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Wrath of White Lightning-The Return of Blue Eyes White Dragon

Sept 26, 2007

White Lightning Atttack!
Blue Eyes White Dragon is still one of the most powerful cards in the game. For a two tribute Normal monster his power is still unrivaled. He also has a slew of support cards like Paladin of White Dragon and Kaibaman. The torrents of Normal monster support that have been spewing into our card pool lately has made me take a new look at everyone's favorite engine of destruction. I actually decided to write this after seeing the Rise of the Dragon Lords Structure Deck spoiler on the Pojo forums. I was excited for most of the cards in the deck, notably Darkblaze Dragon and Foolish Burial. I nearly missed a card called Trade In. It allows you to discard one level 8 monster in order to draw 2 cards. The game designers seem intent on giving most decktypes their own form of Destiny Draw. We recently got Rare Value and Common Charity, and now this and the now old standby Destiny Draw.
Wait a second! Common Charity uses normal monsters, Trade In uses level 8 monsters, and Blue Eyes White Dragon is both! Happy Days. This allows us consistent draw cards and a powerhouse to use them with. I have not tested this deck out, being unable to collect all of the cards, but the concept behind the deck seems solid, so here is the list!
Blaze of Glory
3x Blue Eyes White Dragon
2x Tri Horned Dragon
3x Luster Dragon
3x Gene Warped Warwolf
3x Archfiend Soldier
1x Sangan
1x Card Trooper
1x Magician of Faith
1x Breaker the Magical Warrior
3x Ancient Rules
2x Trade In
2x Summoner's Art
1x Heavy Storm
1x Mystical Space Typhoon
1x Premature Burial
1x Pot of Avarice
1x Foolish Burial
1x Brain Control
3x Birthright
2x Common Charity
1x Call of the Haunted
1x Mirror Force
1x Torrential Tribute
1x Ceasefire
Your Opponent Has  Serious Dragon Problem
As I said this is a concept deck. I have not tested it, and in the testing of it it will likely change as I discover what works and what doesn't. Basically the idea is to send a Big Dragon (Blue Eyes or Tri Horned) to the graveyard and then revive them for a massive beatdown on the opponent. Here is a breakdown of many of the cards that make this deck unusual.
Blue Eyes White Dragon-The Big Bruiser of the deck, it's massive ATK allows it to finish any card your opponent will throw at you as well as fitting with Birthright, Common Charity and Trade In. Plus he's so friggin' awesome I had to use him.
Tri Horned Dragon-The backup for Blue Eyes. The deck is built for the White Dragon, but the limitation of 3 copies per deck puts a hamper on our plans. Tri Horned does everything Blue Eyes does for 150 less ATK.
Luster Dragon, Gene Warped Warwolf and Archfiend Soldier-These cards allow us to beat down the opponent as well as allowing us to use the support of COmmon Charity as well as Birthright.
Ancient Rules- Allows you to Special SUmmon your Beatsticks without tribute and turning a dead Blue Eyes into a game winning card. Three for the deck seems appropriate.
Summoner's Art- Allows you to add Tri Horned and Blue Eyes to your hand for dump and revive or for summon with Ancient Rules or use with Common Charity.
Foolish Burial- Allows you to thin your deck as well as revive important monsters. I wanted to include more copies but couldn't see where anything could be cut.
Birthright-Revives any Normal Monster and doesn't stick around like Call of the Haunted. It is the key to the deck, making Blue EYes abe to be revived time after time.
Ceasefire- A very underrated card in this format. With you having 3000 ATK Behemoths on the field will put big holes in your opponent's lp, but this will often be a welcome finishing blow. It can deal as much as 5000 points of damage, but has paid for itself with only 2 monsters on the field. It also negates flip effects, making your big dragons safer from the likes of Old Vindicative Magician and such. FInally it essentially negates Nobleman of Crossout, saving your monsters from an untimely death.
So You Can Teach An Old Dragon New Tricks
As I have said, this is a rough make of the deck. You can take in in any number of directions. You can rely on Common Charity and cut Trade In or vice versa. You can use Paladin of WHite Dragon and Kaibaman to quickly get your dragons to the field. You can also just use the Blue Eyes and drop the Tri Horned's. I was also considering Symbols of Duty. I can say that it is a very good card and I wish I had more of them, as it allows you to get MOnster Reborn's effect simply by tributing a Normal Monster that was likely brought out by Birthright anyway. You can also use Non Spellcasting area to make your dragons immune to spells and Dark Factory of Mass Production to bring them back to your hand for use with Common CHarity and Trade In. The deck could even go for a Horus the black Flame Dragon hybrid, allowing you to add speed and other medium sized monsters to your arsenal. This deck is very open to a plethora of design choices.
Even Dragons Trip
AS many of you no doubt have noticed this deck is very risky to play. only 18 monsters makes it hard to get monsters when you need, and you will often be stuck with Big Dragons in your hand until you get your support for them and vice versa. The use of the drawing engines should negate much of this, but it is still likely to happen. Also a defensive heavy deck will sneer at your dragons as they fall to Sakuretsu Armor and the like. The use of Royal Decree could negate this threat, but the use of the deck's traps is too important to include it. Creature Swap and a recruiter monster are your worst nightmare. Getting beaten down with your own monster is never fun, and ZOmbie decks  love to do that. Non Spellcasting Area would remove this problem as well as any other of your Spell Problems.
That's it from me today. Contact me at raptor1k@hotmail.com I want you all to go out and play around with this deck. I think it has great potential,  but I cannot test all of the variations. I rely on you readers to help me out, so email me with your findings questions and the like. I'll be waiting.
Thanks for reading



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