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Thousand Eye Restrict
- DB1-EN195
 "Relinquished" + "Thousand- Eye Idol"  As long as this card remiains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (This effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of the battle, the Equipped monster is destroyes instead.

Card Rating
Advanced: 3.0 / 5.0 

Date Reviewed: Sep. 6, 2016

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My first reaction to the ban list, was "Wow... they finally unbanned TER!  About a couple years too late.".  Then, I realized that they already unbanned it months ago and they're just putting it to 3 now.  That goes to show you how little impact TER had on the meta and how it wasn't nearly as broken as feared.
I'm reading my review from months ago (which I, for some reason, have no recollection of writing).  I rated it 4/5, which was very generous.  I tend to be lenient on Extra Deck cards due to the lack of draw-probability issues, but this is not the Ex Minion of Darkness era anymore.  Extra Deck spaces are really tight.  Even if you're the best LV1 Fusion around, you still need to compete with Synchro's/XYZ/Norden.  
I haven't lost all of my faith in TER though.  He's removal with mini-lockdown capability.  There's still room for him in the locals scene.  Maybe with the hits on Monarchs, some builds might use Instant Fusion for tributing.  But, yes, that combo does take up 2-6 cards of deck space.
I did point out that 2016 is not the same as 2006 and TER is not broken today for two simple reasons.

- Metamorphosis was banned.  Now, there's no easy and highly advantageous way to summon it.
- The card pool has gotten much bigger.  There are dozens and dozens of ways to counter TER.



Hello Pojo Fans,
Thousand-Eyes Restrict comes up again on our CoTD list, now officially unlimited in the TCG.
Instant Fusion at 3, this guy at 3, not sure anyone will play three of each, but that would ensue potential shenanigans. Absorb a monster and gain its ATK and DEF while preventing any monster besides Thousand-Eyes from attacking or changing position. 9 times out of 10 you will Instant Fusion this guy out, absorb, then both go bye-bye at the End Phase. Call of The Haunted, Dark Magic Veil, and a host of other spell/trap cards can then revive Thousand-Eyes, so I'm not sure you need 3 in the Extra Deck.
Advanced-3/5- Potential is there, but it hasn't really changed since the last ban list where it was brought back.
Until Next Time

Thousand-Eyes Restrict is free. Only one is ever needed as an option for the copies of Instant Fusion in decks. It's a puny Fusion Monster that can't attack and is destroyed during the End Phase if Fusion Summoned with Instant Fusion. It does get its effects to block other monsters from changing positions or attacking. It also sucks anything into itself and gains its attack and defense. Basically, this card turns 1000 Life Points from Instant Fusion into a 'take one monster off the opponent's field.' Farfa is easier. This at 3 would only clog the Extra Deck. BanHammer was merciful to the wrong Fusion Monster. I miss you, Construct!
Score: 3.5/5 It can be reused by Soul Charge.
Art: 4/5 Grossly awesome. 

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