Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: June 12, 2017
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Hello Pojo Fans,
Using three cards to get 1 trap that can be
activated this turn isn't worth it. No matter the
trap: Warning, Strike, Lost Wind, etc, it's not
worth ditching two cards and using Boogie Trap
itself. Yeah, it can activate this turn, but unless
you are plusing off the cards you get into the
graveyard, you are using resources that could be
used in a more constructive way. If you could search
your deck for a trap and set it as well, then it
would be worth it, but it has to be a trap in your
Until Next Time
The Cost is too Darn High! Boogie Trap is a
Normal Spell Card that can only be activated once
per turn. It lets you get a Trap from the GY to the
field, and it can be activated that same turn.
However, this costs 2 discards from your hand. At
least the artwork resembles Virgil of the Burning
Abyss, which is one of the only decks that might be
able to justify this due to that deck's inherent
cost is no big deal mindset. In general, traps with
no cost wouldn't be worth recurring and traps with
costs would be too expensive because of the two
discard cost of Boogie Trap. Great name though.
Today's COTD is one of the preview cards for Code
of the Duelist, which funnily enough abbreviates to
COTD, Boogie Trap.
Boogie Trap is an interesting card, being a normal
spell with a abuseable effect. By discarding 2 cards
for its cost, you can target a trap in the grave and
set it to your field. Also, you can activate it the
turn it's set. Granted, you can only play 1 boogie
trap a turn. Now, decks can take advantage of this
by discarding the trap you want to set. But
remember, like Zombie Master, you need a target in
Paleozoics are really going to take the most
advantage of this spell, being able to recycle other
paleozoic traps while filling their grave with
others to be summoned back out. What makes this card
the most interesting though is that it's first card
to abbreviate Graveyard to GY.
Advanced 3/5 It's a good splashable card, with a few
decks able to take more advantage of it than others.
Another week, another batch of reviews. Hello
readers, Crunch$G here and this week we will look at
the newest promos in the Maximum Crisis Special
Editions. The first half of the week is the Code of
the Duelist preview cards and the second half of
this week are the reprints of older Jump promos and
Manga promos, since Europe can't get access to these
cards. The first card of the week Boogie Trap, which
is likely a common in Code of the Duelist.
Boogie Trap is a very simple card, discard 2 cards
to target one Trap in your grave... sorry, I mean GY
and set that card. It doesn't sound too promising,
until you hear that set trap can be activated that
turn. So far, I cannot think of a trap that can
break this card, but someone is bound to break this.
You can only use one Boogie Trap per turn, so Konami
knows the potential for this card to be broken, it
just isn't broken yet.
Once someone finds that card or cards to break this,
or Konami releases traps that will break this, play
it. Until then, it really isn't necessary, but it's
potential future gives it a better score.
Advanced Rating: 3/5