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Pojo's Yu-Gi-Oh! Card of the Day
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Boogie Trap


Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.

Card Rating
Advanced: 2.67

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: June 12, 2017

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Hello Pojo Fans,
Using three cards to get 1 trap that can be activated this turn isn't worth it. No matter the trap: Warning, Strike, Lost Wind, etc, it's not worth ditching two cards and using Boogie Trap itself. Yeah, it can activate this turn, but unless you are plusing off the cards you get into the graveyard, you are using resources that could be used in a more constructive way. If you could search your deck for a trap and set it as well, then it would be worth it, but it has to be a trap in your graveyard.
Until Next Time


The Cost is too Darn High! Boogie Trap is a Normal Spell Card that can only be activated once per turn. It lets you get a Trap from the GY to the field, and it can be activated that same turn. However, this costs 2 discards from your hand. At least the artwork resembles Virgil of the Burning Abyss, which is one of the only decks that might be able to justify this due to that deck's inherent cost is no big deal mindset. In general, traps with no cost wouldn't be worth recurring and traps with costs would be too expensive because of the two discard cost of Boogie Trap. Great name though.  
Score: 2/5
Art: 4/5


Today's COTD is one of the preview cards for Code of the Duelist, which funnily enough abbreviates to COTD, Boogie Trap.
Boogie Trap is an interesting card, being a normal spell with a abuseable effect. By discarding 2 cards for its cost, you can target a trap in the grave and set it to your field. Also, you can activate it the turn it's set. Granted, you can only play 1 boogie trap a turn. Now, decks can take advantage of this by discarding the trap you want to set. But remember, like Zombie Master, you need a target in grave first.
Paleozoics are really going to take the most advantage of this spell, being able to recycle other paleozoic traps while filling their grave with others to be summoned back out. What makes this card the most interesting though is that it's first card to abbreviate Graveyard to GY.
Advanced 3/5 It's a good splashable card, with a few decks able to take more advantage of it than others.


Boogie Trap:
Another week, another batch of reviews. Hello readers, Crunch$G here and this week we will look at the newest promos in the Maximum Crisis Special Editions. The first half of the week is the Code of the Duelist preview cards and the second half of this week are the reprints of older Jump promos and Manga promos, since Europe can't get access to these cards. The first card of the week Boogie Trap, which is likely a common in Code of the Duelist.
Boogie Trap is a very simple card, discard 2 cards to target one Trap in your grave... sorry, I mean GY and set that card. It doesn't sound too promising, until you hear that set trap can be activated that turn. So far, I cannot think of a trap that can break this card, but someone is bound to break this. You can only use one Boogie Trap per turn, so Konami knows the potential for this card to be broken, it just isn't broken yet.
Once someone finds that card or cards to break this, or Konami releases traps that will break this, play it. Until then, it really isn't necessary, but it's potential future gives it a better score.

Advanced Rating: 3/5

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