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Dark Paladin's Yu-Gi-Oh! Dimension
7 Trials to Glory
Review & Thoughts on the Next Ban List
Hello again to Pojo and Yugioh fans one and all!
Today, I come to you with a brief article about two things.
One, yesterday 7 Trials to Glory came out and I bought it. I
played it far too much in a 24 hour time span and would like
to give you a brief review and my thoughts on the game.
Secondly, I'm going to give my thoughts on the next banned
list. Or, as Pook said all too well, create a little
controversy of my own.
Secondly, my next article will go up Wednesday, and that's
when a deck will be built and reviewed. Also, the names of
everyone who answered my questions correctly will be put up
in that article. If I did it now, I'd have to do it again in
the next one, so, those who answered correctly, you aren't
In the same manner, there is NO trivia question at the end
of this article, sorry guys.
Dark Paladin's Review of Yugioh: 7 Trials to Glory Worldwide
First, let's look at price. This game has only been out for
two days now.
Living in the small rural community I do, it was a 20 minute
drive to town.
First, I checked Wal-Mart at approximately 1:15 p.m. They
informed me they sold their's out in about an hour and would
get more in two days. Next I tried our K-Mart which hadn't
even gotten the game yet. Thirdly, I tried Sam Goody and
they had a copy. Price--$39.95. For a new game, even for a
GBA, that's a fair price.
Graphics: The graphics in this game aren't anything terrible
special. Don't get me wrong, the graphics are OK, but none
seem to be all that oohh or aahh!
I believe Worldwide Edition 2003 had a better graphic design
personally. Also, when you play a field magic card, the
field doesn't change color as it did in WWE 2003.
Gameplay: Well, in 2003 which is currently my favorite of
WWE 2003, WWE 2004, and WWE 2005 you don't walk around, just
simply move the pointer and choose whom you want to duel. In
WWE 2004, you have the duelists in that top row bar and have
to defeat each a number of times to unlock new duelists. In
WWE 2005, you actually have a person a roam amongst a little
map. This gives the game a bit more of an RPG type feeling.
You can duel anyone you see by simply pressing the "R"
button. Some of the TV anime regulars you can duel right
away are Joey, Tristan, Bakura, and Yugi (not Yami.) I found
it odd to see (good) Bakura instantly since his evil Spirit
is on the game cover apparently being the bad guy? I like
the ability to walk around and challenge people as I please.
Also, instead of getting a pack of 5 cards after winning a
duel, you get DP or Duelist Points. You save these points to
buy cards (boosters) at Mr.
Moto's (Yugi's Grandpa) card shop. Also, there is a password
feature, but in WWE 2003 its free. Here, it isn't. It costs
1000 DP to use, and if you enter it wrong, you can NOT enter
it again. Each code may only be entered once.
When you start the game, you start with 3000 DP, but you
have to buy a starter deck from Mr. Moto. You are given the
choice between Yugi, Kaiba, and Joey for starters. These
starters are identical to their original old school starters
almost. (Yugi's and Kaiba's are nothing close to the
evolution ones.) Joey's is the best in my opinion, but you
can preview them before you buy them. Also, you can go to
your characters "home" and rest. Doing so will save, but
turning off your GBA at anytime will also instantly send you
home and save. Finally, as for the ban list, there are two
cards from the ban list that are banned each week. These
cards alternate every seven days. When I first started, it
was Monster Reborn and Change of Heart.
Gameplay: I still like WWE 2003 better, but this is better
than WWE 2004.
Promos: The 3 promos were Mind Control, Kaibaman, and Silent
Swordsman Lvl 7
Mind Control, in my opinion is a totally worthless card.
It's a very weak, watered down Change of Heart. You can take
control of one of your opponent's monsters until the end
phase. The monster can't attack or be tributed. It isn't
even quickplay so you couldn't use it as defense for an
Kaibaman is a great card in a Kaiba or BEWD themed deck. By
sacrificing him, you can special summon a Blue Eyes White
Dragon from your hand. A bit better than Kaiser Sea Horse
because it's a Special Summon but a bit worse in Kaiser
works for all Light Monsters.
Silent Swordsman Lvl 7 is another Level card but as we don't
have Lvl 3 or Lvl 5 he can't be summoned. This makes him
about as useful to us as Blue Eyes Shining Dragon currently.
7 Trials to Glory: 30/40 or a C
It isn't a bad game, and as I continue to play, the score
may go up.
Now, time for my thoughts on the next banned list. I'm
taking this a step or two farther than Pook however. I'm
going with what should be taken off the list, put on the
list, restricted, and semi-restricted.
Also, I sent an e-mail to UDE who said the banned list will
be updated sometime in March, that's really SOON :) but he
didn't know what was going to happen.
So, we'll just have to wait and see. Here are my thoughts.
Cards I'd like to see Off the List
a) Graceful Charity--I don't like the fact that we lost our
best draw card. The took Monster Reborn to get rid of the
bump and dump so why'd we lose this card?
b) Sangan--Not as powerful as his sister Witch of the Black
Forest but we should be allowed to have one searcher,
shouldn't we? Besides, I miss him and so do...Exodia decks?
c) Delinquent Duo--I was so angry with this banned. It is a
powerful disruption card that really can screw with your
opponent, but it's also one of the funnest cards to play in
Cards I'd like to see On the List
a) Heavy Storm--In my opinion in made no sense to do
Harpie's Feather Duster and not Heavy Storm. They did
Raigeki AND Dark Hole, but left Torrential Tribute since it
was a trap and slower. Why do we still have Heavy Storm?
b) Injection Fairy Lily--This card doesn't see the abuse it
use to, but come on.
We all know it would be nice to have a break for the 3400
attacker who can devestate you even under Gravity Bind.
c) Sinister Serpent--By banning this, we allow Graceful
Charity to come back.
Also, this free discard has probably been used and abused by
nearly every duelist ever.
d) Spirit Reaper--I wasn't originally going to ban this one,
just restrict it but I thought about it. Even in a
non-zombie deck, this thing can be one annoying pesky
critter. He has too much power, and we don't need any
e) Maruading Captain--This guy with his lock ability and
extra summon ability is way to much of a powerhouse in a
Warrior deck. You could even pull it off outside of a
f) Magical Scientist--Here's the one you'll all be sending
hate mail for. Don't get me wrong, he's a great card. Don't
get me wrong, I have a Magical Scientist deck. We all know
banning him for a while would help put a fresh perspective
g) Painful Choice--Well, Graceful Charity had it's turn, so
let's bring it back and take Painful Choice away. It seems
only fair right, this is a card that helps summon the BLS-Envoy
easier which is unnecessary.
h) Change of Heart--Time to ban another old school card.
There are plenty of other options out there like say...Soul
Exchange, Enemy Controller and the like, right?
i) Black Luster Soldier-Envoy of the Beginning--Since CED
and Yata both got banned, even though he isn't as strong, he
deserves his turn on the list too.
Banning him and Magical Scientist would allow some much
needed originality to come forth.
Restricted (1 per deck)
a) Lightning Vortex--This card isn't even out yet, but you
can bet it will be restricted if not banned. This is
Raigeki's little brother, just with a discard cost.
b) Divine Wrath--Running three of these in a deck is sick
and wrong, simply put.
Negating and destroying the effect of any flip monster--your
Jars, your Man Eater Bug, your Magician of Faith, etc.
c) Levia-Dragon Daedalus--This is Chaos Emperor Dragon's
younger slightly less destructive cousin. Being able to
directly attack for 2600, that could be more than CED
would've done after his A-Bomb went off. This thing is a
field clearer and needs restriction.
d) Enemy Controller--This would most-likely become the new
Change of Heart and would instantly become restricted. Three
of these in a deck could be quite deadly.
e) Command Knight--I initially thought of doing Command
Knight with Maruading Captain for being banned, but banning
him and restricting her seemed good enough. She can be just
as bad as the Cap'n except while he creates a lock, she only
does if you have another Command Knight on the field.
f) Solar Flare Dragon--This card being only a common is
simply amazing. If you had 3 on the field in a pyro burn
deck, your opponent can't attack and he or she will lose
1500 lifepoints a turn. That's SICK and WRONG!
Semi-Restricted (2 per deck)
a) Mystical Space Typhoon--Since Heavy Storm would be
banned, it seems only logical to give people another
resource. One more Cyclone...I mean MST should do.
b) 7 Tools of the Bandit--This along with the next one are
to simply reduce spell and trap removal. By doing so I
beleive we add a little bit more fear to the game and a bit
c) Magic Jammer--As I said, simply for the same reasons as 7
Tools of the Bandit. I don't actually have anything against
these cards, just cutting them down might help a bit I
Well, that's all and I hope everyone who reads this doesn't
hate me for expressing my opinion.
Please, PLEASE, do not, DO NOT, send hate mail. Sending me
an e-mail with your opinion of me being wrong or whatnot is
fine, just be civil, not hateful.
For those of you who actually will still talk to me, e-mail
me @ firstname.lastname@example.org
You stay classy, Planet Earth :)