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							The Pojo.com forums (biggest in all of Yu-Gi-Oh!) 
							are abuzz with recent developments in the Upper Deck 
							v. Konami scandal. If you're not aware of the 
							current developments, I urge you to check out the 
							forums for the full scoop! 
							  
							I say this sadly, but it's pretty clear Upper Deck 
							has lost its hold on the game it transformed into an 
							American phenomenon. Even if the best possible 
							scenario occurs, say the court prevents Konami from 
							distributing and gives Upper Deck full 
							distributorship rights, the agreement naming Upper 
							Deck as the main distributor of Yu-Gi-Oh! ends in a 
							year. And unless Konami and Upper Deck are both 
							fooling us, it's highly unlikely that Konami will 
							renew this agreement after all the acrimony involved 
							in this round. 
							  
							So Upper Deck loses Yu-Gi-Oh, possibly in a year and 
							likely sooner. I want to take a trip down memory 
							lane and discuss the company and what it has done 
							for the game. 
							  
							Taking a Trip Down Memory Lane to Discuss the 
							Company and What It Has Done 
							  
							Apologies for that descriptive header. 
							  
							I have some personal experience with Upper Deck, 
							since I worked for Metagame.com (which *may* 
							or may not be a subsidiary of Upper Deck *wink 
							wink*) for two years. I was always grateful 
							for this position, because it put me into fleeting 
							opportunities of contact with quite a few prominent 
							figures of the organized play and TCG departments of 
							Yu-Gi-Oh! 
							  
							When I first started, Metagame had not yet become 
							the ubiquitous phenomenon it is now. Coverage of 
							events such as Nationals 2004, the first Gencon 
							Anaheim, and SJC Las Vegas was rather sparse and 
							lacking (as you can see by clicking on the events). 
							The game had not yet exploded, and Upper Deck was 
							actually intently focused on its VS. System TCG. 
							  
							When Metagame began to kick into full swing and 
							Upper Deck started to hit it big with the VS. Pro 
							Circuit and the Shonen Jump Circuit, the 
							possibilities were limitless. You could feel the 
							electricity in the air as the company began to 
							capture lightning in a bottle. Soon, it was able to 
							announce discretely that representatives were 
							discussing changes to the ban list, banning Cyber 
							Stein, and designing TCG exclusive versions of 
							cards! 
							  
							From this perspective, the collapse of UD's control 
							over the game has been rather shocking. I saw 
							firsthand the tireless individuals who worked so 
							hard to champion the game. I saw all their dreams 
							dashed lifelessly across the TCG landscape. The 
							flawlessly designed, extensively well-supported, and 
							brilliantly licensed VS. System and WoW TCG both 
							collapsing despite the best of intentions. The loss 
							of Yu-Gi-Oh. I want to remind Konami supporters that 
							Upper Deck's organized play department created this 
							game. It turned the game into something worth 
							discussing on the message forums. 
							  
							Reminiscing from the Old School 
							  
							When I was a beginning player, I have very, very 
							fond memories of Yu-Gi-Oh! The game was supported on 
							the local market, and regionals tournaments were a 
							HUGE deal. As a beginner during Invasion of Chaos, I 
							would scour the different PTO websites, trying 
							desperately to grab deck lists of the best decks to 
							try to play. 
							  
							Yu-gi-oh Virtual Desktop was in its infant stages, 
							and rulings were a terrible mess. You would have to 
							find direct rulings on the Yugioh-card website until 
							Netrep.net came out with a database, and organized 
							play was terrible. Judges were often clueless, 
							tournaments other than locals were non-existent, and 
							event coverage was lacking. 
							  
							It was Someguy, Nickwhiz, and then f00b and Sandtrap 
							that first ushered in the idea of the Yu-gi-oh pro, 
							or “celebrity YGO player” (I take this term with a 
							grain of salt, but it is convenient for describing 
							the concept.) I would constantly read their articles 
							for advice and religiously scour the Pojo card of 
							the day. At the eve of Gencon Anaheim when Team 
							Savage was formed and I actually realized I was a 
							good player, nobody in the game including T, Hugo, 
							Emon, Eric Wu, or even Jason Meyer had any clue how 
							big this game was going to be. 
							  
							The explosion of Team Odyssey and the hyping of 
							Savage vs. Odyssey, Overdose vs. Savage, and 
							Overdose vs. Odyssey really exploded the concept of 
							the “pro” player. When Evan and I attended SJC 
							Houston, we were bombarded even outside of the 
							tournament venue by Yu-Gi-Oh! players that 
							recognized us. I was amazed at how far the game had 
							come in development. I did not realize at the time 
							that it took a tireless force of Upper Deck 
							employees to spur this into motion. 
							  
							Honestly everything we have in this game today we 
							can attribute to Upper Deck. Konami basically 
							leapfrogged on the backs of Upper Deck and now has 
							access to the fruits of its labor. Metagame.com, the 
							judge system, more nationwide visibility, the idea 
							of the pro player (which started right here on 
							Pojo), deck lists, and a more advanced discourse on 
							the game all started with Upper Deck and its 
							efforts.  
							  
							Getting a Clear Idea of What Yu-Gi-Oh! Under 
							Upper Deck Would Have Been 
							  
							You can see how good Upper Deck is at promoting a 
							card game by looking at both Vs. System and World of 
							Warcraft. Both card games have given out some of the 
							biggest prizes in the industry other than Magic. 
							Let's take a look at VS. 
							  
							From a competitive standpoint, it was nearly 
							flawlessly designed. The rules of the game led to 
							the same players consistently doing well at the 
							events. The license was fantastic, and UD clearly 
							communicated both flaws in the game (banning 
							Overload and other cards were always clearly 
							articulated) and the future direction. There was an 
							honest and open dialogue. 
							  
							In addition to fantastic game balance, prize support 
							was incredible. The PCQ's gave about as big a prize 
							as SHONEN JUMP CHAMPIONSHIPS, and the Pro Circuits 
							gave 40,000 to first place. This is what Yu-Gi-Oh 
							should have been, considering it is the biggest TCG 
							in the world (or close to it). 
							  
							Unfortunately, UD's hands were tied by Konami's idea 
							of Yu-Gi-Oh as a children's game (despite all of the 
							top players being college age) and thus Yu-Gi-Oh 
							fans were made to suffer through terrible card 
							design and horrible prize support.  
							  
							A number of UD employees helped shape the game for 
							us. It would be far too difficult to list them all. 
							I urge you to shake their hands, possibly kiss them 
							if they allow it, and send them booze and tear 
							stained handkerchiefs.  
							  
							Commencing the Open Letter Portion of this 
							Article 
							  
							Upper Deck guys! Spring to action! Upper Deck Day is 
							not enough! 
							  
							Since you are losing the game anyways, why don't you 
							create a bunch of cash tournaments that give out 
							either a bunch of electronics as prizes, or cash 
							just like the Versus System PC! Give us something to 
							remember you by! Adjust the ban list, do what you 
							always wanted to do with the game! 
							  
							You are losing the license in a year anyways, so why 
							not go all out and try running Yu-Gi-Oh the Upper 
							Deck way? You have nothing to lose! Suggestions: 
							  
							-       
							Hold your 
							own version of UD Nationals (since Konami likely 
							won't recognize the U.S winners). Make it something 
							like invite only and pay out prizes equal to the Pro 
							Circuit! 
							-       
							Print your 
							own versions of cards! Make a new UD only set! 
							-       
							Copy 
							trademarks and make your own card game with YGO 
							mechanics! 12,000 lifepoints and 50-60 card decks! 
							Do it! 
							-       
							Run more 
							Shonen Jump Championships while you still can! 
							  
							P.S ILY Upper Deck. 
							  
							I would like to thank all of the employees of Upper 
							Deck who were, above all, true fans of the games 
							they put out and ardent believers in the fun of a 
							trading card game. Many were nerds at heart (like 
							me) who found a dream job and milked it for all it 
							was worth. 
							  
							You will be missed. 
							  
							(email me at JAELOVE@gmail.com) |