Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Emerging Emergency Rescute Rescue - #MACR-ENSE3

If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.

Card Rating
Advanced: 3.75

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: June 13, 2017

Back to the main COTD Page



Hello Pojo Fans,
For Rescue-based decks, Emergency Emergency Rescute Rescue (EERR for short) is a great search card. Only able to search a "Resuce" monster due to the ATK and DEF restriction, reveal 3 and your opponent chooses one to go to the hand. You can reveal three of the same and take the opponent out of the effect. It's a good seraching card for the rescue monsters, but that's about it. The lower LP than your opponent is a drawback, stopping you from activating it straight away, unless you can alter the LP on your turn (Upstart Goblin maybe?). You can play the monster you search, so there's at least that.
Until Next Time


Today, we're looking at support for the Rescue theme. Namely, Emerging Emergency Rescute Rescue, which I'm going to be shortening to EERR because it's a little too long. EERR is a normal spell card that got the preview treatment in the Maximum Crisis special edition and gets its common release in Code of the Duelist later this year.
EERR is nice and simple, you get to reveal 3 beast type monsters with 300 attack and 100 defence from your deck, but only if your life is lower than the opponents at activation. Your opponent then chooses one to add to your hand and shuffle the other two back into the deck. It has the standard limitation of once per turn, and it can only search out the 4 Rescue beasts: Cat, Rabbit, Ferret or Hamster.
It's good support for the theme, REALLY good support. It's almost guaranteed that Dino-TrueKings will take advantage of it, using it to get Laggia out even faster than before. Other decks will vary.
Advanced 4/5 It's really good, almost broken support for the Rescue animals with the only things holding it back being its status as a normal spell and the "once per turn" clause.


Emerging Emergency Rescute Rescue is a Normal Spell that can only be activated once per turn. And it works. There is no cost to search any member of the Rescue Squad to your hand. There are restrictions. Your LP has to be lower than your opponent's and you need to be able to reveal 3 Beasts with 300 Atk and 100 Def for your opponent to pick one and add it to your hand. Like Pantheism, you can reveal 3 of the same card if you have that many. As of right now, there aren't that many good choices so running 3 of the Hamster might not be so great, but there is great potential down the line for this card. 
Score: 4/5 
Art: 4/5 WonderPets Forever!!!!

Yay! More Rescue monster support! Today we get to look at a card that is far better in the OCG, but is still a good card. We get to review Emerging Emergency Rescute Rescue.
EERR does one thing if your LP is lower than your opponent's. You reveal three Beast monsters with 300 ATK and 100 DEF, your opponent will choose one of them and add it to your hand while the other two are shuffled away into the deck. Basically, you are searching a Rescue monster, cause I cannot think of another Beast with 300 ATK and 100 DEF, and if there is one, it must be so irrelevant. To get into more details about this card, you must look at the Rescue monsters, and that is exactly what I am going to do. Rescue Cat, who was just recently erratted and limited, lets you send it to the graveyard to summon two Level 3 or lower Beast monsters from your deck, but their effects are negated and they are destroyed during the end phase. We all know of Synchro Cat and its infamy that got Rescue Cat banned and made an errata necessary, but in 2017, you can now XYZ and Link summon on top of making Synchro plays. There is only one problem with Rescue Cat, and it is limited. I don't think Cat will be limited for long, but we cannot predict the future from here. The second released Rescue monster is Rescue Rabbit, who was infamous in the Dino Rabbit deck. Rabbit lets you banish himself to summon two Level 4 or lower normal monsters with the same name from your deck, but they are destroyed during the end phase. This can give you more specific XYZ or Link plays that Rescue Cat didn't, but the same problem with Cat is the same with Rabbit, and that is that Rabbit is limited, and it is honestly harder to call if Rescue Rabbit will go up in copies more than it is to predict if Cat will go up in copies on the list. The third Rescue monster is the most recent one until Code of the Duelist is released, and that is Rescue Hamster. Hamster is a Pendulum monster with a scale of 5, which isn't bad at all. For its Pendulum Effect, you can banish it from the Pendulum Zone (which will soon be in the S/T zone) to add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand, and this effect is only once per duel. Honestly, that effect is only broken with Wisdom-Eye Magician, and Magicians don't even play this for that, so this is honestly irrelevant. Its monster effect can only be used if it was Normal Summoned that turn, which sucks as a Pendulum Monster that isn't Skullcrobat Joker. If you did Normal Summon Hamster, then in the same turn you can tribute him to select a Level 5 or lower Pendulum Monster in the Extra Deck and special summon 2 copies of that card from the deck, but their effects are negated and they are destroyed during the end phase. This might be relevant in Igknights, but I can't think of another Pendulum Deck that benefits from this too much. Hamster is honestly the most irrelevant Rescue monster. Finally, we get to the newest edition that will be in Code of the Duelist, and that is Rescue Ferret. Ferret allows you to shuffle himself into the deck (better condition than the other three) to special summon ANY monster(s) who have levels totaling up to exactly 6 from the deck to zones that a Link Monster points to. This card has so much potential entering Link Era, and we already seen an insane combo from Jeff Jones that breaks this card and Firewall Dragon, though that is only legal in OCG since Dandylion is at more than 1 over there. That still doesn't change that Ferret has so much future potential.
So far, this card can search 4 different cards. Two of them are limited, one of them are irrelevant, and one of them has so much potential. EERR is better in the OCG as both Cat and Rabbit are at three, but this card will likely be good in the TCG still with the release of Rescue Ferret and if Cat and/or Rabbit go up on the list. Also, with the likely release of more Rescue monsters (Hedgehog might be next), this card will just get better.
Advanced Rating: 4/5

Copyrightę 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.