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GeneralZorpa on Yugioh
Fairly Oddfairies
 May 18, 2012

And I Shall Smite Down Upon Thee With Great Vengeance!
The cards that many people were most excited about from GAOV were the Lightray monsters. These little truffles of delight are based on having LIGHT monsters removed from play and in the graveyard and are derived from existing non-LIGHT monsters, much like the arguably better Dark variants that we got in Phantom Darkness. But we mostly have not seen too much of these cards, mostly because they have summoning requirements that make Judgment Dragon look easy to Summon.
In fact there are only 5 in all and only 3 I would consider playing. Lightray Grepher does for LIGHT cards much what he did for DARK. He is the terraformer of the deck, setting up for the rest of the cards to be summoned. Lightray Sorcerer has much different requirements to be summoned, needing three removed from play LIGHT monsters (of any name) and then will return banished LIGHT monsters back to the deck and banish an on field monster. Lightray Daedalus requires 4 LIGHT monsters in the graveyard of different names and can destroy a Field Spell to destroy two other cards. Lightray Diabolos requires 5 different names and banishes a LIGHT monster in teh graveyard to put a facedown card on the top or bottom of the deck. And lastly, Lightray Gearfried also requires 5 names, but will banish a Warrior in yoru graveyard to negate a spell or trap if all you control are Warrior types.
Like most people I thought "Lightsworn will work great with these guys, especially Gearfried and Grepher since they use so many Warriors." But after some testing, Lightsworn are just better on their own, except for maybe a teched Diabolos or Gearfried. In order to utilize the full potential of these cards, we need to focus on two of them, since htey are so varied in their effects and summoning requirements. I chose to focus on Sorcerer and Grepher, as they seemed to work the best together and are the easiest to play.
When I first started playing again, I started with the Fairy Structure Deck. It seemed a fairly good choice at the time,  and after a few tweeks, the 3 decks I bought were almost as good as an actual competitive deck. They are LIGHT monsters mostly (a few good Darklords) and even deal with the banished zone, so I came up with a rather awesome deck that focuses on getting Archlord Kristya out as quickly as possible while throwing ridiculous monsters at your opponent in only one turn!
And God Said "NO!"
Heaven's Minions
3x Lightray Grepher
3x Master Hyperion
2x The Agent of Creation-Venus
2x Mystical Shine Ball
2x The Agent of Miracles-Jupiter
2x Lightray Sorcerer
2x Archlord Kristya
1x The Agent of Mystery-Earth
1x Honest
1x Hecatrice
3x Valhalla, Hall of the Fallen
2x Pot of Duality
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
3x Miraculous Descent
2x Bottomless Trap Hole
2x Solemn Warning
2x Torrential Tribute
1x Mirror Force
1x Solemn Judgment
Servants of Heaven
This deck has a total of 4 different ways to Summon Archlord Kristya and Master Hyperion. Their own effects, Monster Reborn, Valhalla and Miraculous Descent. This allows you to get to your power cards that much easier. Lightray Grepher is usually the easiest way to get them out, as you discard a useless monster and banish a useful Fairy and then revive it on your opponent's turn via the trap card. This is very similar to the plays that Disaster Dragon decks use to abuse and bring out Red Eyes Darkness Metal Dragon.
It is also capable of making the standard Agent deck plays, bringing out Shine Balls and wreaking havoc with Hyperion. Valhalla adds a nic touch, as you are then able to bring out even the smaller monsters without fear of Solemn Warning, as Warning only negates the activation of a card as opposed to Valhalla's effect. Pot of Duality helps a lot with the deck, enabling a player to make his/her set-up moves of Grepher and Earth a little bit more consistently.
Lightray Sorcerer is a nice touch, as players often side Macro Cosmos or Dimensional Fissure against the LIGHT decks, and Lightray Sorcerer allows you to get around that easier by abusing their own removal cards.
In testing the deck is fairly inconsistent, requiring intense shuffling as well as a goodlier portion of luck than is usually required. Some cards like Reinforcement of the Army or Dimension Prison did not make the cut, but can be just brital in the deck. I am especially fond of the interaction between Lightray Daedalus and Chaos Zone, as you can then get some card advantage and serious momentum from it's effect and their plays.
The deck plays very well against Lightsworn and Chaos Dragon as well as Dino-Rabbit. These decks rely on Special Summons and if you already have Valhalla out they really cannot stop Kristya once it hits the field except with Book of Moon. Inzektors and Wind-Up decks are harder, as they can make their combos go off before Kristya even gets to the field or even while under it's effect.
Anyways, that's the end of this article. Please email me with your questions, ideas or comments at alarbios@live.com and do not send them to Pojo. He is not as forgiving as I am. I hope you enjoyed this article as much as I did writing it! If you are in Davis, CA you can usually look me up at Droms Comics and Cards on G Street should you want to play a friendly game.
Thanks for reading!

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