Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: June 5, 2017
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The release of Duelist Alliance was so strange,
appearing far after pendulums were seeming to be the
thing of the past. But even weirder than that was
how specific this card was and yet somehow
completely generic, able to search a wide range of
incredible cards, including a few who are/were
restricted because of how dominant they were.
Currently, Duelist Alliance can search for about
eight monsters (including OCG’s Iris Magician) and a
dozen or so spells/traps. But most players
immediately zeroed in on a few, Luster Pendulum and
Performapal Pendulum Sorcerer being the most
obvious. And for good reason. As with all spell
searchers, being able to add more presence of the
most important cards is always fantastic, so easy
access to Luster, for instance, improves all decks
that use him, even more so than when you had three
copies. Since Duelist Alliance can search for other
options when you don’t need Luster, diversity
But of course, Duelist Alliance is so much more than
that. Being able to search for cards like Pendulum
Call and Amazing Pendulum provides a lengthening of
life for current pendulum decks, and access to all
the other spells and traps provides for great
potential in the future. Any spell searcher with
zero cost is eventually going to find its way into
future decks, especially one as simple as this card.
Anything with pendulum in its name in the future
will be tied to it. There’s nothing to dislike about
this card, and a million reasons to hold on to three
copies, even if pendulums aren’t top notch anymore.
Future Potential: 5/5
Duelist Alliance is a Normal Spell Card that
promotes Pendulum strategies. It does this if you
have a card in a Pendulum zone and you want to add a
Pendulum monster or Spell or Trap card to your hand
from the deck. It has to say Pendulum in the card
name and you can only activate 1 of these per turn.
So it's a great searcher for the last hoorah of
Pendulums...or is it? If I have interpreted the new
game board correctly, the extremes of either side of
the Spell/Trap Zones are also Pendulum Zones.
Instantly a bunch of questions come up. The easiest
option would be to set Duelist Alliance and then
activate it from the Pendulum Zone to fulfill its
own requirement. What about Equip Spell Cards or
equipped monsters? Could ABC's use this card? I
don't know. I'm looking forward to all the new
rulings coming out later this year. Sure it may slow
down the game, but that just means spending more
time doing what we enjoy; dueling.
Todays COTD is Duelist Alliance, a nifty little
spell from Maximum Crisis. It's quick and simple.
If there's a card in ANY pendulum zone, you can
add a monster or spell/trap that has Pendulum in
it's name from your deck to your hand. Oh, and you
can only use one copy of Duelist Alliance once per
What does mean exactly? Well, Performapal decks
get a boost, being able to search out Odd-Eyes
Pendulum Dragon, Pendulum Sorceror or any of the
Pendulum Draco monsters. Magicians get a big boost
aswell, being able to search Pendulum Call.
Duelist Alliance will really shine when the
Pendulum Evolution set gets released and the Zarc
Magicians come out in full force. In short, Duelist
Alliance is a great card for the "Pendulum"
Advanced 4/5 in Pendulum, 2/5 as splashable in
Welcome back to another week of reviews, this
week we will continue to look at cards in the newest
Maximum Crisis set, just before the Special Edtions
drop, too. The first card of the week will be
important to Pendulum decks in the upcoming future,
and that is Duelist Alliance.
Duelist Alliance does one simple thing, search
you a ''Pendulum'' Pendulum Monster or a
''Pendulum'' Spell or Trap, but you can only
activate one Duelist Alliance per turn. Let's run
down the cards you can get off this card. Luster
Pendulum, which is always a great card in Pendulum
decks as it allows to go into Ignister as well as
give a +1 for a Pendulum Summon play. Odd-Eyes
Pendulum Dragon, always good to get to him to get
that Wisdom-Eye who is at 3 now. Iris Magican in
Pendulum Evolution, because he always counts himself
as a Pendulum Dragon monster. Pendulum Call, also at
3 and very important to get scales in your Pendulum
Magician deck. Pendulumgraph of Ages, also in
Pendulum Evolution, allows a search when a Magician
Pendulum leaves the field. Pendulumgraph of
Spacetime, in Pendulum Evolution, allows you to
destroy one of you Magician Pendulums and a card
your opponent controls and if one of the cards
doesn't leave the field (Startime Magician will help
with that) you can send a card from the field to the
Yeah, this card is really good for Pendulum
decks, especially Pendulum Magicians. To summarize
all I just said, play this card.
Advanced Rating: 4.5/5