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Crystal Wing Synchro Dragon
- #SHVI-EN049

1 Tuner + 1 or more non-Tuner Synchro Monsters Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

Card Rating
Advanced: 4.13 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
May 24, 2016

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Crystal Wing Synchro Dragon 

An excellent and formidable synchro monster, this beast is not to be underestimated. At first glance, his summoning condition of a tuner and a synchro monster seem dodgy, but they can be generic and that means there’s a million and one ways to get to him. Just as an example, the OCG can bring him out with a single Shiranui Sage. That’s all you need, and you can special summon him the next turn or any turn after that after using Sage’s effect (See Unizombie and Spectralsword). Literally a Crystal Wing ready for use should you need him. 

So should you summon Crystal Wing? It negates any monster effect – that’s all you need to know. His two additional effects to boost his attack to outrageous levels is just a bonus. Yu-Gi-Oh is ruled by monsters and probably will be forever now. Konami clearly doesn’t want to slow the game back down with trap heavy formats. And the game is seeing a resurgence of really good synchro monsters. Coral Dragon, Blue Eyes Spirit, the Speedroids, just to name a few. And with the resurgence of synchros comes the comeback of tuners and synchro-based decks, which will make Crystal Wing a staple or close to it. 

This is an excellent balanced card that is just what a player needs in a pinch. I think of him as an upgraded Black Rose Dragon. The “emergency button” monster that can turn the tide in one turn, especially right now when he’s merciless to current bosses like Kozmo Dark Destroyer and Planet, Ignister, and Blue-Eyes Spirit Dragon. 

Advanced: 4.5/5
Future Potential: 5/5


Hello Pojo Fans,
Crystal Wing Synchro Dragon may need a Synchro monster and a Tuner to be Synchro Summoned, but it is one strong monster when it is on your field.
Effect negation once per turn alongside destruction of the monster activating its effect is a great effect on its own, but to then gain its original ATK until the end of the turn is even better. During your opponents turn you will be locking them down from using at least one monster effect. On your turn, you can attack with Crystal Wing and negate anything you destroy. Another move could be to attack with a different monster first, negate a monsters effect with Crystal Wing, then with your new gained attack attached to Crystal Wing attack your opponents Life Points. Honest-like effect against a Level 5 or higher makes this card hard to beat in battle.
While there are other monsters that can negate monsters effects, Crystal Wing is a good synchro option if you have the ability to summon it.
Until Next Time


This is a boss monster. Crystal Wing Synchro Dragon is a Level 8 Wind Dragon-type Synchro monster with 3000 Atk and 2500 Def. With huge stats and the Wind attribute, the only thing keeping this Synchro Monster down is the requirement of a Synchro monster as the non-tuner. 
This boss dragon has 2 effects. One effect negates monster effects once per turn and then destroys it and then gains the destroyed monster's attack until the end of the turn. It's good that this effect doesn't specify the type or size of the monster, but you could end up gaining 0 attack. The second effect only works against Level 5 or higher monsters. You gain those monster's attack during damage calculation of those battles. It is a mandatory effect which makes it get around things like honest because Crystal Wing Synchro Dragon will gain attack after your opponent's monster gains attack. You can also use the second effect multiple times per turn if you somehow increase its number of attacks. Or if your opponent keeps running into it with Level 5 or higher monsters. Unfortunately, this does nothing to XYZ monsters or anything Level 4 or lower. Don't get me wrong, this can get absurdly high attack values, but the summoning requirements make it less than perfect. 
Score: 4/5 If you synchro often, run one. 
Art: 5/5 Cover card worthy artwork. 


Ugh, ugh!! While I try to regain my vision after only glancing at this card, I can see (not literally) why this card is so rare: it's darn near broken. It has a one-turn negate-and-kill effect for any opposing monster, AND gains that monster's ATK for one turn. Also, during battle with a Level 5 or higher monster, it gains that monster's ATK during damage calculation. There's not much your opponent can do to counter that, which is why I say, “Holy hell, this card is too good!” Your only problem with this is that it may be hard to summon with it being Level 8- oh, who am I kidding? Level 8 Synchros are easy-peasy nowadays. I won't be surprised if this card gets seriously wrecked by the next Ban List. Enjoy the eyesores while you can, kiddies.

Final Score: 5/5 (Yes, I know he's vulnerable to Spells and Traps, but come on guys it's a big dragon that only gets bigger! You know he's asking to be nerfed!)

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