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The Newest Incarnation of Exodia!

November 2, 2007

Who doesn't love Exodia? Sure it's a pain to win against, but everyone has got to congratulate someone who can build a good Exodia deck. Usually they are based on stalling out the opponent and then drawing cards until you get Exodia. I have seen an aggressive build though, using Emissary of the Afterlife as an aggressive monster to punish an opponent. However, there is still one incarnation of Exodia left, and it is the reason that Manticore of Darkness is limited to two. I am speaking of course of the infamous Manticore/ Card of Safe Return/ Exodia end of turn kill. It works this way. You need Card of Safe Return out and a Manticore in hand or on the field. Then you play Foolish Burial, discarding the second Manticore from your deck. Then you end your turn. At the end of your turn, Manticore's effect wants to activate since he was sent to the graveyard. You have a Manticore in hand so you can discard it to Special Summon the one in the grave. Card of Safe Return Activates and you draw a card, but there is another Manticore ready to be Special Summoned and you have another one on the field. This creates an infinite loop, so that you can draw out your whole deck and thus pull off Exodia, as you win with him before you deck out. With the deck thinning power of Exodia, this will happen more times than your opponent's care to admit. And the shocker? It is completely legal and even used as an example under Manticore's card ruling.
Mantixodia, The Ultimate One!!!

2x Manticore of Darkness
1x Exodia the FOrbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
3x Emissary of the Afterlife
1x Sangan
1x Card Trooper
1x Snipe Hunter
1x Marshmallon
1x Spirit Reaper
3x Card of Safe Return
3x Upstart Goblin
3x Nightmare's Steelcage
3x Foolish Burial
2x Pot of Avarice
1x Level Limit Area B
1x Swords of Revealing Light
1x Premature Burial
3x The Legacy of Yata Garasu
3x Good Goblin Housekeeping
1x Call of the Haunted
1x Torrential Tribute
How It All Works
Manticore of Darkness-This is what drives the deck. His Special Summonability makes Card of safe Return worth playing as well as providing a beatstick for those times when Exodia is not a viable option for winning the game.
Exodia- This is the main win condition for the deck. You put together all five pieces and you win the game. The goal is to use other cards to thin the deck enough to where drawing Exodia is no problem.
Emissary of the Afterlife- This is a great card in this deck, as 4 of the five parts of Exodia are normal monsters that are level 3 or lower. It not only searches out a piece when destroyed in battle, but whenever it is destroyed, like Sangan. This 1600 ATK monster can also be sued for offensive purposes, as your opponent will not want to kill it and give you game.
Sangan-The best card for an Exodia deck that is unbanned. It can search out any of the five pieces, so reviving him is a priority so you can use his effect more than once. Never put him facedown though, a crossout would ruin your day.
Card Trooper-Yay! More deck thinning and draw power! And it can be used offensively, what a deal. You can end up dropping of a piece of Exodia, but that is what Pot of Avarice is for. Ideally, you do not want to abuse his milling effect, but milling a Manticore to the Grave can mean good things for you in the long run. 
Snipe Hunter-With so much draw power in the deck, this guy is great. It will remove any threats that are haunting you as well as destroy your own cards to get their effects. Emissary, Trooper and Sangan are all game breaking for the deck, and sending them to the grave yourself is often the only way to get their effects as your opponent will not want to thin your deck anymore.
Marshmallon/Spirit Reaper- These stalling monsters will give you the time you need to bring off your combos. They are very hard to destroy, and you will even get to reuse them through the use of two Pot of Avarice. Not much more to say, they stall and stall well.
Card of Safe Return- In this deck, it is part of the winning combo. This+Manticore=you win. Unfortunately it is mostly a dead card until then, because you only have 2 recursion cards in the deck. Snipe Hunter can also use these to blast a card, so they are not really useless.
Upstart Goblin- A standard Exodia card. You don't care whether your opponent gains life, and this cared adds serious milling power to the deck, easily thinning it out. Some people prefer to use Toon Table of contents as it thins out more cards and doesn't give lifepoints. i like this as it can get you something if what you need isn't a Toon Cannon Soldier.
Foolish Burial-This is a deck thin card as well as being part of the easy win condition. You can dump any monster for Pot of Avarice as well as going towards your ultimate goal of getting Exodia on the table.
Pot of Avarice- This allows you to get back fallen pieces of Exodia as well as getting useful monsters back into your deck. Then you get to draw two cards. Drawing is almost never a bad thing in Yu-Gi-Oh! an din Exodia, it is always a good thing.
Level Limit Area B-Many of your monsters will be unaffected by this so it is hardly a drawback. It also gives you time to set up your combos to win the game as well as stalling off an aggressive opponent to give yourself some breathing room.
Swords of Revealing Light- a no brainer here. It does the same thing as level limit, but also allows you to attack. It also is destroyed by it's own effect, making an opponent reluctant to destroy it with their precious spell and trap removal, and buying you time to recover.
The Legacy of Yata-Garasu- Extra draw power is never bad for Exodia, and this can net you two cards if your opponenty is playing a spirit, as well as drawing s/t destruction and still netting you it's effect.
Good Goblin Housekeeping-Much in the same vein as Legacy, this card can net you even more cards for each copy in the graveyard. Yummy...
Torrential Tribute- This is the main defense of the deck. It prevents aggression and overextension by your opponent as well as destroying your own monsters to claim their effects. This card can often win you the game in most decks, so there is no reason not to include it here.
Exodia Angry!!!
Yes, even Exodia has a few enemies. Dimensional Fissure and Macro Cosmos are the chief ones. The deck requires many monsters to go to the grave, and these cards really can make you mad. If Exodia is removed, then it is often game over for you. You can use Snipe Hunter to destroy them, but that route is often costly in terms of cards and the discarded cards are removed anyway. You can side deck Giant Trunade to combat the menaces, but that is simply a one turn solution. You can also side the overlooked Ultra Rare from Jaden's second duelist pack. I am talking about Burial in a Different Dimension. It takes 3 monsters in either players remove from play pile and then brings them back to the graveyard, thus enabling you to recover them and get Exodia.
An Ultra aggressive deck also makes Exodia angry. It can often push enough damage through the breaks in defense created by Heavy Storm and Mystical Space Typhoon. This is where Marshmallon and Spirit Reaper come in. They are not destroyed by battle and make an aggressive players life truly miserable, as they have to waste monster removal which they would have rather used on other cards.
Honorable Mention
These cards almost made the cut into my version of the deck, but for reasons of my own I decided not to play them. Here they are as someone might find them more useful than I did.
Backup Soldier-It does allow you to get the Normal pieces of Exodia back, but is pretty situational, and I prefer Avarice much more

Magician of Faith-Generally ideal for a slow play deck, there are no game breaking spells for her to retrieve. If I had to include her, I would take out an Upstart.
Monster Reincarnation- A great way to get back fallen Exodia Pieces, but I still prefer Avarice with the speed that this deck has.
Jar of Greed-It is simply outplayed by Legacy of Yata Garasu. If we didn't have it, i would play Jar, but just in case an opponent is playing spirits...
Des Wombat-It is an extra beast for Manticore and protects you from burn decks, which are a concern, but he is relegated to the side deck.
Nimble Momonga- Again another beast, but the chances of drawing into untimely copies of this card would only slow the deck down.
Well that is it for my rant on Exodia, I hope you all had a good time at the GLAS Sneak Peek. If you wanna get ahold of me, raptor1k@hotmail.com is where I'll be.
Thanks for Reading!



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