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Pojo's Yu-Gi-Oh! Card of the Day
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Fusion Recycling Plant

- #RATE-EN000

Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.

Card Rating
Advanced: 2.5 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Feb. 27, 2017

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RCG

Fusion Recycling Plant

 

While it can sometimes be disheartening to read continuous or field spell cards today simply because there’s a glut of spell/trap removal, there’s still the advanced knowledge that some cards could be really good if that ever changed. MST, Twin Twisters, Cosmic Cyclone, Harpie’s Duster, and Neverending Nightmare have created an environment hostile to cards like Fusion Recycling Plant, but in a bubble, this is a really awesome card.

 

The benefit of field spells is always the existence of Terraforming, one of the most consistent cards in the game’s history. It’s never been restricted or banned, and it searches literally any card of its kind, thereby doubling the deck presence of any field spell you wish to run. So as long as that continues to be the case, field spells will always get some kind of unwritten rating bonus. The downside to this card, of course, is that the search effect requires a discard cost. Getting chained would be horrendously brutal. But for fun play, I like this card in so many decks. From Heroes to Lunalights, and definitely for Fluffals, I feel there must be ways to maximize this card during times when your opponent simply cannot get rid of it at a moment’s notice. I highlight Fluffals because that particular archetype is rewarded with plusses after fusion summoning in various ways, which further allows you to quickly take advantage of not only getting that next Poly at a moment’s notice, but also to recover the best Fluffals at the end phase.

 

So luckily, Fluffals highlight Fusion Recycling Plant’s potential, but at the moment, most decks run at least a formidable lineup of spell/trap removal, including multiple copies of Twin Twisters or Cosmic Cyclone. And I don’t see this changing in the upcoming Zelda era since the game should slow down, allowing for more trap cards and thus more reactions to such a meta by adding more spell/trap removal. But should that all change, this spell could be really good.

 

Advanced: 3/5

Future Potential: 4/5


Kingof
Lullaby

Hello Pojo Fans,
 
Fusion Recycling Plant is another way to move Poly from Point A to Point B.
 
1-for-1 to get a Poly from your deck or grave is an even trade as long as it doesn't prevent you from Fusion Summoning. If you Fusion Summon you can also get one of the monsters back at the End Phase. The second effect is great for decks that use the same monster to Fusion Summon multiple Fusion Monsters. While King of The Swamp is a more direct way of searching out Poly in my opinion, and Fusion Recovery does what this card does, this card is an interesting card to use for Fusion-heavy decks. HERO decks could abuse this card with Shadow Mist, either as a cost to get Poly back, or as a Fusion Material, bringing it back to the hand again and again.
 
I still prefer something that is quicker than a Field Spell. KoTS and Fusion Recovery do just fine, but this card also can get searched out with Terraforming, maybe one wouldn't be bad to try in combo with the previously mentioned cards.
 
 
Advanced-2/5
Art-3/5
 
Until Next Time


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