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Lightsworn 2: The Lightlords Strike Back!
February 22, 2010
You Have Failed Me For the Last Time Admiral...
I am so loling at the people whose jaws are on the floor now
that their precious Sacksworn decks are only worth so much
as a pile of garbage. Well, guess what folks? Now is not the
time to jump ship, but if you are I am buying JD's for 20
apiece. I am dead serious by the way. The time has gone for
a diversified Lightsworn deck. The tools that made that
possible are gone now. We need to try something different.
There are other cards than the popularized Lightsworn cards.
There is Jenis, Gragonith, Rinyan, Lightsworn Saber, and not
to mention the standard Garoth, Jain, Lumina, Lyla, Celestia,
Wulf, Ryko and Ehren. The point is that the deck is not dead
just because the random Twilight jank that people threw into
it isn't viable anymore.
Thus, innovation will take the stand! I now give you a taste
of things to come, with my Lightsworn Version X!
I Am Your Father...
2x Judgment Dragon
2x Celestia, Lightsworn Angel
1x Gragonith, Lightsworn Dragon
3x Wulf, Lightsworn Beast
3x Shire, Lightsworn Spirit
3x Ryko, Lightsworn Hunter
2x Lyla, Lightsworn Sorceress
2x Jain, Lightsworn Paladin
1x Jenis, Lightsworn Mender
1x Garoth, Lightsworn Warrior
1x Lumina, Lightsworn Summoner
1x Ehren, Lightsworn Monk
1x Aurkus, Lightsworn Druid
3x Solar Recharge
2x Lightning Vortex
2x Monster Reincarnation
1x Foolish Burial
1x Brain Control
1x Heavy Storm
1x Giant Trunade
1x Charge of the Light Brigade
3x Lightsworn Barrier
2x Beckoning Light
1x The Transmigration Prophecy
He Will Join Us Or Die, Master
Now I know what you are all thinking, where is all the
broken DARK stuff that pulls out so many wins for the deck?
The answer is that there is none. The four best reasons for
running a Twilight deck (Chaos Sorceror, Dark Armed Dragon,
Allure of Darkness, Necro Gardna) are all limited to one.
There are probably some other DARK stuff we could add, but
in my opinion, it is not worth it.
Lightsworn work best when they are in a consolidated deck
that works well within itself. Otherwise you get hands like
Tragoedia, Solar Reharge, Heavy Storm, Judgment Dragon and
Necro Gardna. The deck now has the need for SYNERGY, which
is something that the original Lightsworn decks had, but got
lost upon it's newest incarnations.
The original deckbuilders knew that the deck needed an
ability to abuse the effects of Lightsworn milling their
deck, as they only innately have two cards that actually do
that, Ligthsworn Saber and Wulf. But they managed to
overlook one serious contender for the deck, Gragonith. ANd
now his little sister Shire has joined the game. SO now we
have access to two monsters that can potential have their
ATK at 4000 (Shire) and 5300 (Gragonith).
In fact the only Lightsworn monster I am not playing in this
deck is Rinyan, who is rather weak and ineffective at what
she does. Shire will be the heart and soul of this deck, as
she is regularly able to get up and over 3000 ATK, even with
her own paltry mill condition of 2.
So let's meet the players that most people have overlooked,
Lando's Not A System He's a Man!
The first name that we see as we go down the list of cards
in the deck that we do not automatically know is Gragonith,
Lightsworn Dragon. You mean there is ANOTHER Dragon in the
Lightsworn arsenal besides JD? Yes there is Wanda! Gragonith
often gets overlooked because of his superior cousin
Celestia who kills two cards and gets you a mill of 4.
Gragonith is not so shy as Celestia, as he boasts an amazing
2000 ATK plus 300 for each and every Lightsworn monster in
the graveyard with a different name. Oh, and he has Piercing
too. Plus, he mills 3 at the End Phase. You combine that and
you have a beast of destruction that literally cannot be
stopped by Battle, and as he adds another name to get JD out
easier, he goes in the deck.
The next card is Shire, Lightsworn Spirit, Gragonith's
little sister and the real power behind the deck. She can
regularly get to 2700 ATK with all of the milling that
happens, and even get to a grand total of 4000 ATK. She can
be Special Summoned with Lumina and is only a Normal Summon
away from bashing face. Lovely.
Now, the number of Wulf is actually debateable. He is a
horrid topdeck and starting the game with dead copies is
never fun, but the free Special SUmmon and 2100 ATK body is
worth it in my opinion.
The number of Ryko is also dramatically higher than almost
any Lightsworn deck we have seen yet. The reason is that a
lot of the one-card answers that decks pack to counter
Lightsworn are vulnerable to Ryko's wrath and he even ends
up milling for three, which helps out a lot.
Now, Jenis, Lightsworn Mender is a card that I feel should
have made the cut long ago. She can win games on her own
just for the small price of milling atthe End Phase with a
Lightsworn monster, you gain 500 lp and your opponent loses
500. COmbine that with 2100 DEF and the fact that she
doesn't mill herself and we have a winner!
The next card that we see is Lightning Vortex. Other than JD
and Celestia, Lightsworn decks have almost no way to kil
monsters outside of Battle, often leading to premature JD
plays and losses. Lightning Vortex solves that both by
providing a discard as well as clearing the opponent's
On the plus side, Royal Oppression, Light Imprisoning
Mirror, and Dimensional Fissure do not stop the Vortex, so
you can swing in with ease. This deck also has a lot of dead
cards, so ditching a Wulf, Celestia or Gragonith to put JD
online or power Shire seems like a good bet to me.
Lightsworn Barrier is one of those cards that you have to
admire. Charge of the Light Brigade was so goo dbecause it
allowed you to search for options as well as mill cards from
your deck. Necro Gardna stalled for free as well. Barrier is
the happy medium between teh two. It mills without costing
cards, stops attacks in order to mill and forces your
opponent to use removal they would otherwise have liked to
The First Transport is Away
The deck does not function like a truly traditional
Lightsworn deck. That deck just milled, hoped for the best
and dropped a few threats until an opponent overextended and
then you drop JD. This deck hokds the fort with monsters,
milling and stalling with Honest and Barrier and tehn drops
a huge Shire or an attacking Lightsworn to provoke a
When your opponent is nice and settled in, then you drop a
Vortex or JD and hammer them to death with Shire. The other
Lightsworn monsters do what they do best, and eventually you
have a snowball the size of Vermont.
The deck is NOT fast. It is fairly quick, but not nearly as
fast as many of the Lightsworn variants out there.
Playtesting has revealed it to be about as slow as a
Blackwing deck with only 2 Whirlwinds and about as much of a
toolbox as Gladiators.
The only way you can even conceive of testing this deck is
to actually build it though, proxies tend to not play as
well as the real cards for some reason. So please get out
there and experiment with the Lightsworn deck. It is not
just a flavor of the month to be discarded. It needs to be
reworked, and I think that this deck (though powerful in
it's own right) is not the final stop on this road. Plenty
more Lightsworn variants are going to be seen in the months
Well, that wraps up this article, if you have any questions,
need advise or just want to tell me I'm doing a good job (I
like that btw) please email me at
and put YGO in the title so I see it.
Thanx for Reading!