Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: August 25, 2017
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Hello Pojo Fans,
SPYRAL Quik-Fix is at the heart of why SPYRAL decks
can pump out so many monsters in one turn, even in
Quik-Fix can add a SPYRAL GEAR card from the deck to
the hand whenever it is Normal or Special Summoned.
You get your deck thin and search, but it isn't
restricted to once per turn, this makes this card
fantastic for the deck. You can pull several SPYRAL
GEAR cards out of your deck in one turn with the
right cards. Machine Duplication will net you a
total of 3 Quik-Fix and get you 3 searches. You will
have 8 total cards after playing just two, and
you'll still have your original Quik-Fix on the
field. You can search Quik-Fix out with SPYRAL
Resort and then go into this combo as well. Not only
does Quik-Fix search whenever it is Summoned,
but you can Special Summon it by discarding a card.
You lose a card on Summoning it from the grave by
its effect, but it will search again and give you a
card back. Banishing it when it leaves the field
after using its in-grave effect can be side-stepped
by using it for Xyz plays, which are some of the
reasons why SPYRAL decks can be so explosive even
turn one. Missus Radiant only needs 2 EARTH monsters
to open up two slots for Extra Deck monsters, and
SPYRALS can do that with ease. One Machine
Duplication on Quik-Fix and you have Missus
Radiant and you have the cards to bring the
Quik-Fixs back and search even more cards. If that
wasn't enough, Missus Radiant when sent to the grave
wll give you back an EARTH, which most SPYRALS are.
For what it can do for its own archetype, SPYRAL
Quik-Fix is close to the best monster in the deck.
It swarms the field over and over at almost no cost
to you (depending on how many SPYRAL GEAR cards you
run). Not to mention if Special Summoned by other
Until Next Time
We end this week off with looking at easily one of
the best cards in the SPYRAL deck that isn't Super
Agent, this is SPYRAL Quik-Fix.
First off, Quik-Fix is a target for Machine
Duplication cause this person is 100% a robot and
not a human, just look at her metal arms. *sarcasm*
If Quik-Fix is Normal or Special Summoned, you can
add a SPYRAL GEAR card from your deck to your hand.
There are several good SPYRAL GEARs, Big Red comes
to mind. Keep in mind that this search effect isn't
a hard once per turn, which it should of been cause
the new SPYRAL Link Monster will speed up the SPYRAL
deck and bust Quik-Fix's power wide open. Not only
can Machine Duplication summon more Quik-Fixes
assuming you already have one on the field, but you
can discard a card to summon Quik-Fix from the GY if
you control SPYRAL Super Agent (the card the deck
revolves around as two other cards count as Super
Agent while they are on the field to give the deck
more consistency). Yeah, Quik-Fix gets banished when
it leaves the field if summoned this way, but you
are more likely going to use it as XYZ Material for
Princessprite or Dullahan.
This card is a three of in the SPYRAL deck, and once
SPYRAL The Double-Helix comes out, this card will
just get better as you can go +8 or more thanks to
Advanced Rating: 4/5
SPYRAL Quik-Fix is the card closing our week, and
it's a handy asset to the Archtype. When
Normal or Special Summoned, you gain the ability to
add a SPYRAL Gear card from your Deck to your Hand,
so there's a +1 for the player. If this card
resides in the Graveyard, and you control SPYRAL
Super Agent, you can discard one card to Special
Summon this card. It is then removed from play
when it leaves the Field. Super Agent is
another great card for the Deck here too, and even
just as a combo card, I rather like this.