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Darktellarknight Batlamyus
- #INOV-EN051

2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

Card Rating
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: Feb. 3, 2017

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Darktellarknight Batlamyus  

For the recently dismissed Stellarknight archetype, this XYZ monster provided some balance that would have been amazing during the theme’s peak. Essentially, this monster does one thing: it allows you to reduce the summoning requirement of all the other tellarknight XYZ monsters by one in exchange for a discard. Currently, there are five tellarknight XYZ monsters, and the other four all require 3 monsters to summon (except the currently banned Ptolemaeus, but you needed 3 material to use his effect, so most likely you weren’t going to summon him with only two monsters). But with Batlamyus, you can now instantly go into any of them as long as you had two tellarknights and a discard you could part with. And all of them would have three material.  

Batlamyus essentially becomes a potent go-between. Instead of focusing so hard on making a deck that brings out three monsters as consistently as possible, now you can concentrate on the deck as a whole, because you have access to the entire extra deck with just two monsters instead of three. That’s a really good thing! Satellars would have been tier 1 busted back in 2014 if this had joined Delteros and Triverr in their release. 

The first effect of this monster is super weird and has no bearing on gameplay. And the third effect is nice, but will probably rarely be used. There’s no reason to run some of the other trash Satellars just for the chance to use the second effect of Batlamyus. Summoning Triverr on the opponent’s turn would be great, but it would be rare. Also, I’m confused as to why Batlamyus specifies that the XYZ monster summoned by his effect must be a light type. As far as I know, all tellarknight XYZ monsters are light types. Perhaps, future non-light monsters are coming? If so, Batlamyus would only get better! I’m doubtful, but there’s no mistaking how good this monster is as currently presented. Satellars are still very good, and this provides some amazing consistency. 

Advanced: 4/5
Future Potential: 3.5/5


Hello Pojo Fans,
Darktellarknight Batlamyus has lore behind its creation that you can check out, and is the first of the DARK “tellar” monsters.
Like most Tellarknight Xyz monsters it only takes two level 4's, but they have to be Tellarknight. The change of your opponents monsters to DARK won't play too greatly into the normal strategy of Tellarknights, unless you throw in some field-clearing support affecting only DARK monsters. Special Summoning a Tellarknight Xyz using this monster is a great way to get Delteros or Constellar Diamond, or Triverr, all of them requiring 3 or more Tellarknights, and Diamond needs Level 5 monsters unless you use another Tellarknight Xyz monsters as fodder. The ability to do this on either players turn is irrelevant because it isn't likely you'll have 7 or more differently-named Tellarknight monsters in your graveyard.
In total you'll still be using three cards to get a Rank 4 Tellarknight to the field, but you'll only have two materials attached instead of three. Still considered an Xyz Summon, so any inherited effects are still good, but it seems like a roundabout way of doing the same thing.
Advanced- 3/5
Art- 4/5- The art gives a glimpse into the creative lore that goes into many of these archetypes, and how some intermingle with one another.
Until Next Time,


Darktellarknight Batlamyus essentially toolboxes your tellarknight Extra Deck monsters. She has great stats of Rank 8 Dark Warrior-type XYZ Monster with 2600 Atk and 550 Def. She makes everything face-up Dark just by being on the field. Then, if you have seven or more different tellarknight monsters in the grave, you can use the real effect during either player's turn. If you don't have the names in the grave you'll have to settle for only activating this effect during a Main Phase. The cost is to detach a Material and Discard a card from the hand. The toolbox effect is to XYZ Summon any Light tellarknight monster by stacking it on Darktellarknight Batlamyus. Diamond would be able to negate the newly Darkened monster effects. Triverr can bounce everything. However, Batlamyus prevents further XYZ Summons that turn, so while swarming seems unlikely, the effect to reduce the cost of materials for those and future boss monsters is a welcome and needed effect for Tellarknight decks. Happy Friday!
Score: 4.25/5
Art: 4/5

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