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Solemn Judgment
Solemn Judgment
- #GLD2-EN044 

Card Rating
Advanced: 4.87 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
August 31, 2017

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Hello Pojo Fans,
Solemn Judgment is another overly powerful card that had to be banned.
Half your LP for a Summon, Spell, or Trap negation and destruction can seem steep, but late game this can mean nothing. This card was tremendous back in the day, and at one time it was at 3, if you can believe that. Nowadays I'm not sure how dominant this card would be. So much depends on destruction and grave-centric strategy that this card may come back and, while it could have a impact, I'm not sure it will be as dominant and devastating as it used to be. If you negate a summon that is great, but if the monster has an effect off destruction it still gets destroyed by Judgment. You took away a resource on the field, but they still got something from it, while you lost half your LP. Regardless of that oversight, this card is still amazing and powerful. I'd love to see it come back and see what an impact it'd have.
It's almost perfect, but it doesn't negate monster effects, and because the game has evolved, its power has been hit slightly.
Until Next Time

We end this week off with one of the few Trap cards that are banned, and one of the most skillful banned cards on the list. Solemn Judgment!
Solemn Judgment allows you to pay half of your Life Points to negate a Summon of a monster or the activation of a Spell/Trap and destroy it. Negate the wrong card and you lose, but play it wisely and you can win the game. This is better late in the game as well when you have lower Life Points cause the cost decreases. This card is always live and can win a game if played correctly.
Advanced Rating: 4.5/5

Alex Searcy
Closing Ban Week, we look at Solemn Judgement.  I love this Trap, and I always have.  It's my second favorite, behind Mirror Force.  The Solemn Family of Traps has grown quite a bit larger since this card was released.  The single thing about Judgement, in my opinion, that should keep it Banned, is that while the other Solemn cards require specific amounts of Lifepoints to use, Judgement requires only half.  As long as you have Lifepoints (or even say 1) you can use this card, and that makes it the most powerful.  It can be a huge cost early or mid game when Lifepoints are still high, but a bargain in a late game situation when your points are low.
5/5 (if legal)

Art:  5/5  (This one has the best art in the family too)


Was a very interesting all-or-nothing card at first.  However, as cards became more powerful, SJ did too since it stopped most things.  Banning was the only solution at the end of the day.

One of the main concerns is the fact that being willing to endure that kind of cost has been often used in decks which rely on a sole strategy: burn, autowin, resolving an otk or protecting a floodgate setup.

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