Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Dinomight Knight, the True Dracofighter
- #MACR-EN022

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.

Card Rating
Advanced: 4.13 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: May 16, 2017

Back to the main COTD Page

 

RCG

Dinomight Knight, the True Dracofighter

 

Arthur had Lancelot, Sherlock Holmes had Watson, and now Master Peace has Dinomight Knight, the True Dracofighter. But he should have been named the True Right Hand Man. Truth be told, as strong as Master Peace and other True King/Dracos are, Dinomight could be the actual MVP. Name another card that can activate traps straight from the deck. I know I can’t.

 

And that’s where he shines like crazy. By retrieving a spell speed 2 card from the deck without the opponent having much ability to stop it, he grants the awe-inspiring skills these traps grant when you need them. As a player facing Dinomight, you know very well that the moment you activate any card, your opponent could take a True Draco Apocalypse straight from the deck and then immediately use it to summon Master Peace or some other monstrosity. And this is just one possibility. Dinomight is more usually used to search for any one of the broken spell cards at the True K/D’s disposal, which includes an insane amount of draw. It’s unfair really and easily rivals Zoodiac as an example of why powercreep can be so devastating over time.

 

I’m not sure of Dinomight’s future potential. Unlike Master Peace, he’s much better in True K/D decks than outside of it, even though he could be used. Also, if I had to guess on which cards would be banned/restricted when that day comes, my first guesses besides the obvious of Diagram and Heritage would be Master Peace and then this card. Dinomight is just so easy to use, but perhaps with Heritage banned, it would lose a lot of potency. But at this point, that’s all speculation. In the moment, Dinomight is fiercely busted and nearly impossible to stop. He enables the entire deck, and that earns nothing but the highest praise.

 

Advanced: 5/5

Future Potential: 2.5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Dinomight Knight, the True Dracofighter helps search to further the summoning of more True Dracos.
 
A one-tribute of a Continuous Spell/Trap, Dinomight Knight searches out once a turn (either players turn) a “True Draco” or “True King” Continuous Spell/Trap when your opponent activates a card/effect while you've got a tribute summoned monster. Then, if the search wasn't good enough, you can add it to the hand or activate it. Playing a spell during your opponents turn after pulling it from the deck is unheard of. While it'd be better if you could set the trap, you are still getting a card. You won't get the search if you didn't tribute summon this guy, but with two different ways to tribute summon this monster you should get the search. Disciples of the True Dracophoenix will get you a draw during your opponents turn, while True Draco Heritage will be ready in your hand for the next turn.
 
It's a one tribute that can search during either players turn when your opponent activates a card: play this guy.
 
Advanced-3/5
Art-3/5
 
Until Next Time
KingofLullaby


Syn

Todays COTD is Dinomight Knight, a level 6 water, wyrm with 2500 attack and 1200 defence. Like the other True Draco's you can tribute summon him face up by tributing a continuous spell or trap you control.
 
Solid stats on another core part of the True Draco deck. You see, once per turn, during either player's turn, if the opponent activate a card or effect, Dinomight lets you take any True Draco/King continuous trap and either play it straight away or add it to your hand. The ability to thin the deck AND use whatever you added straight away is too good an effect not to use, more so on a 2500 attack body that can be summoned turn 1 with little to no loss as he'll more than replace the card you gave up to summon him.
 
Advanced 5/5


Crunch$G
We continue True Draco week with the most important one tribute True Draco in the pure True Draco deck, Dinomight Knight.
 
Dinomight Knight, as all the other True Dracos do, has the ability to be tribute summoned with a Continuous Spell or Trap. Its unique effect is that once per turn, during either players turn, if your opponent activates a card/effect, you can take a True Draco or True King Continuous Trap card, and activate it or add it to your hand. This is useful, cause those traps don't just destroy monsters when they leave the field, but they also act as a Escalation of the Monarchs for the True Draco and True King monsters so you can likely summon Master Peace on your opponents turn while disrupting them if you tributed a True Draco spell or trap.
 
Play this at 2 or 3 in the pure True Draco deck, as getting to the traps and being able to activate them ASAP is really good for the deck.
 
Advanced Rating: 3.5/5

Copyrightę 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.