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GeneralZorpa on Yugioh
One Exodia to Rule Them All!
April 28, 2009

I Have the Power!
Exodia is a dead deck. No doubt abut it. I hoped that we would see at least one deck/pro packing the deck in the SJC this at Anaheim, but there was no one at all. Anyway, Exodia traditionally won through stalling and draw and search spells, traps and monsters in order to collect the pieces in your hand. This way is far too slow to win. With Skill Drain, and other cards out there, you can expect the deck to flop as soon as you set the cards down.
However, what would happen if you could win on the first turn with Exodia? they are not going to get the counters all the time, even if they go first, so statistically, you can really do well by simply winning with Exodia. So how do you get Exodia in one turn without drawing all five parts outright? You look up his number at the library of course! The Royal Magical Library that is...
By The Way, You Lose
3x Royal Magical Library 

3x Thunder Dragon
2x Summoner Monk

1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Exodia the Forbidden One
1x Toon Masked Sorcerer
3x Toon Table of Contents
3x Upstart Goblin
3x Hand Destruction
3x Golden Bamboo Sword
3x Magical Mallet
2x Terraforming
2x Magical Citadel of Endymion
2x Spell Power Grasp
2x Broken Bamboo Sword
1x Swords of Revealing Light
1x Dark Eruption
1x Giant Trunade
Side Deck-15
3x Nightmare's Steelcage
3x Dark World Dealings
3x Reload
3x Magical Explosion
2x Blasting the Ruins
1x Heavy Storm
Extra Deck-15
3x Blue Eyes Ultimate Dragon
3x Black Skull Dragon
3x Dragon Master Knight
3x Stardust Dragon
3x Red Dragon Archfiend
It's All In the Hips
The deck works like this. Play a ton of spells to put counters on RML. This will in turn allow you to draw even more cards. You cycle cards around until you draw Exodia. Then, as if that weren't enough, you can side deck into a Magical Explosion variant that replaces all of the Exodia cards with potent Burn spells so that you can easily win the second game too.
The deck, without being severely hindered, will win on the first turn that it goes 75% of the time. WOW. There is hardly any deck ever that has that high of a win percentage and let alone on the first turn. The Shadopriestess of OhmTK is the only one that I can think of.
I am writing this afte rthe conclusion of SJC Anaheim, but I will probably release the deck after I have taken it to a Regional, so it is probably quite a bit later when you are reading this. I want the complete shock value after I go to a local Regional (whenever that is going to happen...). Anyway, SJC Anaheim has just completed, showing that disruptive cards like Skill Drain, Royal Oppressiona nd Thunderking Rai-Oh are in vogue, so you can expect to see some serious disruption to your strategy in this format.
A single Summoned Thunderking can ruin your day, or even an activated Skill Drain. But, your opponent simply cannot match your speed. You will win 75% of the time in one turn, so they will simply not be able to counter you unless they are playing Herald of Orange Light.
Here is a list of the cards that will counter the deck and where you will find them:
Cold Wave-Gladiator Beasts
Thunderking Rai-Oh-Skill Drain Light, Counter Fairies, Lightsworn
Skill Drain-Skill Drain Light, Dark Skill Drain
Light Imprisoning Mirror-Gladiator Beasts, Skill Drain Light, Dark Skill Drain
Royal Oppression-Skill Drain Light, Dark Skill Drain, Counter Fairies
Torrential Tribute-Any aggro deck
There are a few more, but you can see how these cards can completely destroy the deck. That is where tte Burn element comes in. You side out Thunder Dragons, Exodia and Upstarts in order to side in burn traps, Reload and Dark World Dealings. This way, you can spring your trap on your opponent's turn and burn them to death while they have sided into anti-Exodia things. Not to mention that the Burn deck is far more resilient to disruption.
It's Evolution
 There are also a few cards that I wanted to add to the deck, but was unable to due to size constraints or just by the fact that they are too slow, but you might find them useful in order to play your own playstyle.
Emissary of the Afterlife
Level Limit Area B
Messenger of Peace
I have found no use for these cards, but you might, so I entrust that you will change the deck in order to suit your own playstyle. I am in no means knocking my version o fhte deck. but it is not always for everyone. The deck is extremely one-sided. I would not recommend it for extended play with your friends for fun, but in an SJC or Regional where you WANT to win, this deck is perfect for you.
 Be sure to shuffle the deck extremely well, or the deck will "trip" overitself. This means that you cannot get the combo off and therefore not win. The 25% of the game sthat I lost were when I did not get an RML/Summoner Monk in my opening hand or had tons of Thunder Dragons and Exodia pieces in my hand. DO NOT PANIC when this happens. Simply use a few draw cards until youget it and then you can proceed. I do not recommend this deck for anyone who has bad luck, as it can really be a drag when you draw bad hand after bad hand. Again, pile shuffling twice in between every single game should take care of bad hands, but also remember this, there is not quite a 1 in 6 chance you will draw a Summoner Monk or RML in your opening hand, so you have to be prepared mentally as well as strategically for that to happen.
There is not really anything more to say on this deck. It wins, and it wins fast. If you have any questions about this article or anything else Yu-Gi-oH! related, you can reach me at raptor1k@hotmail.com and PLEASE PUT YGO IN THE TITLE or I may not get your message!
Thanx for Reading!


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