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Pojo's Yu-Gi-Oh! Card of the Day
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Wind-Up Rabbit

During either player’s turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Card Rating
Advanced: 3.40 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: April 25, 2017

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Todays card of the day for a belated easter line-up is Wind-Up Rabbit, a level 3 earth beast-warrior with 1400 attack and my favourite monster in the game. People that know me, know that I predominantly use a chain beat deck, in which Rabbit is king.
During either players turn, once while it's face up on the field,  Rabbit can target any Wind-up monster and banish it until your next standby phase. Straight away, it's good for triggering Wind-up Shark and Factory. And for giving any Wind-up monster a reset of its effect. It's small enough that it's a target for summoning through Giant Rat, or searching with Wind-up Factory or Fire Formation - Tenki.
While it doesn't look like much on it own, it's surprisingly resilient, being able to dodge the majority of effects and return for another try. You run it at 1 or 2 in wind-ups, letting you recycle Magician and Rat's effects.
In the upcoming Link era of the game, it gets even better, being a temporarily removed monster allows it to return to the field in whichever main monster zone you want it to. So it can leave the field, then return in a link zone.
Advanced 4/5 Not a perfect monster by any means, but it's toolboxy enough that it'll dodge most commonly played cards, and cause the opponent to waste more resources to remove it permanently.
Art 5/5 Have you ever been sucker punched by a wind up toy?


Hello Pojo Fans,
The days where Wind-ups ruled the TCG have long since passed, but Wind-Up Rabbit remains a card that can stand by itself.
Decent ATK, highly searchable, Rabbit can strike for damage and save itself at any time, only to return during your Standby Phase. This card worked wonders with Wind-Up Factory to keep netting the player a search. If you target another Wind-Up monster, then you won't be able to reuse the effect of Rabbit, but the best way to use Rabbit is with its effect on itself. With Diamond Dire Wolf you can get a free destruction by targeting, then banishing Rabbit. While the opponent can use their targeting effects on other monsters, then attack your Rabbit and force you to banish, giving them a direct attack, you will get Rabbit back to work with next turn.
When Zenmaity hit the ban list it was all-but the death nail for Wind-Ups, but Rabbit is still a decent monster.
Until Next Time


It's not Throwback Thursday, but here is Wind-Up Rabbit. Wind-Up Rabbit is a Level 3 Earth Beast-Warrior-type monster with 1400 Atk and 600 Def. The stats aren't great, but for Level 3 they are at least ok. I remember using this in Psy-Frames to have a Normal Summon monster that could attack and then leave the field. Its effect allows it to target any face-up Wind-Up monster during either player's turn and then banish that targeted monster to return during your next Standby Phase. I'm sure it's good in a Wind-Up deck, but on its own, it can dodge a number of destruction or removal effects just by chaining the effect and returning the next turn. The only downside is that if it doesn't target itself, it can't use the effect again while it is face-up on the field. Certainly an all around good card just for splash factor. 
Score: 3.25/5
Art: 4/5

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