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GeneralZorpa on Yugioh
A Phoenix in the Sky: The Avian Burn Deck
June 29, 2009

The Military Option
 
Well, it is that time of the week again. GZ is out of school for a while and is writing up articles, because let's face it, he's a Yu-Gi-Oh! player and has no social life. Why am I talking in the third person again? Why am I talking to myself? Dang, I gotta get this deck outta me before I really do go crazy!
 
Anyway, the best of the Earthbound Immortals that we have so far is Aslla Piscu (pronounced Ah-Slah Pisk). He has all of the standard EI stuff, which is actually not that bad. The attack directly part makes it so that Piscu wil lbecome an instant magnet for destruction. This of course helps out his unique effect, when he dies you nuke all monsters your opponent controls and your opponent burns for 800 lp per car dkilled, a rather nice effect I might say.
 
Anyway, the idea for this deck came when I asked myself the question, what happens if the opponent's field is full? The answer is of course a Raigeki and 4000 lp damage. Wait, you mean I can kill them if they Solemn with just one card? That's right! Anyway, the next step was to find a way to get your opponent's field full of useless monsters. Normally I would turn to Ojama Trio for this, but those wierd things are still on the limited list.
 
There are a coupla cards that will swarm an opponent's field with tokens, and not very many of htem are good. Then it clicked, Black Garden. Not only is it a Field Spell for Aslla Piscu and thus searchable it swarms with tokens so that you can clog your opponent's field. Not only does it do that, but it also makes tokens for you! This way you pretty much don't have to worry about Aslla Piscu's Tribute cost.
 
The next thing to wonder is, what if my opponent refuses to kill Aslla Piscu? The answer is that instead of it being an "only when destroyed" card, it activates whenever it is removed form the field, so tributing would also count. Tributing for another Aslla Piscu is just baller, then the opponent is in even worse trouble. But the icing on the cake is... Icarus Attack! You tribute Aslla Piscu, targeting their spell and trap cards with Icarus and then nuking the field for massive lifepoint damage with Aslla Piscu.
 
After this the rest of the deck just lined up for me, so here it is!
 
Why Don't You Just Nuke 'Em While You're At It?!
 
Monsters-17
 
3x Earthbound Immortal Aslla Piscu
 

3x Blackwing- Gale the Whirlwind
3x Blackwing-Shura the Blue Flame
3x Blackwing-Bora the Spear
2x Des Koala
2x Blackwing-Kalut the Moon Shadow
1x Blackwing-Blizzard the Far North
 
Spells-14
 
3x Black Garden
3x Black Whirlwind
2x Terraforming
2x Allure of Darkness
1x Heavy Storm
1x Giant Trunade
1x Monster Reborn
1x Brain Control
 
Traps-9
 
3x Secret Barrel
2x Threatening Roar
2x Icarus Attack
1x Mirror Force
1x Torrential Tribute
 
What About Nukes Sir?
 
The basic deck plays exactly like you would expect most of the Blackwing decks out there to play. Ideally, you will be Synchroing for Dark Strike Fighter a lot to tribute Tokens as well as Blackwings as you beat face with Aslla Piscu. I tloses a bit of the speed of the standard build, but gains a lot of defense as well as explosiveness that can work to your advantage.
 
The idea is to play Blackwings until you get to Aslla Piscu and his combo. At that point, your opponent is likely to be bogged down won tokens as well as some burn damage from Secret Barrel and some attacks from your Blackwings and your own tokens. Then you either get them to kill the Earhtbound Immortal or you tribute it off for your own cards.
 
The best of the Blackwings are here. Shura, Bora, Gale, Kalut and Blizzard form the heart of the deck, allowing you to direct your opponent's attention elsewhere than where you are really going to strike. The Blackwings are also a great way to get to Dark Strike Fighter and can aggro your way to victory as well as Special Summon a TON of tokens to your opponent's field.
 
Des Koala was a bit of a struggle with me. He can do massive damage as your oppponent will likely keep their cards in hand as they have no monster spaces left. It is also a DARK monster for Allure, as I generally don't want to remove my birds. It' shigh DEF is also useful, stalling off Blackiwngs if all they have is a Blackwing without support. I decided to include two.
 
Black Garden is the key to the whole deck. It provides combo material, Synchro material, attacking fodder as well as defensive fodder. Not to mention that it also slows the game way down to the point where you can feasibly get your combo with Aslla Piscu off. It serves as the Field Spell to satisfy Aslla Piscu's effect and Terraforming searches it out.
 
Allure of Darkness is godly. It basically lets you sift the best cards from your deck for pretty much no cost. It is essential to get to combo pieces quickly with this deck, so any generic draw power is good. I was considering playing DDR because of the possibility of reviving a downed Piscu or Blackwing, but decided it was too costly and situational.
 
Heavy Storm and Giant Trunade clear the path for you. Often, all you need is a direct attackw ith this deck to end the game and these cards give it to you. Giant Trunade also gives you better control over your Gardens, allowing you to remove them and play them again at your leisure. MST is not played as it is not quite powerful enough for what I need it to do in this deck.
 
Monster Reborn and Brain Control should be in pretty much every deck. They both give you new monsters form pretty much out of nowhere at a negligible cost. This adds to your attacking force, allows you to Synchro Summon and then Tribute them off for som Dark Strike Fighter action.
 
Secret Barrel is one of the heaviest hitting burn cards in the game. Each of the Black Garden tokens counts as a card, so the max it could do would be 3400, but on average it does 12-1400. That is enough to warrant putting it in over Ceeasefire, as hte tokens do not count as effect monsters for Ceasefire's effect.
 
Threatening Roar allows you to set up for your attack. Often, a single turn is all that separates us from victory and defeat and this card allows you to make those kind of plays for a small cost. It is chainable, stops Gladiators, ofrces Lightsworn to mill and makes you survive those one-hit kill turns that Synchro Cat and Blackwings can do.
 
Icarus Attack is part of the combo piece. You Tribute Aslla Piscu to trigger it's effect and kill more cards as well as tribute Blackwings in a pinch. Since they are all Winged Beasts, it will almost never be a problem to activate this card unless you are top-decking.
 
Mirror Force and Torrential Tribute should go into just about every deck. The massive destruction that these cards can unleash is amazing and the fact that they are not costed means that you can actually make a comeback of everything falls apart. Plus they are old school and REALLy shiny.
 
We Have No Idea As To How They Would React To Such An Attack On A Cellular Level
 
The deck of course had many tempting choices for me to run instead of the cards that I did. Here is alist of them so that you can customize your deck as well as playtest them out.
 
Blackwing-Sirocco the Dawn
Cyber Dragon
Mausoleum of the Emperor
Book of Moon
Enemy Controller
United We Stand
Level Limit-Area B
Swords of Revealing Light
Reasoning
Mind Control
Crush Card Virus
Ojama Trio
Solemn Judgment
 
I am running on 3 hours sleep right now, so I am just gonna end it there. It is versatile, speedy and completely unexpected. I will be taking thi sdeck to a Regional soon, not as part of an event, but to see how it playtests against people's other competitive decks.
 
You can email me questions, ideas or decks to raptor1k@hotmail.com and be sure to put YGO in the title so that I can be sure not to throw your email out.
 
Thanx for reading!
GZ 

 


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