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Big Scary Dragons
 August 30, 2012

Hunt At Dawn
 
One of the often underlooked decks from the Hidden Arsenal Series (Duel Terminal as well) has easily been the Dragunity deck. While other archetypes and cards from the series have contributed greatly to competetive play (Brionac, Trishula, Dewloren, Genex Ally Birdman) the Dragunity cards tend to work far better in and among themselves as opposed to being splashable in many decks. The cards had a brief window of fame with the introduction of Dragon Ravine in the Dragunity Legion Structure Deck. This card was so powerful that it gave the deck the boost it needed to be competetive and is now being considered as a poor replacement for Future Fusion in Chaos Dragon decks.
 
So what made me dredge up such an old deck for this new format? The deck is not especially effective now, especially with Mystical Space Typhoon and Effect Veiler running rampant through the game. The answer is that nobody is expecting it. In a tournament you can expect to see a myriad of decks and many players are used to playing against them, Dragunity cards are not one of them. There have been many times where I have played a Dragon Ravine and my opponent has left it on the board simply because they only see the negative card advantage. Given an opening hand of Ravine, Phallanx and Mystleltainn I can bring an opponent to their knees.
 
Of course the limitation o fRed Eyes Darkness Metal dragon has hurt the deck, but it also gained a great ally in a second Mirror Force. As it stands the deck is SLIGHTLY less explosive but with more slow plays and slightly better control over the game. With a few tweaks my competetive Dragunity deck from l;ast format is easily playable in this current format and for a price tag that is actually going to make many players smile.
 
So get ready to ride dragons because here is the comeptetive Dragunity Force deck!
 
Dragunity Force
 
Monsters-19
 
3x Dragunity Phallanx
3x Dragunity Dux
3x Dragunity Legionnaire
3x Dragunity Arma Mystletainn
2x Effect Veiler
2x Dragunity Aklys
1x Dragunity Arma Leyvateinn
1x Red Eyes Darkness Metal Dragon
1x Spirit Reaper
 
Spells-12
 
3x Dragon Ravine
2x Terraforming
2x Forbidden Lance
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
 
Traps-9
 
2x Bottomless Trap Hole
2x Solemn Warning
2x Torrential Tribute
2x Mirror Force
1x Solemn Judgment
 
Extra-15
 
3x Dragunity Knight- Vajrayana
1x Dragunity Knight- Gae Bulg
1x Dragunity Knight- Gae Dearg
2x Stardust Dragon
1x Colossal Fighter
1x Gaia Knight- Force of the Earth
2x Hieratic Dragon Lord of Atum
2x Gaia Dragon the Thunder Charger
1x Inzektor Exa Beetle
1x Number 39: Utopia
 
Extra-15
 
2x Spirit Reaper
3x Kinetic Soldier
2x Smashing Ground
2x D.D. Crow
3x Prohibition
3x Psi-Blocker
 
The Obsidian Order
 
The deck is actually a very tight decklist. Mystletainn before was an option, but as of now it is a necessity, allowing some beef and combo all in one card. Leyvaten is a bad replacement for Red eyes Darkness Metal, but can also be brought out by Atum and allows for some better comboes. You may want to use other Dragons like Galaxy Eyes Photon Dragon instead, but I found that L:eyvateinn is a little more consistent. The use of Spirit Reaper and Effect Veiler are just a show of the times. Reaper can stall for a long time as well as forcing bad plays on your opponents side and Effect Veiler stops too many other cards to be ignored.
 
Dragunity Aklys is certainly optional, but I found that it can make a few live plays out of some dead draws and a +1 in destruction with Legionnaires effect is usually too good to pass up. Phallanx, Dux and Legionnaire are the backbone of the deck. allowing your normal plays to bring out level 8 Synchro monsters easily as well as your combo play with Atum. Your spells focus on protecting your field once you combo off, as Forbidden Lance and MST are there in multiples. You may decide to play mor eMST now since so many more stall cards are being played. I found that against stall decks, the side worked very well though.
 
The Traps are all focused on keeping your opponent off the field. Vajrayanas second ability to double its ATK can be invaluable it used directly and is almost on par with the more famnous Heroic Champion Excalibur and Blade Armor Ninja. Most of all your opponent is unlikely to expect a swarm out of a Dragunity deck. The trap line-up is especially effective against Heroes and Samurai, decks who rely on getting a monster on the field before they can begin their attacks. Dragon Ravine truly is the heart of your deck, allowing you to get a great many combo pieces to where they need to be, and best yet most people will want to use thier spell and trap removal on youir back row instead of your Field Spell.
 
Fire Hurts More than Ice
 
The combo for the deck should go like this if you have certain combo pieces in your hand. If you have MST/Heavy Storm + Dragunity Arma Mystletainn + Dragon Ravine + Dragunity Phallanx in your hand you are golden. You can also substitute Forbidden Lance for the Spell and Trap Removal.
 
1. Activate MST/Heavy Storm to clear back row.
2. Activate Dragon Ravine and pitch the Phallanx to search up Dux.
3. Normal Summon Dux to equip the Phallanx and Special Summon it.
4. Synchro Summon Dragunity Knight Vajrayana and Special Summon Phallanx again.
5. Then send Phallanx to the gravyeard to Special Summon Mystletainn and bring up Phallanx to the field again.
6. XYZ Summon Atum and ditch Mystletainn to Special Summon Red Eyes Darkness Metal from your deck.
7. Procede to Synchro a level 8 monster according to your needs (Yo umay want to include a Scrap Dragon in your extra deck for this)
 
Well that is it for this article! If you have any questions, ideas or comments please email me at alarbios@live.com and put YGO in the title so I don't throw it out.
 
Thanx for reading!
GZ

 


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