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Supreme King Dragon Darkwurm
- #MACR-EN019

Pendulum Effect Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Monster EffectIf this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

Card Rating
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: May 31, 2017

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Crunch$G
We continue Z-ARC week with an important Pendulum Monster in Supreme King Dragon Darkwurm.
 
Darkwurm is a scale 5, which is ok, and it has one effect. If you have no monsters on the field and you control this in the Pendulum Zone, you can put a Supreme King Gate monster in the Pendulum Zone from the deck, but you can only Pendulum Summon monsters with a Dark Attribute. This isn't a major problem in Pendulum Magicians, as their future support has mostly Dark monsters. This effect means you can summon monsters from levels 1 to 4 or from levels 6 to 12.
 
Darkwurm has two monster effects that are a hard once per turn. If Darkwurm is summoned, you can add a Supreme King Gate monster from your deck to your hand. The only negative with this is that Supreme King Servant Dragon Odd-Eyes won't be searchable off this card, but that card is already heavily searchable. Second, if you control no monsters and this card is in the graveyard, you can special summon it. This is only happening if this guy had his summon negated or he was an XYZ Material.
 
This card is important if you play the Supreme King Gate card, so playing him is mandatory.
 
Advanced Rating: 3.5/5

Syn

Todays COTD is Supreme King Dragon Darkwurm, a level 4 dark, dragon with 1800 attack and 1200 defence. Being the core monster for the archetype, it comes with a scale of 5 and a tutoring effect. Darkwurm looks beefy and I think it would've looked pretty good as a Super Rare.
 
Darkwurm's monster effects are pretty sweet and simple. First, when it's normal or special summoned, you can add any Supreme King Gate monster from your deck to your hand. At present that's only 2 cards with no more on the horizon, but it does help speed the deck up a little. Second, if you control no monsters, and Darkwurm is in your grave, you can special summon it. Pretty nifty and lets you get it back if its summon is negated or sent to the grave from being Xyz material.
 
And then comes the pendulum effect. If you control no monsters, you can place, NOT activate, a Supreme King Gate monster from your deck in a pendulum zone. That helps out too, and gets round a few cards played that slow down pendulum decks, like Cursed Seal of the Forbidden Spell and Anti-Spell Fragrance, as your not activating the spell card.
 
Darkwurm is a solid card for a rather small and lackluster archetype. I really want a boss' deck to be something good for once, but sadly, Supreme Kings fall JUST short of that.
 
Advanced 3/5 It's good for the archetype and with decent stats, it's just not too good outside of Supreme Kings.


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