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							This SpaceFor Rent
 
 
 |  | 
					Yu-Gi-Oh! Article 2 on 
					Ruling Changes/Clarifications6.13.05, by GSAttack
 
					This 
					is the second week of posts from Kevin Tewart and Dan 
					Scheidegger regarding changes to game play and card rulings. 
					The following are clarifications of already existing game 
					mechanics and are effective immediately. Original ATK/DEF
					The 
					following is an important change to the original ATK and DEF 
					of a monster, specifically those that obtain their ATK 
					and/or DEF from their own effect. 
					From: 
					Kevin Tewart (Lead Game Designer at Upper Deck) 
					"The "Original ATK" of a monster is normally the number 
					printed on the card, and does not include changes because of 
					Spell, Trap, or Monster Card effects.
 However, some recent monsters modify their original ATK/DEF 
					("King of the Skull Servants", "Fusilier Dragon, the 
					Dual-Mode Beast"), instead of just-plain-old ATK/DEF 
					("Shadow Ghoul"). Original ATK/DEF can also be modified by 
					card effects that specifically say so ("Megamorph", which 
					doubles or halves original ATK).
 
 When combining these two, you can run into problems, and 
					there's been some confusion as to whether "Megamorph" 
					modifies "original" ATK/DEF, or "printed" ATK/DEF. The 
					answer is that "printed" ATK/DEF isn't actually a term in 
					Yu-Gi-Oh! TCG, and is in fact dangerous to use because it 
					runs contrary to Konami thinking. So we will speak no more 
					of it!
 
 If you have a monster on the field with modified "original" 
					ATK/DEF ("King of the Skull Servants", "Fusilier Dragon, the 
					Dual Mode Beast", "Behemoth the King of All Animals", and 
					various other cards with long names), and you equip it with 
					"Megamorph", it doubles or halves the original ATK/DEF 
					according to the card effect.
 
 Examples:
 
 If you have "King of the Skull Servants" with an original 
					ATK of 2000 (2 "Skull Servant" cards in your Graveyard), and 
					you equip it with "Megamorph", its original ATK will be 4000 
					when your Life Points are lower, and 1000 when your Life 
					Points are higher.
 
 If you have "Behemoth the King of All Animals" with an 
					original ATK of 2000 because you Summoned or Set him with 1 
					Tribute, and you equip it with "Megamorph", its original ATK 
					will be 4000 when your Life Points are lower, and 1000 when 
					your Life Points are higher.
 
 If you have "Fusilier Dragon, the Dual-Mode Beast" with 
					original ATK of 1400
 because you Summoned or Set it without Tribute, and you 
					equip it with "Megamorph", its original ATK will be 2800 
					when your Life Points are lower, and 700 when your Life 
					Points are higher.
 
 These specific examples have been added to the FAQ under the 
					3 appropriate cards.
 
 The oddball ruling, at this time, is "Inferno Fire Blast", 
					which inflicts 2400 damage to the opponent even if the 
					original ATK of "Red-Eyes B. Dragon" is 4800 because of "Megamorph". 
					This is because the original intent of "Inferno Fire Blast" 
					is to inflict 2400 damage. We're discussing with Konami the 
					possibility of an errata to "Inferno Fire Blast" to address 
					this problem, and we'll keep you posted."
 Returning Activated Cards
					The 
					clarification here gives a detailed definition to the reason 
					why Normal Spell and Trap Cards may not be returned to the 
					hand or Deck once they have been activated in a chain. 
					From: 
					Kevin Tewart (Lead Game Designer at Upper Deck) 
					"When cards are activated, and a chain is formed, the cards 
					activated in the chain are not sent to the Graveyard until 
					the chain is completely resolved OR they are destroyed by a 
					card effect in the middle of the chain (see "Chains, 
					Activation, and Resolution").
 However, once a Normal Spell Card, Quick-Play Spell Card, 
					Normal Trap Card, or Counter-Trap Card has been activated 
					(even though it has not resolved yet), the fact that the 
					card will be destroyed and sent to the Graveyard after the 
					chain resolves has already been decided.
 
 Because it has already been decided that the card will be 
					destroyed, the card cannot be returned to the hand or Deck. 
					This is similar to how Monster Cards that have been 
					destroyed by damage calculation cannot be returned to the 
					hand, even though they are not actually sent to the 
					Graveyard until after effects are resolved.
 
 Example 1: "Giant Trunade" is activated. Because "Giant 
					Trunade" has been activated, it is already decided that it 
					will be destroyed, so it does not return itself to the hand.
 
 Example 2: "Giant Trunade" is activated, and "Jar of Greed" 
					is chained to it. Because "Jar of Greed" has been activated, 
					it is already decided that it will be destroyed, so it 
					cannot be returned to the hand. (Any other cards will be 
					returned to the hand, but "Jar of Greed" will not.)
 
 Example 3: "Phoenix Wing Wind Blast" is activated targeting 
					a face-down card. The card is "Jar of Greed" and the 
					controller chains it to "Phoenix Wing Wind Blast". Because 
					"Jar of Greed" has been activated, it is already decided 
					that it will be destroyed, so it cannot be returned to the 
					Deck. (The effect of "Phoenix Wing Wind Blast" disappears.)
 
 Exception: Because "Swords of Revealing Light" is destroyed 
					by its effect, rather than by the game mechanics, it can be 
					returned to the hand or Deck before it is destroyed by its 
					effect."
 What's A Replay?
					The 
					following is clarification of when a replay occurs during 
					the Duel. 
					From: 
					Kevin Tewart (Lead Game Designer at Upper Deck) "A 
					replay is triggered when an attack has been declared, and 
					then during the attack a potential attack target appears or 
					disappears.
 A replay causes the attack to "rewind" to the beginning of 
					the Battle Step, with the attacking player starting over 
					with "Select an attacking monster". (see page 27 of your 
					rulebook)
 
 A replay does not rewind to the beginning of the Battle 
					Phase. It rewinds to the beginning of the Battle Step. So 
					attacks by other monsters that turn which have been 
					completed are totally unaffected by a replay.
 
 When a replay happens, the monster that was attacking can 
					still attack again later in the Battle Phase. (Either 
					immediately or after another monster attacks.)
 
 Example #1 of a replay:
 Player A attacks with "Battle Ox". His opponent has no 
					monsters on the field, so Player A thinks he will get to 
					attack his opponent's life points directly. But Player B 
					activates "Call of the Haunted" and Special Summons 
					"Blue-Eyes White Dragon" from the Graveyard. This triggers a 
					replay because a potential attack target has appeared. 
					Player A goes back to the beginning of the Battle Step, the 
					"Select an attacking monster" stage, and can decide NOT to 
					attack.
 
 Example #2 of a replay:
 Player A attacks with "Blue-Eyes White Dragon". Player B's 
					only monster is "Beaver Warrior", in attack position, 
					equipped with "United We Stand" (current ATK: 2000). Player 
					B activates a Set Quick-Play Spell Card: "Scapegoat", which 
					Special Summons 4 new "Sheep Token" monsters on his side of 
					the field. The Sheep contribute to the power of "United We 
					Stand", and "Beaver Warrior"'s ATK is now 5200. But because 
					4 new potential attack targets have appeared, this triggers 
					a replay. Player A decides to attack a "Sheep Token" 
					instead, and destroys it (ATK 3000 vs DEF 0).
 
 Example #3 of a replay:
 Player B controls only 2 cards: "The Legendary Fisherman" 
					and "Umi". Player A controls "Battle Ox" and "Summoned 
					Skull". Player A attacks with "Battle Ox", and attacks 
					directly because of the effect of "The Legendary Fisherman". 
					Player B responds to the attack by destroying "Umi" with 
					"Mystical Space Typhoon". A potential new attack target 
					appears: "The Legendary Fisherman", which can now be 
					attacked by "Battle Ox". So a replay occurs. Player A can 
					attack "The Legendary Fisherman" with "Summoned Skull" and 
					destroy it, then attack directly with "Battle Ox".
 
 Example #4 of a replay:
 Player A controls "Injection Fairy Lily" equipped with 
					"Shooting Star Bow - Ceal", which allows it to attack 
					directly. "Injection Fairy Lily" declares an attack against 
					the opponent's Life Points, but the opponent responds with 
					"Dust Tornado" and destroys the "Shooting Star Bow - Ceal". 
					Because "Injection Fairy Lily" can no longer attack 
					directly, a potential attack target (the opponent) 
					disappears, and a replay occurs.
 
 Example #1 of a situation that is NOT a replay:
 Player A attacks with "Blue-Eyes White Dragon", attacking 
					Player B's "Dark Magician". Player B activates 
					"Reinforcements", increasing "Dark Magician"'s ATK to 3000. 
					This does not trigger a replay, as no potential attack 
					targets have appeared or disappeared, and the attack 
					proceeds as normal.
 
 Example #2 of a situation that is NOT a replay:
 Player A attacks with "Blue-Eyes White Dragon", attacking 
					Player B's "Dark Magician". Player B activates "Mirror Wall" 
					in the Battle Step, cutting "Blue-Eyes White Dragon"'s ATK 
					in half. This does not trigger a replay. Even if the 
					attacking player activates "Scapegoat" or "Call of the 
					Haunted" to increase his number of monsters, this does not 
					trigger a replay as no new potential attack targets are 
					appearing. However, if the attacking player activates "Ojama 
					Trio" to give the opponent 3 new monsters, then a replay 
					occurs because new potential attack targets have appeared: 
					the "Ojama Tokens".
 
 Example #3 of a situation that is NOT a replay:
 The turn player attacks with a monster, and the opponent 
					activates "Gravity Bind" to stop the attack, or flips the 
					attacking monster face-down with "Book of Moon". Even though 
					the attack has stopped, this is not a replay, and the 
					monster cannot attack again later in the Battle Phase. Even 
					if the "Gravity Bind" is destroyed, or a card flips the 
					monster back into face-up attack position during the Battle 
					Phase, the monster cannot attack again."
 Specific Card Rulings
					From: 
					Dan Scheidegger (Jr. Game Designer at Upper Deck) 
					
					Desert Sunlight
					[Ruling Modification]
 If 
					you have a face-up Flip Effect monster, you can activate 
					"Book of Moon" targeting your monster, and chain "Desert 
					Sunlight", another "Book of Moon", and another "Desert 
					Sunlight". When the chain resolves, you will flip the 
					monster down, then up, then down, then back up. The Flip 
					Effect activates twice, and they wait to create a new chain 
					after the current one resolves. For example, if the Flip 
					Effect monster is "Morphing Jar", its effect will activate 
					twice in a chain, as Chain Link 1 and Chain Link 2, they 
					resolve in reverse order, and both players will discard and 
					draw 5 cards, then discard and draw 5 cards again. 
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