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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Supreme King Z-ARC -#MACR-EN039

Pendulum EffectFusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). Monster Effect4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Rating
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: June 2, 2017

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Hello Pojo Fans,
With cards revolving around this monster this week, there was no way we couldn't review it.
Supreme King Z-ARC is a tough monster to Special Summon, but if you can get it out it can be devastating.
As a Pendulum Monster it locks down your opponents Fusion, Synchro, and Xyz monsters from using their effects. A cost-free Skill Drain for your opponent only from just one Pendulum Monster is overpowering. Add in the ability to destroy a card(s) your opponent adds from the deck once per turn during their turn, this card as a Pendulum Monster is fantastic.
To Summon Supreme King Z-ARC, you'll need to commit a lot, specifically a Fusion, Synchro, Xyz, and a Pendulum...all must be Dragon-Type. If you can do that, you've got a 4000ATK/4000DEF beater that will wipe your opponents field clean upon summon. On top of the mass field destruction, it has built-in protection against opponent card effects, both destruction and targeting. The abilities continue, Special Summon a Supreme King monster from the deck or Extra Deck every time you destroy a monster in battle with Z-ARC. Finally, if Z-ARC does get destroyed by your opponent, it goes to the Pendulum Zone, becoming a Skill Drain for only the opponent.
You certainly get back what you put in and more for what you have to do to summon Z-ARC. Dragon's Mirror can Special Summon it the easiest way, but to get those monsters into the grave may take some time. There are a set of Magician monsters soon to be released that act as each type of monster needed to Fusion Summon Z-ARC, so it is conceivable to draw a copy of each with a copy of a fusion-based card and get Z-ARC first turn.
If you get this monster out first turn, you are far ahead in the game.
Until Next Time


Supreme King Dragon Z-ARC
Finishing up the week we have Supreme King Dragon Z-ARC, a level 12 dark pendulum fusion dragon with 4000 attack and defence. He can only ever be fusion summoned to the field, so being a pendulum monster is somewhat moot, but he does come with a scale of 1.
And he's a doozy of a monster, if a little unwieldy. He has a somewhat steep fusion requirement of: FOUR dragons, specifically a pendulum, a synchro, an xyz and a fusion. Hoo-boy. But it does give you a BIG body and a few rather neat effects.
First, When Z-ARC is summoned, he destroys all cards on the opponents field. A one-sided Black-rose dragon is quite nice. Second and third, Z-ARC can't be destroyed or targetted by your opponents effects. A pretty handy pair of protection effects. Fourth, if Z-ARC destroys an opponent's monster by battle, you can special summon a Supreme King Dragon monster from your deck or extra deck. At the moment you're limited to Darkwurm, but we WILL be getting the rest of Z-arc's dragons later, so we'll be getting another 4 monsters to summon through him. And fifth, when he IS destroyed in the monster zone, you can place him in the pendulum zone.
And now onto his Pendulum effects, and they're equally as nasty. First up, while he's in a pendulum zone, Z-ARC negates the effects of all Fusion, Synchro and Xyz monsters your opponent controls. And second, once per turn, if the opponent adds any amount of cards to their hand by any method, except in the draw phase and damage step, you can destroy ALL those cards added. Pot of Desires? Yeah, you're losing them, Pot of Duality? Yep, they're gone too.
Is Z-ARC powerful? Yes, yes he is. He looks overbearing, and is everything a final antagonist's boss monster SHOULD be. He's difficult to summon, has several one-sided and game breaking effects, he looks intimidating and has a massive attack and defence score to accompany them. However, that's also the downside to Z-ARC, He's hard to summon, when he dies he STAYS dead and he comes with a VERY limited archetype set of cards. He's not a wall to sit on, Z-ARC is meant to facilitate additional pushes and set-up for other monsters to win the game.
Advanced 3/5 Z-ARC is everything I want out of a boss monster, his downfall being his small archetype and relative difficulty in summoning him to the field.

Supreme King Z-ARC:
We end Z-ARC week with Z-ARC himself, one of the best boss monsters for a deck possible. (So far in the TCG, Z-ARC is the only Pendulum Fusion until Odd-Eyes Venom Dragon and D/D/D Superdoom King Purpulish Armageddon reach us.)
Z-ARC is a scale 1, so any scale 3 or beyond makes Pendulum Summoning relevant with this guy, though I don't know how often this guy will be in the scale. If he is in the scale, your opponent cannot activate the effects of Fusion, Synchro, or XYZ monsters. All of these are relevant in some form, so this effect is really good. Also, once per turn, if you opponent adds a card from the deck to the hand (including drawing, except during the Draw Phase) you can destroy that card(s). This effect is solid, as it slows your opponent down from searching.
To summon this guy you need a Dragon-type Fusion, Synchro, XYZ, and Pendulum monster; however, with the Sorcerers in Pendulum Evolution, you can use Iris Magician, Black Fang Magician, White Wing Magician, and Violet Poison Magician along with the previous Fusion Dragon, Synchro Dragon, Xyz Dragon, and Pendulum Dragon monsters. The only way this guy is summoned is via Fusion Summon, which is fine. When he is summoned, he nukes your opponents entire board. In other words, you get a 90% chance of winning that turn, as nuking the entire board should make your win a lock. He cannot be targeted or destroyed by your opponent's card effects, meaning he is immune to Ignister. Plus, the Kaijus are also outs to this guy, like the Kaijus are to every boss monster. Finally, if this card kills a monster by battle, which is very likely with 4000 ATK, you can summon a Supreme King Dragon from the Deck or Extra Deck. I think the only option is Darkwurm as the Z-ARC corrupted versions of Odd-Eyes, Dark Rebellion, Clear Wing, and Starving Venom are, but don't quote me on this, Supreme King Servant Dragons.
If you are playing Z-ARC Magicians, it is because you are playing Z-ARC. Astrograph and Chronograph Sorcerer really help this card, and summoning this guy is a near auto win. It isn't the easiest to summon him, but it isn't hard and he is more than worth it.
Advanced Rating: 4.25/5

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