Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Abyss Actor - Superstar
Pendulum EffectOnce per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; add it to your hand.
Monster EffectWhen Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Feb. 6, 2017
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Abyss Actor - Superstar is a Level 7 Dark
Fiend-type Pendulum Monster with 2500 Atk and 1800
Def and Scales of 3. Everything about those stats
just screams average. Level 7 is easier to Pendulum
Summon than Level 8, but not as easy as it could be
within its own archetype. 2500 Atk is low by today's
standards for a Level 7 monster. Scales of 3 are
also ok but lower would have been better. I know
that the Scripts can turn these monsters into better
monsters, but that won't increases Superstar's
The Pendulum effect of Abyss Actor - Superstar is to
tribute an Abyss Actor monster to retrieve a
targeted Abyss Script Spell Card to the hand once
per turn. A tributed Abyss Actor Pendulum Monster
will go to the Extra Deck and you get a spent spell
to use again. Now if it could retrieve Traps as
well, this would be something to admire. Superstar's
monster effect has some meat on it. When it's Normal
or Special Summoned, Spell and Trap cards and
effects cannot be activated. This means no Counter
Traps to worry about even if you Pendulum Summon
this with other monsters. That's great protection in
general and certainly needed in an under performing
archetype. The final effect is a free Set of any
Abyss Script Spell Card from the deck once per turn.
You can activate the Spell Card if it isn't
QuickPlay or it will go to the grave during the End
Phase. Being put on the clock isn't nice but
Superstar's Pendulum Effect could retrieve the Spell
on the next turn. I would run 3 for the Summon