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Lang's School of Duel Corner
Counter Plants
May 11, 2009

     Hello Pojo! Today I would like to share my Plant deck with all of you! I am the type of person that could dominate with all of the top tier decks, but where is the fun in that? It’s more of an accomplishment to beat all of the netdeckers with crazy strategies, and this article will show you one of those strategies. There are only a handful of  Plant support cards that are actually playable/usable, so I added some Lang flavor into the mix. As all of my builds it looks and plays weird, but it is effective no doubt! Let’s take a look at my build:

3 Tytannial, Princess of Camellias
2 Destiny Hero - Plasma
3 Beast King Barbaros
3 Lonefire Blossom
2 Lord Poison
3 Bountiful Artemis
1 Dandylion
1 Sangan
1 Twilight Rose Knight

1 Scapegoat
3 Black Garden
1 Mark of the Rose
1 Miracle Fertilizer
2 Trade In
1 Lightning Vortex
1 Monster Reborn

3 Solemn Judgment
3 Dark Bribe
1 Mirror Force
1 Torrential Tribute
2 Pollinosis
1 Limit Reverse
1 Scrap Iron Scarecrow

    Told you it looks weird. This deck is truly a powerhouse though. My monster lineup is where all of my goodies are, so let’s go into discussion on it. Barbaros being released gave a big boost to a lot of decks, but nobody is talking about Plant decks with him in it. He will be at 1900 attack if you drop him while you have a Black Garden on the board, and there won’t be much that can get past him. Outside of that, there is a HUGE BONUS. You will easily have 3 monsters on your side of the field since you are using Garden, so bring out Barbaros that way and pop your opponents board! I have been doing it consistently in testing, and all of my opponent’s jaws hit the floor. Besides Barbie(nickname for Barbaros), I added Destiny Hero Plasma into here so I can take advantage of one of the best effect monsters in the game! I couldn’t afford to use Skill Drain, so I went with the next best thing. He will be easy to drop thanks to Black Garden, and will probably be a game winner for you. Most duelists aren’t using spell/trap removal to kill monsters, and that is the only way he will be leaving for the most part.

    My last piece of tech is Bountiful Artemis. I am already using Counter Traps to help keep my combos going, so why not use him? Just let him chill in defense mode, and he probably won’t get touched if you have Black Garden on the board, and will help you keep your hand filled. While we are talking about my monster lineup, I wanted to give major props to Twilight Rose Knight. That card is ridiculous, and staple in Plant decks. He is a monster version of Wall of Revealing Light for your plant monsters, so that alone should be a reason to use him. He will give you time to set your board up, and he is also a Tuner! His second effect is just as good in my eyes. When summoned, you can summon a Level 4 or lower Plant type monster from your hand. This alone give you plenty of options. You can get practically any Synchro monster because of Twilight(depending on what you summon, and what else is on the board.). One of my favorite synchro’s would be Queen Of Thorns. It’s only summonable in a deck like this, and can be lethal. The deck is already annoying enough, and now your opponent may have to deal with the Queen!

    My Spell & Trap Lineup is basic as you can see. A lot of people may see Scapegoat as bad, or inconsistent in here, but it’s staple in my eyes. I either want to clog my opponents monsters zones up ASAP so I get time to get set up, drop Destiny Hero Plasma, or simply block some attacks if I don’t have a strong hand and/or board at the time. Like last format, there are quite a few decks that can Swarm against you, so you have to take that away from them, and fast! Vortex is used in here incase those swarm decks get sacky, and help keep the board stable. Any decks outside of that aren’t much trouble. I am using 8 counter trap cards to help keep everything on the board, and it is also my main draw engine with Bountiful. Scrap Iron Scarecrow is there so I get time to get things rolling, and will pretty much be with you all game since people aren’t using a lot of removal for it at the moment. Limit Reverse is also staple in a plant deck in my opinion, but only one is needed. You have 6 cards that can be summoned off of it, and any of them can be deadly depending on the situation.

    I have yet to master this concept, but at least I could say I’m trying eh? I will probably try this out at a Regional(whenever they are announced)in my area, and see how well it can perform, and I will get quality feedback then. That’s it from me, I hope you enjoyed this article, and hope that some of you try this concept out. Have a deck idea, and you want me to do an article on it? Contact me on the message boards through private messaging. If it is something cool/crazy, or if it is something than people don’t talk much about, throw it my way, and I may write about it!




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