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This Space
For Rent

Ace’s Multi-Purpose Writing Module #3
In Case of Emergency, Change Cards
By: Ace of Spades - 03.17.05

Apologies for no articles since my win. I picked a darn good time to win a competition as my Drama Club was getting down to crunch time with our spring production. This overrode all other projects on my priority hierarchy.

But you don’t want to hear about my personal life. You want…

…strategy for a children’s card game.

            The previous article dealt with changing the deck when a new set arrives. This one will deal with changes made between sets, during the game itself, and when new rules arrive.

Restrictions and Bans

            Chances are, you’ve heard of the new restricted list, and may even have play-tested it. I’m not about to give my own opinions on it and I’m certainly not going to put in here, because you can find it in countless other places.

            Restrictions and bans can result in something as trivial as switching cards to something as important as changing the whole focus of your deck. Change of Heart is banned, and that’s easy enough to remedy by putting in Snatch Steal or Enemy Controller. It’s not that easy if you happen to be running an FTK deck. That Scientist user is going to have to pick a new deck type or change the focus of his OTK deck.

            When a card is banned, you need to scramble to find something to replace it with. The common strategy would be to find cards with similar effects and small costs and do the switcheroo. When Imperial Order got the ban, people began to use Magic Drain more often. When Harpie’s Feather Duster was banned, players ran to get their Heavy Storms and Giant Trunades back into the deck.

            Likewise, if a card has been un-banned, the player may want to put the good card back in. Someone using Sakuretsu Armors most likely wouldn’t pass up an opportunity to put Mirror Force back into the deck, removing the placeholders.

            Also, if a card has been restricted, the player will need to either find equal cards or support cards for the restricted one. With Sacred Phoenix of Nephthys banned to one, players will have to throw in more support for it, because it has been made that much harder to bring it out onto the field.

            A good idea is to always keep copies of banned and restricted cards so that they can be easily brought back into the deck, should they be un-banned or un-restricted. You don’t want to have to go around scrounging for Raigekis because you traded yours away when they were banned, but Konami decided to bring it back.

            A good player and a good deck-builder should always be ready for changes in the gaming environment and have multiple configurations ready so that the deck can be made fully functional in what ever new scenario Konami cooks up.

            Being ready for changes brings us neatly into the next section…

The Side-Deck

            The Side-Deck is fairly easy to build when you have your deck planned out. There are essentially two ways to go about building a side-deck.

-The Multiple-Scenario-Response Method (MSR)

            This version utilizes mostly Class C cards. The MSR side-deck contains 15 cards commonly associated with your deck type so that the deck can be ready to face any situation, but still retain the same theme. For example, a Warrior deck revolving around swarmage might make a side-deck using:

-A good amount of equips and power-ups, so that the deck can easily arm up soldiers rather than bringing out new ones.


-Several Warriors with protection effects, so that the Warriors you do bring out can stay on the field longer and easier, while keeping your hand or field from overflowing with monsters.

-The Quick-Change-Garage Method (QCG)

            This version, oddly enough makes use of the Class F cards you hopefully considered before when you built the deck. The QCG is centered around the idea of being able to switch decks easily when the opponent calls for it.

A typical QCG side deck might be able to switch standard Control over to Chaos or Hand Control. A Stall deck might have a side-deck built to convert to Burn or even Weenie-Rush.

Of course, no side deck can change your deck completely, but the changes should be able to easily convert the focus and goal of your deck. A Water deck can’t use a side-deck to switch to a Light deck because both decks require more than 15 cards of a certain type.


            On occasion, UDE will mess up their translations and accidentally make a card better or worse than what it once was. Eventually, the company will make the change, but until then, players will be running 3 of the card if it’s better or stay away from it entirely if it’s worse.

            You can profit greatly from this. If you know a card is going to get an errata, make sure to get your hands on them. Collectors love error cards and players will be sure to want them if they are better than their original counterparts. Conversely, players will instantly be looking for the card if the errata makes it better than the error made it out to be.

            For example, say a long-forgotten rule about Raigeki was uncovered, changing the card into this:


Spell Card

Activate when you have a Thunder-type monster on your side of the field. Pay 500 LP to destroy all of your opponent's monsters on the field.

            There are now two options for you. You can remove the card entirely and put in something else. Or you can switch around your support so that you can still use the card to great effect.

The average player will just toss this card out but you will be able to put it to good use with the appropriate monsters. The average player doesn’t carry too many Thunder monsters, excepting maybe Zaborg the Thunder Monarch, so you’ll be able to catch them off guard when you come in with Thunder support and this new monster-destroying effect.

And that is the third and final component of the SABC-FU way. The next columns will deal with underrated deck types, the gaming environment itself and all sorts of other junk. Prepare yourselves.

-Ace of Spades, who’s quite aware of the fact that this article was shorter than the others.

 Next week will be longer.

Ace can be contacted at ctrlaceofspades@gmail.com

Contacting Me

All right, I want to put some stuff to rest. I’ve gotten a good amount of mail from the first two columns and I want to help you get an idea of what I mind.

-DO NOT send me childish flames. They go straight to the Trash  without a second look and your address will be blocked.

-DO NOT send me requests to make decks for you. I made up the system to help you build a deck. Besides, there are much more skilled players around here for you to ask.

-DO send me constructive criticism

-DO send me your ideas, decks and strategies

-DO send me deck lists for rating through the SABC-FU method. Please include the decklist though. If I run out of material, I might throw them into the next articles. You heard it here, folks. Send Ace your decks and get them featured in an obscure Yugioh column!

Anything not mentioned is fair game, however.

*They’re not really doing this. Thought I’d catch you before you march off to Konami with your gasoline and illegally-acquired weapons. I’d hate to be responsible for the downfall of a company like that. Sure, it’d be kind of cool, but that’s not our way.



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