Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation
of a Spell Card, Trap Card, or Effect Monster's
effect that destroys a card(s) on the field, and
destroy that card. If you negate an effect this way,
you can Special Summon this card from your Graveyard
during the End Phase.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: May 25, 2017
Back to the main COTD
I can’t think of a more
accurate representation of a bygone era than
Stardust Dragon, a monster that accurately showcases
just how far the game of Yu-Gi-Oh has moved away
from destruction effects as the main form of
At the time of release,
Stardust was the quintessential boss monster to
define an era. Easy to summon and the ultimate
synchro monster (save for maybe Goyo Guardian), this
monster was in every competitive deck for a
relatively long time. And it could even be argued
that his presence caused his own eventual demise.
Because in the search and desire for removal that
was not considered destruction, players’ appetites
were eventually satisfied with a glut of cards that
could get around Stardust Dragon.
It’s hard to now see the
presence of Stardust in any serious deck, outside of
maybe the return of Starlight Road, which makes
comebacks now and then. While it’s a solid card on
the surface, there are so many level 8 synchro
options that are superior, it’s laughable. And it’s
never good to be conservative these days. Stardust
Dragon just doesn’t have a place in the game.
However, I should add a note to this review. This
card is a mascot of the game and the main card of
one of the anime protagonists. As such, it has
received periodic new support and we should expect
some in the future as well. His future isn’t all
Future Potential: 3/5
Stardust Dragon may become relevant again for one
reason. It's effect might bring him back to a
different Monster Zone. So when Link Summoning
becomes a thing, this Extra Deck Level 8 Synchro
might join Psy-Frame Lord Omega in the generic Extra
Deck Synchro Staple. Might because Stardust Dragon
tributes itself to prevent destruction effects.
Destruction effects are everywhere (True Kings), but
Omega can go away whenever he wants. Also, Stardust
Dragon is not quite strong enough with only 2500 Atk
to really become a threat. With all that in mind
Throwback Thursday is a day kinder to the cards of
olde, so let's go with a really good score for the
current support and future potential.
Hello Pojo Fans,
Stardust Dragon is our throwback and is still in
Takes at least 2 monsters to make this OG Dragon
Synchro, 1 Tuner, 1 non-Tuner, no specific needs
other than that. Either turn you can negate a
destruction effect, then Special Summon Stardust
back in the End Phase. If Stardust would get
destroyed in the End Phase (like with Torrential)
you can reuse the effect and Special Summon it
again. Now, you can't use it on effects that are not
guaranteed (Magical Dimension, Barrel Dragon, etc),
and, this last clause is a major one, can't Special
Summon Stardust if you don't properly Synchro Summon
it. Starlight Road Stardust will give you a
Stardust, and one negation, but after that you won't
get Stardust back.
Stardust Dragon is still a Synchro that can find use
if you're using a few Tuner monsters.
Until Next Time
The card for this weeks throwback thursday is
Stardust Dragon, a level 8 Wind Dragon with 2500
attack and 2000 defence. Stardust is also one of the
first synchro monsters released and became a staple
in decks for many years after.
Requiring a tuner monster and atleast one other
monster to synchro summon this monster normally, it
soon gained support through Starlight Road which
could easily summon it from the extra deck, albeit
incorrectly. Stardust Dragon also boasts being the
"ACE" monster for Fudo Yusei in the 5D's anime,
And now onto its effect. During either player's
turn, if any effect is activated that would destroy
atleast one card on the field, you can tribute
Stardust Dragon, then negate and destroy that card.
And during the end phase, if Stardust's effect
resolved without being negated, you can special
summon him back from the grave.
Stardust's effect is what made it see so much play,
being able to negate destruction effects on the spot
and still come back without losing any card
advantage, whilst still being on a fairly reasonable
body. His attack score is a little low for what
should be a level 8 monster, but it's balanced and
afterall, it IS a main character's monster afterall.
Although Stardust can't negate effects that have an
element of chance to the destruction effect, such as
Blind Destruction or Snipe Hunter.
While not used as much these days, Stardust is still
somewhat relevant to the game, with various
evolutions to play around with, but extra deck space
is getting tighter and tighter. Especially with Link
monsters right around the corner.
Advanced 3/5 Another 200 attack would have made him
marginally better, whilst his score is dropped for
the sheer number of cards and effects that just
prevent him from resolving or bypass his effect.
This week's Throwback Thursday, we look at one of
the first Synchro Monsters in this game's history,
and the ace of Yusei's deck, Stardust Dragon.
Stardust requires a Tuner and 1+ non-Tuner monsters
who's levels add up to 8. If your opponent would
activate a card or effect that would destroy a card
on the field, you can tribute Stardust Dragon to
negate and destroy that card. Tributing a 2500
beatstick you invested at least two cards into might
not sound promising, but Stardust will revive
himself if he was tributes by his own effect. In
today's environment, there are better Level 8
generic Synchros, but if you have room in the extra
deck, then play this card, as it can be useful
against a Raigeki or something.
Advanced Rating: 3.5/5