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							This SpaceFor Rent
 
 
 |  | 
					New Creedswith Coin Flip
 
					This is important. All players of any level should read 
					this. Not necessarily because it's a good article, but 
					because it will tell you something they need to know about a 
					change in gameplay mechanics.
 I'm going to be rather erratic today. I'm going to talk 
					first about my experience with TCGs, and then about what you 
					actually need to know about Battle Position. I mean NEED to 
					know. If you want to skip the boring stuff, skip the next 
					paragraph.
 
 I've been playing the Yu-Gi-Oh! TCG since the week it came 
					out. I've dabbled in other TCGs before… Players who actually 
					play me know I use
					AWOL as a removed-from-play zone 
					indicator, and for a short time, I used a Swamp as my 
					graveyard indicator. I have Spell Counter (the card) as my 
					Spell Counter. I got into the Megaman TCG at Otaku's 
					recommendation, and even tried Pokemon. But for the most 
					part I've just stuck with YGO!, though I keep myself 
					familiar as I can with Magic and with VS System.
 
 Yu-Gi-Oh! has proven itself quite unique in Battle 
					Positions. They form a surprisingly large part of our game. 
					People paying 30 dollars for Enemy Controller should know 
					why they are paying that much for it. Right now, we have an 
					inclination to use stuff like Enemy Controller and Book of 
					Moon because they stop stuff. Want to stop an onslaught of 
					attacks? Use Enemy Controller to take control of one monster 
					(the strongest) on your opponent's field, and then you are 
					safe for the turn. Use Enemy Controller or Book of Moon to 
					switch an opponent's monster to its more vulnerable 
					position, or just stop an attack. Let's say they've had a 
					Breaker out for one turn. It still has the Spell Counter on 
					it. You set an Enemy Controller, and, say, a Call of the 
					Haunted (planning to chain onto Nephthys, Sangan, Jinzo or 
					whatever in your Graveyard). If your opponent uses Breaker's 
					effect on Enemy Controller, you can chain it and switch 
					Breaker to DEF position... And it will STAY in DEF position. 
					It cannot change its mode because gameplay mechanics prevent 
					it from doing so, since its mode has already been changed. 
					This is important. This gives these cards chainability 
					value.
 
 Here is where it gets important. The rule about Battle 
					Position has changed. This will mean an influx of one 
					monster and a downflux of two spells. Effective TODAY, and 
					confirmed by Kevin Tewart on our forums and on the official 
					judge list, you may change the mode of a monster manually 
					provided that:
 
 1: The monster has not been summoned that turn.
 
 2: The monster has not attacked that turn.
 
 3: The monster has not changed its battle position 
					<b>MANUALLY</b> that turn already.
 
 The <b>MANUALLY</b> is the most important part by far. The 
					gameplay mechanics rulings for switch monster positions used 
					to allow the above situation with Breaker to work. Now you 
					can simply switch Breaker back to attack position, provided 
					it hasn't already changed its mode that turn. This changes a 
					hell of a lot around.
 
 Cards like Earthquake and Tsukuyomi aren't really played 
					much anymore. The reason for this is that they are activated 
					on your turn. Prior to this ruling, your monsters would be 
					stuck in Defense Position the full turn. Now you can just 
					switch them back to whatever mode you wanted them in and 
					take advantage of the low ATK/DEF of your opponent's 
					monsters.
 
 And here, once again, is where it gets important… Tsukuyomi 
					is going to become the most ridiculous combo card in the 
					game. When I made my first review of it in the CotD contest 
					that made me a reviewer, I believe I called it the most 
					combo-crazy card in the game (in one of my drafts, anyway). 
					That is so very, very accurate. Tsukuyomi wasn't as 
					combo-oriented before due to the fact that you couldn't 
					change the monster's battle position that turn. Well, now 
					you can.
 
 Some of you might be wondering why this is so damn huge. Let 
					me tell you.
 
 Many Japanese decks play Goat Control. Sources say 95%, but 
					that is from a player. I can guarantee you that it is 
					exaggerated by 10% or so. But they don't play Enemy 
					Controller. They don't even touch it. They think it sucks. 
					Hell, they're playing Shrink (a quick-play Spell card that 
					halves the ATK of any one monster on the field), which comes 
					from the Kaiba Structure Deck v2, and Enemy Controller is a 
					common in that. It's been reprinted twice or so over there, 
					and it's untouched because they have always had the same 
					battle position rulings we call new. That makes stuff like 
					Sakuretsu Armor and Bottomless Trap Hole much more popular 
					in decks, since they offer permanent solutions. So 
					basically, Controller < Shrink. This is obvious – people 
					were playing Mirror Wall to try and get Don's effect off, or 
					Airknight Parshath's effect off. Now it can hit any card on 
					the field and it's a quickplay spell. However, a lot of 
					Japanese decks (once again, using a Japanese player and 
					Japanese tournament decklists as sources) use Tsukuyomi and 
					Metamorphosis. Let me elaborate on what the secret combo 
					here is.
 
 Have a monster on the field which can only use an effect 
					once per turn (have it be a powerful, free effect like Black 
					Luster Soldier – Envoy of the Beginning's remove a monster 
					from play ability) or that gets an effect when flipped.
 
 Flip it, or use the effect. I use this often with Magician 
					of Faith, and it works horribly well. So you've removed an 
					opponent's monster from play, or you've gotten back Pot of 
					Greed. Now, if you had, say, BLS out and used his effect…
 
 Summon Tsukuyomi. Tsukuyomi flips BLS face down. Flip BLS. 
					His effect has reset, and now you can either attack with him 
					or remove another monster from play. If you had a Magician, 
					here's where you flip the Magician face-down to be reused 
					next turn.
 
 Okay, you might be saying, but that's two cards. What can it 
					do overall?
 
 Well, Scapegoat sees a lot of play, doesn't it? Use 
					Metamorphosis. Get out Thousand-Eyes Restrict. This is the 
					combo that so many people wanted to see happen in the US 
					that a lot of Pojo forum regs thought couldn't work because 
					of the way the rules were.
 
 Then, suddenly, the rules reverse. Now the combo exists. It 
					goes like this. Summon Thousand-Eyes Restrict in some way. 
					Once he is summoned, suck up an opponent's monster. Your 
					opponent takes his turn, and unless he kills TER in some 
					way, shape, or form, he loses advantage. He cannot attack 
					and cannot change the mode of his monsters. On your first 
					turn after TER is summoned, summon Tsukuyomi. Flip 
					Thousand-Eyes Restrict face-down. He loses his equip. Flip 
					him face-up. Suck up another monster. Your opponent cannot 
					attack or change the mode of his monsters and he's losing a 
					monster a turn.
 
 Okay, you might say… But that's only Metamorphosis, and 
					you'd have to play a lot of Scapegoats to ensure the combo. 
					Not really. Sangan out a Sinister Serpent, tribute an unused 
					Magician of Faith… Thousand-Eyes Restrict by itself is 
					powerful. You won't lose much advantage if you tribute a 
					level 1 monster. Most of them give you advantage back. 
					Magician of Faith can be used to retrieve the very 
					Metamorphosis she is tributed for. Sinister Serpent comes 
					back to your hand. Scapegoat… Well…
 
 Okay, you might say… But what can Tsukuyomi do outside of 
					BLS, TER, and MoF? Well, I know I had fun decking an Exodia 
					deck out with Morphing Jar and Tsukuyomi. And it sure is fun 
					playing 2 Creature Swap with Tsukuyomi (and Goats, and 
					Serpent, and used Magicians of Faith, or swapping my Breaker 
					w/o token for a Breaker with token…). I let my opponent get 
					out Horus LV8 with Cylinders and Ring set (yes, I get 
					strange opening hands) for a quick 6000 burn if I got in a 
					bad position… And I didn't. I topdecked Creature Swap with 
					Tsukuyomi in hand. Played Tsukuyomi, flipped LV8 face-down, 
					and then played Creature Swap. I lost a card and we both had 
					a monster. Except I had his LV8 face-down. I ended my turn 
					and Tsukuyomi came on back to me. I was down one card and up 
					one Horus LV8, and he was short a 3000/1800. Tsukuyomi stops 
					Jinzo, opponent's TER, sets up for Nobleman of Crossout, 
					reuses your flips, and can take out a lot of popular 
					monsters just by shifting them to DEF position. Or it can 
					assist in taking out a popular monster. Tsukuyomi is 
					combo-crazy, and it just got broken thanks to the new 
					rulings. I expect it to replace a LOT of Enemy Controllers 
					and Book of Moons. If you want to keep the cash you invested 
					in Controllers, sell now.
 
 Yeah, that's about it. This was really only meant to be an 
					announcement about the new rulings, but it turned into a 
					Tsukuyomi review. Erratic.
 
 --- Coin Flip
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