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                      DM7FGD's 
                    Look Into the Future
                      
						Article # 2 - The Troublesome Monster 
						Trio 
						
						
 For my second article here, I thought we’d take a 
						look at 3 of the most powerful Monsters that will be 
						released in the next English set; Magician’s Force. 
						These 3 Monsters are Exclusivity Virus, Magic 
						Warrior-Breaker, and the Magical Scientist. Let’s begin 
						with E-Virus, shall we? 
						 
						 
						* ALL card translations in this article thanks to Edo’s 
						Yu-Gi-Oh Page - http://www.stormpages.com/edhrzic/Yugioh.htm 
						* 
						 
						Exclusivity Virus 
						Water/Aqua, Level 4 - 1600/1000 
						Effect: Discard 1 card from your hand and name a 
						Sub-Type. Destroy all face-up Monsters on the Field of 
						that Sub-Type. 
						 
						 
						E-Virus is a card that's been showing up in more and 
						more Japanese (and English) decks everyday. It’s got a 
						great Monster destruction Effect, that can be used 
						multiple times per turn, during your own turn. Great 
						card, especially w/ Sinister Serpent. 
						 
						E-Virus can get rid of virtually any Monster your 
						opponent might have. Jinzo? No problem. As long as the 
						opposing Monster is face up, if you have an E-Virus, 
						that Monster won’t be there much longer. It’s sort of 
						like a Monster version of Tribute to the Doomed. Plus, 
						with an Effect like that, 1600 ATK strength, and the 
						ability to be searched out by Black Forest Witch is 
						simply great. 
						 
						Also, since E-Virus is a Water/Aqua type, you'll rarely 
						run into a time where you'll have to name Aqua sub-type 
						to destroy an opponent's Monster that‘s troublesome to 
						you, which means you'll rarely have to destroy your own 
						E-Virus from using its Effect. 
						 
						There’s really not too many downsides to this card at 
						all, except perhaps the fact that it’s restricted to 1 
						in Japanese, just as it will be in English, but this 
						Monster is still as destructive and powerful as ever. 
						There’s not too much else to say about this Monster. The 
						Effect should pretty much explain it all. I’d rate 
						E-Virus an 8.2/10. Some see it as the best card that 
						will be released in Magician’s Force, but I beg to 
						differ. I consider the following card the “best” of the 
						set, if I were to just pick one. Let’s now take a look 
						at Magic Warrior-Breaker.. 
						 
						 
						Magic Warrior-Breaker 
						Dark/Magic User - Level 4 - 1600/1000 
						Effect: When this card is Normal Summoned, put 1 Magic 
						Counter on this card (to maximum of 1). For each Magic 
						Counter on this card, increase this card's attack 
						strength by 300. Also, you may remove 1 Magic Counter 
						from this card to destroy 1 Magic or Trap card on the 
						Field. 
						 
						 
						Let's start of by saying Magic Counters can be anything. 
						They aren't any specific cards or items. They can be 
						anything from paper clips to donuts, or whatever you 
						want them to be. You just use anything to keep track of 
						what cards have Magic Counters and how many they have. 
						Magic Counters do NOT fill up your M/T zone, nor can 
						they be chained to anything, as they are only Spell 
						Speed 1. Cards like MST, Feather Duster or Heavy Storm 
						do NOT affect Magic counters, and Magic Counters would 
						not be affected by such things as an Imperial Order, and 
						with Breaker’s Magic Counter, it could be removed to 
						destroy an opponent’s face up Imperial Order. 
						 
						Breaker, as it is in Japanese, will be restricted to 1 
						when it's released in English. 
						 
						Breaker's simply a great Monster. No doubt about it. 
						Just Summon Breaker to the Field, and it not only gets 
						an ATK boost of 300, putting it at 1900 ATK, but it 
						receives a Magic Counter that acts as an MST when you 
						remove it, only that Breaker's ATK is then reverted back 
						down to 1600. If your opponent has a pesky M/T on the 
						Field such as Imperial Order, or if you just wanna get 
						rid of one of the opponent's face down M/T cards, simply 
						remove Breaker's Magic Counter, lowering his ATK back 
						down to 1600, and destroy that M/T card. 
						 
						If the opponent has no M/T cards to destroy, oh well, 
						you have a 1900 ATK Monster ready to do some damage, 
						then whenever your opponent has a M/T that you're not 
						liking, just remove the Magic Counter to destroy it. The 
						Effect can be used at any time during your turn (Though 
						it is not a multi-trigger Effect. It can't be used 
						during your opponent's turn), but it can only be used 
						once, unless you get Breaker's Magic Counter back by way 
						of something such as Black Power Stone. 
						 
						(BLACK POWER STONE 
						Permanent Trap 
						After activation, put 3 Magic counters on this card. 
						Once during each of your turns, you may move 1 Magic 
						counter from this card to another of your cards that 
						[Can Use Magic counters]. If there are no Magic counters 
						on this card, destroy it.  
						*Also coming in Magician’s Force*) 
						 
						Also, what makes Breaker even more powerful is that it 
						can be searched by Black Forest Witch. 
						 
						Also, the Effect can only be used when Breaker is Normal 
						Summoned. Not Special Summoned, nor anything else, which 
						is Breaker's main weakness. Say if you were to play 
						Monster Reborn on Breaker, even if it was destroyed 
						without using the Magic Counter, it will NOT come into 
						play with 1900 ATK and a Magic Counter. It will come 
						into play with 1600 ATK and no Magic Counter. Though 
						1600 ATK is not all that bad, especially after using an 
						Effect like Breaker has. Draw Breaker from a Cyber Pod? 
						Too bad.. Instead of a 1900 ATK Monster w/ an MST-like 
						Effect, you have a 1600 ATK Monster with no Effect. 
						 
						 
						Breaker, if in a Magician/Spellcaster theme deck, can 
						also work with Dimension Magic (Which will not be 
						released in Magician’s Force, but at an unknown time of 
						release, sorry English duelists) to bring out another of 
						your Spellcaster-type Monsters. 
						Dimension Magic 
						Type: Instant Magic 
						You can activate this card if you have a face-up Magic 
						User Sub-Type Monster on your Field. Sacrifice 1 Monster 
						on your Field, and Special Summon 1 Magic User Sub-Type 
						Monster from your hand. Afterward, you can destroy 1 
						Monster on the Field.) 
						 
						Let’s take a look at one other thing.. Breaker vs. Ring 
						of Destruction. Well, here’s the ruling on that. When 
						Breaker is summoned, adding the Magic Counter to it is 
						automatically triggered, and it can be chained. If your 
						opponent activates a Ring of Destruction when you Summon 
						Breaker, it is in response to Breaker actually receiving 
						its Magic Counter, and therefore it has not been “put” 
						on Breaker yet. So if RoD is activated in response to 
						this, each player would receive 1600 damage, and not 
						1900. Same goes for if RoD is activated in response to 
						Breaker actually removing the Magic Counter to destroy a 
						M/T card. If that is the case, each player would also 
						take 1600 damage each. 
						 
						Breaker can fit into practically any deck. There's 
						really not much else to say about such a great Monster, 
						and besides what I've mentioned, there's really not too 
						many confusing things about the card. But if you have 
						something else to ask about it, just go ahead and e-mail 
						me about it. 
						 
						Breaker's a powerful Monster that also acts as M/T 
						removal. What more could you ask for in a card that 
						wouldn't be considered "broken?" (Though Breaker pretty 
						much can be considered “broken”, or “overpowered”) I 
						give Magic Warrior-Breaker a well-deserved 8.5 / 
						10. Moving on to the final card of this article.. The 
						Magical Scientist. 
						 
						 
						Magical Scientist 
						Dark/Spellcaster - Level 1 - 300/300 
						Effect: You may pay 1000 Life Points to Special Summon a 
						Level 6 or less Fusion Monster from your Fusion Deck. 
						That Fusion Monster cannot attack your opponent 
						directly, and is returned to the Fusion Deck at the end 
						of the turn. 
						 
						 
						Ok, let's get right to it..How is this Monster so good, 
						you ask? Well, this Monster can win you the duel in the 
						very first turn of the duel, whether you go first or 
						second, seemingly easily. All you need to do is get 
						Magical Scientist and Catapult Turtle out onto the Field 
						when you have more than 7000 LP, and you've won the duel 
						as long as your opponent can‘t counter. Keep bringing 
						out the Fusion Monsters w/ the Scientist and launching 
						them off with the Turtle. In Japanese, the Fusion 
						Monsters most used with the Scientist in this combo are 
						Crimson Sunbird, Black Flare Knight, and Brachioreidos. 
						Not sure if the Bird or Brachioreidos are/will be 
						released by the time of Scientist's release, but even if 
						they're not, the combo can still be pulled off with 
						simply 3 Roaring Ocean Snakes, 3 Empress Judges, and 1 
						Punished Eagle (Or a mix of those 3). Total Turtle 
						launch damage would equal 7350, then 650 from Turtle and 
						Scientist themselves. In other words, to pull off the 
						total annihilation combo, you'd need at least 3 copies 
						of 1 Fusion Monster of Level 6 or less with 2100 ATK or 
						more, and 3 copies of another w/ 2100 ATK or more, along 
						w/ 1 other Level 6 Fusion w/ 2100+ ATK strength. 
						 
						Let me elaborate a bit more on the combo.. The one turn 
						win combo is possible in English even now, w/ Punished 
						Eagle, Empress Judge, and Roaring Ocean Snake all having 
						2100 ATK. Use 3 of each of those and 1 of the other, and 
						you'll have the win. 1050 x 3 = 3150 x 2 = 6300 + 1050 = 
						7350 + 150 from Scientist = 7500 + Turtle itself = 8000. 
						 
						The Scientist is great even without all the 1 turn win 
						mumbo-jumbo. It's an extremely fun card, and the only 
						real downside is that the Fusion Monsters can't attack 
						directly. It's great with Thousand Eyes Rest, Balter, 
						Ryu-Senshi, and Fiend Skull Dragon in many situations. 
						The card's extremely effective as well, and is very fast 
						in decks. 
						 
						Not to mention it's a Dark Monster so it can fit even in 
						a Messengers of Chaos Deck, and it's searchable by the 
						Witch, Sangan, and even the Mystic Tomato. It's a very 
						good card, and it's seen in many, many Japanese decks 
						these days, including a couple of my own. 
						 
						Surprisingly to most people, the Scientist is yet to be 
						restricted. (In English. It has been restricted in 
						Japanese) 
						 
						Now, here's an example of a first turn win Scientist 
						deck.. 
						 
						Monsters: 10 
  
						3x Catapult Turtle 
						3x Magical Scientist 
						3x Cannon Soldier 
						1x Sangan 
						 
						Magic Cards: 21 
						 
						3x MST 
						3x Last Will 
						3x Reasoning (From PGD) 
						1x Raigeki 
						1x Dark Hole 
						1x Pot of Greed 
						1x Graceful Charity 
						1x Mirage of Nightmare 
						1x Harpie’s Feather Duster 
						1x Heavy Storm 
						1x Monster Reborn 
						1x Premature Burial 
						1x Nobleman of Crossout 
						1x Change of Heart 
						1x Snatch Steal 
						1x Poison of the Old Man 
						1x Limiter Removal 
						 
						Traps: 4 
						 
						2x Waboku 
						1x Imperial Order 
						1x Call of the Haunted 
						 
						Fusion Deck: 18 
						 
						3x Roaring Ocean Snake 
						3x Empress Judge 
						2x Punished Eagle 
						2x Metal Dragon 
						2x Dark Baltar 
						2x Ryu-Senshi 
						2x Fiend Skull Dragon 
						2x Thousand Eyes Restrict 
						 
						Total: 40 + 18 Fusion 
						 
						I myself ran a similar Magical Scientist 1 turn win 
						deck, pulled off the first turn win in my second duel 
						with it, then retired the deck as I found the combo to 
						be too “cheap” for my taste. I now just find room for 
						the Scientist in a couple fun decks of mine as well as a 
						couple others. Very evil Monster, and it works very 
						well. When it comes out in English, you may want to try 
						finding room for it in your deck once every so often. 
						You may like and be surprised at how it works so 
						effectively. 
						 
						Bringing out your strong/good-Effect Fusion Monsters so 
						easily is pretty great. As I said, besides the fact that 
						the Fusion Monsters can't attack directly, the only 
						other downside to the Scientist is that the Fusion 
						Monsters can only be Level 6 or lower, but that's really 
						not too much of a problem. The Scientist's powerful 
						combo abilities are almost endless. Which is a reason 
						why the Scientist is one of the most abused cards in the 
						Japanese game today, especially since it’s not 
						restricted whatsoever. 
						
						Scientist was recently restricted to 1 in Japanese, 
						as it will be sooner or later in English. 
						 
						I give the Scientist a 7.8 / 10. And that’ll do 
						it for my 2nd article. Hope you enjoyed it. 
						
						   
						E-mail me with any questions and/or comments at 
						dm7fgd32@hotmail.com 
						Until next time.. 
						
						~DM7~ 
						
						
                      
						 
                      
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