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Shiranui Style Synthesis
- #MP16-EN220

Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ● Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ● Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn.

Card Rating
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: Oct. 14, 2016

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Shiranui Style Synthesis


What could have been. This card is almost like a cruel joke. It allows you to discard to special summon a zombie from the grave OR send a zombie from the banished pile to the grave. The irony is that what Shiranui monsters really need is exactly the opposite! Imagine if this field spell let you either banish a zombie from the grave or special summon a zombie from the banished pile! Like, it really makes me wonder if they did this on purpose, or if Shiranui initially just started out as a mess. Because some of the cards just don’t mesh at all (see my review yesterday of Shiranui Smith).


But what’s done is done. It’s a mediocre card that when played, is used to summon a non-Shiranui monster most of the time (Uni-Zombie). If Shiranui Spiritmaster got his summoning effect when normal OR special summoned, I’d say Synthesis would have been better (or if it let you return any zombie instead of only those with 0 defense). And now that a replacement has just come out in the OCG (Shiranui Style Reincarnation, which counts as Synthesis on the field), there’s really no reason to run this in the best versions of Shiranui. Leave it in the binder for now. However, there’s the possibility this card could become better later. As I mentioned, Shiranui Style Reincarnation has that text that allows it to become Synthesis. Well, this makes it seems like Synthesis has become that central-type tentpole spell of Shiranui akin to Umi, Toon World or Pandemonium, where many future cards specifically refer to it or depend on it. We shall see if this holds true or if Reincarnation is just a one-off.


Advanced: 2/5

Future Potential: 2.5/5

  • This card is like a Zombie Master you don't have to summon.
  • With Zombies, there's a lot of fodder to discard: Mezuki, Plaguespreader, etc.
  • Bringing back Samuraisaga any turn you want is good to have.
  • I can't think of many other strong Zombie-types with 0 DEF but I'm sure there's several out there.
  • This card has the downside in that if the opponent destroys it while you discard, you lose the card and don't get the effect
  • Overall, it's a step in the right direction for Shiranuis, butt he archetype is still far from competitive. 



Hello Pojo Fans,
Concluding the weeks CoTD's, we've got the Shiranui Field Spell Shiranui Style Synthesis.
Play this, then it becomes a 1-for-1 each turn if you have no monsters. Trade a card from your hand for a 0DEF Zombie in your graveyard and Special Summon it, or return a 0DEF banished Zombie to your grave. All Shiranui monsters have 0DEF, so they will be your first targets. There are a few monsters like Zombie Master that you could tech in that could be targeted, but this is more geared towards your main core of Shiranui monsters. Returning Spectralsword just to activate its effect again, or Special Summoning a Shiranui and begin Synchro Summoning and grave manipulation.
Until Next Time


Shiranui Style Synthesis is necessary, but not ideal. It is a Field Spell Card that can only be activated once per turn. Then it has a cost of sending 1 card from the hand to the grave and a condition of controlling no monsters. All that just to Special Summon a Zombie-type monster with 0 Def. There are a bunch of Zombies that fit the bill, but obviously Shiranui monsters should come to mind. Or you can pay that cost and move a Zombie-type monster with 0 Def from the banished zone to the grave. This would set up the Special Summon effect, but since you can only activate one effect per turn, it creates instant delay. Furthermore, moving a monster from banished zone to grave shouldn't have a discard cost. Like I said necessary to push combos faster, but they pre-nerfed it with the only 1 activation per turn. 
Score: 3.5/5
Art: 5/5

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