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					Cody 
					Balsizer on Yu-Gi-Oh!  
					Looking Under the Bed: Monarchs Revisited 
					
					 December 28, 2010 
					
					Playing Aggro in Standard 
					By: Cody Balsizer 
					  
					Standard. If you are reading this then I am sure most of you 
					are playing the current standard. After all, it is the most 
					widely played Magic format. It is the one that most stores 
					use for their FNM and it is the format that the kid next 
					door plays. I know that not everybody likes standard, seeing 
					as cards like Jace, the Mind Sculptor and Primeval Titan can 
					break one’s bank and really warp the format under their 
					power. However, that should deter you from playing the 
					format, especially when excellent aggressive decks have a 
					strong stance in the format despite seeing minimal play at 
					large events. Everyone has seen the RB Vampires deck and 
					everyone has seen the Elves deck. However, one deck that is 
					being overlooked is the Quest deck.  
					  
					For some reason, most of the player base just dismisses the 
					Quest deck as a janky, inconsistent glass cannon that 
					sometimes just kills and sometimes doesn’t do anything at 
					all. However, most of these people also have only looked at 
					the Quest deck from one angle, mono-While. They have failed 
					to take into account the benefit of splashing a color. After 
					all blue gives some nice, cheap counter magic to protect 
					your “kill them fast” plan. Black gives you some excellent 
					removal. And Red gives you a Boros feel with fast guys and 
					reach in the form of burn spells. And Green gives you 
					Vengevine and Fauna Shaman and Birds of Paradise…. 
					  
					Wait, Vengevine? Fauna Shaman? Birds of Paradise? WHY IS 
					THIS DECK NOT PLAYING GREEN! 
					  
					Well, I will give you a hint, cause few have realized it’s 
					power. For you to have an accurate idea of the deck, here my 
					current list. 
					  
					Creatures(29) 
					4x Birds of Paradise  
					4x Fauna Shaman 
					4x Glint Hawk 
					4x Memnite 
					4x Squadron Hawk 
					4x Vengevine 
					3x Ornithopter 
					1x Kor Outfitter 
					1x Stoneforge Mystic 
					  
					Spells(8) 
					4x Quest for the Holy Relic 
					2x Argentum Armor 
					1x Beastmaster Ascension 
					1x Sword of Body and Mind 
					  
					Lands(23) 
					8x Plains 
					6x Forest 
					4x Razorverge Thicket 
					3x Sunpetal Grove 
					2x Stirring Wildwood 
					  
					This is deck is legit! It basically takes all of the good 
					parts of the mono-White version and makes the deck all 
					around better. For you who don’t understand the deck let me 
					give you a run down on how the deck is supposed to play out: 
					  
					Turn 1: Quest for the Holy Relic 
					Turn 2: Play some dudes to get Quest for the Holy Relic 
					close to 5. 
					Turn 3: Play more dudes to get Quest for the Holy Relic to 
					5. Swing. 
					Turn 4: Win. 
					  
					Now the mono-white version is capable of going off on turn 2 
					and at states I saw a guy go off on turn 1 with the god 
					hand. Questvine is capable of the classic turn 2-3 kills but 
					it doesn’t have the lackluster late game that the White 
					Weenie does. The Fauna Shaman/Vengevine combination is so 
					great at giving this deck some reach and a backup plan in 
					case you armored dude dies. Not only does the Shaman-Vine 
					interaction give the deck some resilience, it also is 
					synergetic with the deck.  
					  
					Fauna Shaman is just an overall fantastic tutor that allows 
					you to pitch some of your chaff for some business spells 
					and/or creatures that will allow you to hit that 
					ever-coveted five quest counters for your Quest for the Holy 
					Relic. I can’t even begin to describe how many games I have 
					been able to pitch some dead Ornithopters that I don’t need 
					for a Glint Hawk that allows me to not only retrieve a 
					Vengevine but also throw a Argentum Armor on it and swing 
					for 10. It’s just that good. Speaking of Vengevine, he works 
					so well with not only Fauna Shaman but also your 
					mass-casting creature engine like Squadron Hawk and Glint 
					Hawk. Triggering Vengevine is a walk in the park for this 
					deck since everything is so cheap.  
					  
					Green also gives us access to Beastmaster Ascension. While 
					the card looks out of place, it basically acts as a fifth 
					Quest and gives us something to do with our Ornithopters and 
					Memnites. I have considered adding a second one of these and 
					perhaps cutting a land so if you decide to pick up this 
					monster keep that in mind. 
					  
					And let’s not forget that the splash gives us Birds to play 
					with. There isn’t much to say about Birds other than he 
					wields the equipment well and gives us some good mana ramp. 
					It’s just a nice card for the deck.  
					  
					So why play this deck over something, say, the RB Vampire 
					deck or the Elf deck? Well, let me explain. All three decks 
					(Vamps, Elves, and Quest) are all incredibly fast decks that 
					can pull off some stupid, stupid quick plays. However, Elves 
					and Vamps are incredibly weak to board wipes like Pyroclasm 
					and Day of Judgment. Now Questvine has these weaknesses too, 
					but Questvine has Vengevine to give it some awesome reach. 
					Sure, Vamps have Bloodghast, but it’s not the same thing and 
					sure, Fauna Shaman and Vengevine can see play in Elves, but 
					Elves don’t have a consistent way to revive Fauna Shaman, 
					whereas a single Glint Hawk can. While I don’t want to deter 
					anyone from playing Vampires or Elves, I do think that 
					Questvine is just better than both of them and I think 
					everyone should consider it and at least give it a try 
					before they toss it wayside. 
					  
					Overall, this is the best Vengevine deck of the format right 
					now and has the best draws in standard, being capable of 
					turn 2/3 kills. Vengevine is such a powerhouse in this meta 
					as he beats up the control decks extremely well and can go 
					the distance against stuff like Valakut. Questvine is the 
					best at reviving him over and over. It is fast and resilient 
					and, through some retooling, capable of breaking into Tier 
					1. If you are looking for a good aggro deck in standard, 
					Questvine is definitely a strong contender and I recommend 
					it to anyone who really wants to use their Vengevines.  
					  
					So for my next article I want to do a deck tech and I want 
					you guys to pick it out for me! Just choose from the decks 
					below and post what deck you want me to write about in the 
					forum thread where you can discuss my article or you can 
					email me at 
					csbpay91@yahoo.com. Also, don’t forget to add me on 
					Facebook at 
					www.facebook.com/Ballz09.  
					  
					blue_yami out. 
					
					 
 
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