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Kuraz the Light Monarch

When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.

Card Rating
Advanced: 2.69

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: April 26, 2017

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Kuraz the Light Monarch

Todays COTD is Kuraz the Light Monarch, at level 6 and boasting the standard monarch stats of 2400 attack and 1000 defense Kuraz is a light warrior.

And unlike the majority of the other monarch's Kuraz only needs to be normal or special summoned to get his effects, rather than tribute summoned like his more popular brethren. And it's a nice little effect, as when he is summoned, he can target upto 2 cards on the field, destroy them and the owner/s get to draw a card for each. To make him more balanced, Kuraz can't attack when he's normal or special summoned.

Have dead cards on the field or the opponent is blocking you with a bigger monster? Worried about that face down your opponent has? Kuraz can destroy them. As an effect he's pretty versatile with what he can destroy and can get rid of upto 2, so you don't need to worry about Starlight Road or The Huge Revolution is Over.

He was never as widely played as the other monarchs, but still found a place in some offbeat Exodia variants and any deck needing draw or destruction effects in a tribute monster form.

Advanced 2/5
Art 4/5

Kuraz the Light Monarch

For however much potential this card had, it just never panned out for some reason.  Gaining draw power out of this required you to destroy 2 of your own cards.  You can do that in a floaty way, but not consistently.  Destroying the opponent's cards makes them plus which is not good.  It's the only monarch which works with Special Summon, but it can't attack.  Disabling the attack was a way to prevent OTKing from destroying the opponent's resources and then attacking, but it also has made this situational card less deadly.  This card has really never gained much traction.



Hello Pojo Fans,

Haven't seen Kuraz appear on CoTD in a very long time.

Kuraz was the first Monarch that gave an advantage to the opponent if you chose to destroy their cards with its effect. Two-card destruction is great, but a break even for the opponent isn't. Tack on the non-attack clause Kuraz has when it it is Normal or Special Summoned, and you have a Monarch that wasn't the best. The first Monarch that got its effect if Special Summoned as well as Normal Summoned was a great add, but it all went back to giving your opponent cards back for destroying theirs.

The game has changed though, and destroying your own cards has factored more into strategies. While you could've used this effect back when Kuraz first hit playability, there wsn't much outside of searchers to choose from. Now you have Shaddolls, Burning Abyss, Pendulums, etc that will give you pluses off destruction. Tribute to Summon, kill off a few cards and further your own plays, all the while having a 2400ATK monster on your field. You could even Forbidden Chalice Kuraz after getting a draw off of him to go in for a quick bit of damage.

Kuraz has more playability nowadays in the TCG, thanks to to advent of strategies involving your own card destruction. Monarchs have grown stronger (even after losing some of their cards) and this card deserves a shot in a few decks, maybe even finding itself as an outside tech.


Until Next Time


Kuraz the Light Monarch is a Level 6 Light Warrior-type monster with 2400 Atk and 1000 Def. Monarchs can do well because they have easy access to locking out the Extra Deck. Kuraz aids this goal by allowing you to draw cards when it is Normal or Special Summoned. It doesn't even need to be Tribute Summoned to gain its effect. Or, you could target up to to of your opponent's cards on the field for destruction, but they will get to draw up to 2 cards instead of you. This is definitely a skill card because of the choices you will be faced with. The main downside is that Kuraz cannot attack the turn it is Normal or Special Summoned whether it uses the effect or not. So while you cannot push for game with this monster it can easily combo with other cards every turn it's summoned. Multiple copies summoned during the same turn will also gain their effects, possibly drawing you 6 cards that turn provided you have cards on your side to destroy. I see Monarchs making a comeback and this card will be a must at at least 2.

Score: 4/5
Art: 4/5 Why Warrior?


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