  
					RCG | 
                          
							 
							
							
							Fusion Recycling Plant 
							
							
							  
							
							
							While it can sometimes be disheartening to read 
							continuous or field spell cards today simply because 
							there’s a glut of spell/trap removal, there’s still 
							the advanced knowledge that some cards could be 
							really good if that ever changed. MST, Twin 
							Twisters, Cosmic Cyclone, Harpie’s Duster, and 
							Neverending Nightmare have created an environment 
							hostile to cards like Fusion Recycling Plant, but in 
							a bubble, this is a really awesome card. 
							
							
							  
							
							
							The benefit of field spells is always the existence 
							of Terraforming, one of the most consistent cards in 
							the game’s history. It’s never been restricted or 
							banned, and it searches literally any card of its 
							kind, thereby doubling the deck presence of any 
							field spell you wish to run. So as long as that 
							continues to be the case, field spells will always 
							get some kind of unwritten rating bonus. The 
							downside to this card, of course, is that the search 
							effect requires a discard cost. Getting chained 
							would be horrendously brutal. But for fun play, I 
							like this card in so many decks. From Heroes to 
							Lunalights, and definitely for Fluffals, I feel 
							there must be ways to maximize this card during 
							times when your opponent simply cannot get rid of it 
							at a moment’s notice. I highlight Fluffals because 
							that particular archetype is rewarded with plusses 
							after fusion summoning in various ways, which 
							further allows you to quickly take advantage of not 
							only getting that next Poly at a moment’s notice, 
							but also to recover the best Fluffals at the end 
							phase. 
							
							
							  
							
							
							So luckily, Fluffals highlight Fusion Recycling 
							Plant’s potential, but at the moment, most decks run 
							at least a formidable lineup of spell/trap removal, 
							including multiple copies of Twin Twisters or Cosmic 
							Cyclone. And I don’t see this changing in the 
							upcoming Zelda era since the game should slow down, 
							allowing for more trap cards and thus more reactions 
							to such a meta by adding more spell/trap removal. 
							But should that all change, this spell could be 
							really good. 
							
							
							  
							
							
							Advanced: 3/5 
							
							
							Future Potential: 4/5 
							 | 
                        
						
                          
					
					  
					
					Kingof 
					Lullaby | 
                          
							 Hello Pojo Fans, 
							  
							Fusion Recycling Plant is another way to move Poly 
							from Point A to Point B. 
							  
							1-for-1 to get a Poly from your deck or grave is an 
							even trade as long as it doesn't prevent you from 
							Fusion Summoning. If you Fusion Summon you can also 
							get one of the monsters back at the End Phase. The 
							second effect is great for decks that use the same 
							monster to Fusion Summon multiple Fusion Monsters. 
							While King of The Swamp is a more direct way of 
							searching out Poly in my opinion, and Fusion 
							Recovery does what this card does, this card is an 
							interesting card to use for Fusion-heavy decks. HERO 
							decks could abuse this card with Shadow Mist, either 
							as a cost to get Poly back, or as a Fusion Material, 
							bringing it back to the hand again and again. 
							  
							I still prefer something that is quicker than a 
							Field Spell. KoTS and Fusion Recovery do just fine, 
							but this card also can get searched out with 
							Terraforming, maybe one wouldn't be bad to try in 
							combo with the previously mentioned cards. 
							  
							  
							Advanced-2/5 
							Art-3/5 
							  
							Until Next Time 
							 |