting Silent Honor ARK instead; I figured that Rank 4 plays were so rare anyway, and in pretty much any case making Castel was just as good if not better. I debated cutting down to 2 Construct but kept the 3rd to be safe; the third one actually won me a game, but outside of this I never used three so I’m still back and forth on this.

 

I decided to be a little different with the Side Deck; normally I play 2 copies of several different cards that could go into multiple matchups, but this time around I decided to play 3 copies of cards that were only useful in one or two matchups, but were incredibly flexible in said matchups. This actually paid off, and it performed really well. Maxx “C” was the only disappointment, but this was because I never hit a pure Burning Abyss Deck.

 

De-Fusion was beautiful in the mirror match. I could use it to stop opposing summons, get rid of Fusions already on the board, and even used it in one instance to push for game. Forbidden Lance was great against any backrow heavy Deck. Mind Control wins the mirror match.

 

I decided early on to not main MST. The only Game 1 floodgate I was truly afraid of was Vanity’s Emptiness, and I already had several answers to it in the Main Deck. I decided to reserve it for matchups where I expected more floodgates. I actually didn’t side it in for the mirror or Burning Abyss at all.

 

The Transmigration Prophecy was my wild card. I had decided to put it in to deal with rogue matchups like Mermail, Fire King, and Bujin. I only sided it once, but it won me the match, so I’m glad I used it.

 

 

Sorry for the wall of text. Here’s the actually tournament report.

 

Round 1: Vs. Bujin Shaddoll

Game 1: I won the die roll and drew into a pretty clumpy hand. I set Hedgehog and Sanctum and passed. He drew for turn and played Kaiser Colosseum, which I responded to with Sanctum into Moralltach, popping it. He then summoned Yamato and sent Hare to the Graveyard. After a couple of turns of set up, with him having Yamato and Susanowo, I managed to Soul Charge into two Moralltach for a Constellar Pleiades. I bounced Susanowo and ended my turn. On his turn, he surprised me with a Shaddoll Fusion, as up until that point I thought he was playing pure Bujin. The Construct was able to give him enough momentum to the point that I was overwhelmed, even with Pleiades.

 

Game 2: I debated siding The Transmigration Prophecy, but decided against it. I got a relatively clumpy hand again, and he got a Royal Decree. I never drew into MST, but I managed to get Armades on the board. He still managed to play around it though after anticipating a De-Fusion and blind MST’ing it, allowing him to make Construct. I had Emptiness facedown so if it weren’t for Decree I might have won.

 

After the game I told him about The Transmigration Prophecy. He admitted that it was a really good idea and I should have sided it in. He also explained that Emptiness is pretty useless in the matchup because the Bujins can play around it. I kept these in mind.

 

0-1

 

Round 2: Vs. Evilswarm

Game 1: I once again drew a really clumpy hand, so I just started a slow setup. He summoned a Castor and I groaned. No matter how hard I tried I couldn’t stop Ophion from coming out and I quickly got pummeled. Dark Illusion stopped Dragon and Squamata from popping it.

 

Game 2: This time I managed to stop him from getting two Level 4’s on the board for most of the game. Between Moralltach and Squamata I was able to simply poke him into the ground.

 

Game 3: He opened Rescue Rabbit, but I managed to bait his Pandemic with a Book of Moon, chain Breakthrough Skill to it, and then summon Moralltach to get rid of Ophion. I actually had control of the game until he topdecked a RotA to grab Castor, getting out another Ophion. I had no out after that.

 

0-2

 

Despite my loss, I commended the guy for being the first Evilswarm player I ever met who wasn’t an asshole. Just about every Evilswarm player I met before him was very bad mannered.

 

After signing the slip, my team captain, who was judging, saw it and said, “Man, Kyle, what’s going on today?” I explained that I kept drawing horrid. I got really discouraged at this point, wondering if I was even good enough to play the game. It would take a miracle to get through the rest of the day.

 

Thankfully, I’m pretty good at creating miracles.

 

Round 3: Vs. Koa’ki Meiru

Game 1: I caught a glimpse of a Diamond Core while the guy was pulling his Deck out, so I knew before the match started what it was. Despite this, he got an early lead, though Raigeki dealt with the Drago he summoned. I made a horrid misplay in which I Soul Charged down to 1900, made Black Rose, nuked and ended, knowing perfectly well he had an Urnight in his hand for game. Sometimes I’m really dumb.

 

Game 2: Fate finally decided to give me a good opening hand so I got a strong setup going. He got another Drago out but thankfully I had managed to open Raigeki again. I ended up just plowing through the game thanks to Forbidden Lance.

 

Game 3: He opened Urnight and Drago, but I managed to open Raigeki AGAIN. I summoned Mathematician, which baited out a Breakthrough Skill, and then used MST on his one face-down, a Lance, which he used to drop Math to 700. I then dropped Raigeki, and momentum stayed in my favor from that point on. The game winning play was when I Soul Charged for four, ending with a board of Construct, Winda, Castel, and a facedown Falco and Squamata. Even with a Breakthrough Skill for Winda the board applied enough pressure for him to be forced to play Exciton Knight, which got him nowhere since I got four Shaddoll Monster effects out of it. Momentum stayed in my favor and I won.

 

I stopped doubting Raigeki and Soul Charge at this point.

 

1-2

 

Round 4: Vs. Fire Fist

Game 1: This guy was bad. Really, really bad. He was a very abrasive and impatient man who not only got mad whenever I made a misplay (i.e. attacking with a monster that was Fiendish Chained), but also did not understand how the Damage Step worked; he insisted that if Armades attacked Fire Hand (which I had read as his face-down thanks to a Duality revealing his second one) its effect would still go off because it occurred AFTER the Damage Step. I informed him he was wrong, and that it activated DURING the Damage Step; he didn’t bother contesting it. After I won he told me I was wrong, and I once again told him he was wrong, but he said it didn’t matter. At some point in this game I also attempted to Super Poly a monster that was Lanced, and he yelled at me about how that doesn’t work and told me I just wasted a Super Poly. I shrugged it off and just used a Fiendish’d Winda instead to make a second one, which won me the game.

 

Game 2: No Hands this time around, but the guy pretty much opened nothing but floodgates. One of them was Stygian Dirge, which I literally did not care about at all, and another was Non-Fusion Area, which was a nuisance but something I could play around. The main threat was Dimensional Fissure, which I popped with MST. I could have popped a face-down Moralltach instead, but I didn’t really want to deal with him trying to tell me it wasn’t a Spell Card, so I left it face-down. After getting rid of Fissure and Non-Fusion Area I was free to do what I wanted, and Lance picked off his Bears. I won very quickly.

 

The guy signed the slip and didn’t even wait for the judge to come pick it up before leaving. The judge laughed it off and told me not to worry about it.

 

2-2

 

Round 5 and on begins what I call the Shaddoll Massacre. I hit nothing but Shaddoll variants beyond this point, which I was more than happy about given my extensive practice in the mirror match. I went 2-0 through all of them until the final round.

 

Round 5: Vs. Shaddoll Artifact

Game 1: I opened with the standard “make Construct, Tribute it for Beast” play, which I did in anticipation for a possible mirror. I kept the momentum of the game throughout its entirety, but the blowout was when I dropped BLS, it got hit by Moralltach, and I Soul Charged into it and Construct. He didn’t recover from that. I actually was not sure what he was playing, as I had only seen Moralltachs, and was guessing either Satellarknight or a mirror. My mind went at ease when he dropped Falco to make Black Rose, but I had the answer to it, and he scooped.

 

Game 2: As fate would have it, I drew into two more blowout cards this game: Mind Control and Super Poly, the latter of which I drew after he tried to Mind Crush my Shaddoll Fusion. Blessing my newfound luck, I proceeded to body him again, using Raigeki to wipe his board and attack for exact game.

 

3-2

 

After this, I decided that Shaddoll has what I call “five Return from the Different Dimensions”: that is, five cards that heavily shift the momentum in your favor and can very likely win you the game. These cards are BLS, Soul Charge, Super Poly, Raigeki, and Mind Control. The only one I didn’t see at all in this matchup was Raigeki.

 

Round 6: Vs. Bujin Shaddoll

Game 1: This one started as reverse of Round 1; it seemed like normal Shaddoll until he dropped a Fire Formation – Tenki on me. After cursing my luck, I still managed to push through the game for a victory.

 

Game 2: Remembering my mistakes from Round 1, I sided out all copies of Vanity’s Emptiness and sided in The Transmigration Prophecy. This ended up winning me the game; he had a setup of Hare in Grave and Mikazuchi on field, and summoned Turtle to make Susanowo. I used Compulse to bounce it back, he summoned Hirume and ended, and I flipped Transmigration to put Hare and Turtle back in the Deck. The amount of momentum gained from that play was so much that he just could not fight back. I once again wiped the board with Raigeki and attacked for exact game.

 

4-2

 

Round 7: Vs. Lightsworn Shaddoll w/ Sephylon

Game 1: The guy didn’t seem to be really focused on the game. I couldn’t tell if he was just being a jerk or if something was bothering him. Regardless, I played it out and got the advantage thanks to Moralltach.

 

Game 2: He opened Raiden and milled both of his Sephylons, and I used Mind Control to take it and used it with Math to make Arcanite Magician. After whittling down his Life to 1200, he summoned Lyla, popped a card and passed, and I summoned Volcasaurus for game.

 

He shook my hand, explained that he was still salty over a match he lost due to a Deck Check (he had game but the judges refused to let him finish the move, he got a Game Loss, and lost Game 3), and wished me luck.

 

5-2

 

I was feeling insanely confident at this point; I had gone from two early losses to 5 straight wins, including four back-to-back 2-0’s. I really felt like I could turn this around.

 

Round 8: Vs. Satellarknight Shaddoll

Game 1: I got the opening play and, as fate allowed, opened a great hand yet again. I started with Mathematician for standard setup plays and then passed turn. He summoned Deneb, which I Breakthrough’d, and became the next person to surprise me with a Shaddoll Fusion into Construct. Despite this, I had enough early momentum to keep the game in my favor.

 

We had a Deck Check between rounds that went for about ten minutes. We complained to each other about having a Deck Check this late in the tournament, but when we got them back nothing bad happened to either of us, so we continued on.

 

Game 2: He opened poorly and was forced to make Construct with Altair and Dragon. That was a good sign for me as I quickly got the game under my control. To finish it off, I used Fusion to make Winda with Dragon and Beast and popped his one backrow, attacked, and used De-Fusion to deal an extra 4100 for game.

 

6-2

 

I was feeling absolutely fantastic at this point. All I had to do was win one match to ensure my second invite.

 

Round 9: Vs. 60-Card Burning Abyss Shaddoll (BASH)

Game 1: I looked at the guy’s Deck and said, “That doesn’t look like forty.” He smiled at me and said, “It’s not. It’s sixty.” I grew scared; in the short time I played with Billy Brake’s 60-Card BASH Deck, I knew that it was actually very threatening. I was hoping to not lose it all here. Lucky for me, I got a really strong opening and just plowed through him. He had a wall set up but once I dropped Raigeki he scooped.

 

Game 2: He opened Kuribandit and milled Graff, Hedgehog, Squamata, Fusion, and Sinister Shadow Games. He grabbed SSG, then added Beast and milled Core to grab Fusion. The end result was something I consider more broken than the stupidity I pulled off in Round 5. Despite this, the game went back and forth throughout its entirety, and I had the momentum for a long time. Unfortunately, he clutched out a Vanity’s Fiend. With both of my Breakthrough Skills gone and all of my Shaddolls in Graveyard, my only hope was to bounce it with Compulse and draw BLS. Lady luck did not support me in this endeavor.

 

Game 2 lasted for so long that we only had 3 minutes to do Game 3. I grew very fearful of losing in time, and jested that I should have sided Ceasefire. Deciding that I wanted an answer to the Shaddoll aspect of the Deck (having sided entirely for the Burning Abyss side), I decided to side in my three De-Fusion. In my haste, however, I made what would be my fatal error; instead of siding out Maxx “C”, I sided out Forbidden Lance.

 

Game 3: My luck ran out. I drew a subpar hand which consisted of a dead Maxx “C”, and he was able to apply an endless amount of early pressure, dealing as much damage as possible. Every attempt I made to be aggressive fell to Karma Cut or Phoenix Wing Wind Blast. On turn 5 of End of Match Procedure, I was down to 3900 against his 8000. Realizing all I could do was make Construct and attack, I did so, swung at his Winda to kill it, and then shook his hand.

 

Losing in time sucks.

 

6-3

 

Despite this, I was still holding out for a potential top. Losing Rounds 1 and 2 was bad, but I prayed that winning out until Round 9 would balance this out. I just needed to be within the Top 48 to get my invite.

 

The results went up, and my heart sank as I saw the number 58 right next to my name.

 

So close, yet so far. I was one victory away from achieving my second regional top. Despite this, I couldn’t stay bitter about it. I could still say that I made Top 64, and I came out of nowhere from a poor start to ultimately ending with a 6-3 record, including winning twelve games in a row. I may have failed to snag my invite, but I could not have been much prouder of my accomplishment. I was also immensely proud of all of my friends, and congratulated them all, even if they may not have done particularly well. For two of them, this was their first regional; one managed to go 5-3-1 with Artifact Shaddoll and the other went 6-3 using Satellarknight with teched Kagetokage and Gentlemander. I reassured them that this was incredible for a first regional (considering my first one back in ’08 ended with me going 1-6).

 

If you managed to stick through this long report, I commend and thank you. I know it got lengthy, but I feel like overall I had an incredible experience. Maybe someday I will once again get that elusive top.

 

Until next time,

~Kyle Steven Beggs, aka “RikotheFoxKid”


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