Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 11, 2016
Back to the main COTD
We continue our second banlist week with what is
possibly my least favorite change to the list
(though not for the reason you may think): Emergency
Teleport, which is now Semi-Limited.
This card is no stranger to the banlist. It first
was Limited in March 2009 after being a major player
in the infamous TeleDAD Deck, summoning Krebons to
compliment Destiny HERO – Malicious and make any
Level 8 Synchro. After that, Emergency Teleport saw
some use, but not nearly as much as it had in the
past, and it eventually was Unlimited once more. It
would occasionally see some use but never anything
And then they made Kozmo, and suddenly Emergency
Teleport was one of the strongest cards in the game
again. Within Kozmo, you can summon Kozmo Farmgirl
in the Battle Phase after your opponent has had
their board cleared, and push for even more damage
(up to 4500 if you search Dark Destroyer, and that
isn’t even considering the possibility of using
Destroyer to pop one of your ships that already
attacked). On the first turn, you could instead
search for Kozmo Tincan, get a search with him, and
then tag him out before he gets banished by
Emergency Teleport also sees use in Monarch Decks
that make use of the Super Quantum engine. Special
Summoning Blue Layer lets you immediately search Red
Layer, and you can then use the Blue Layer as
Tribute fodder (whether it’s for Red Layer or a
Monarch), and since Blue Layer returns herself to
the Deck, you can run multiple copies of Emergency
Teleport while only running one Blue Layer.
Some players also use Emergency Teleport to summon
Ghost Ogre & Snow Rabbit, as she’s a Level 3 Psychic
Tuner that also has a decent effect if drawn.
I did say that this was possibly my least favorite
change on the banlist, and the reason for that is
because I actually think this card should have been
Limited. While it does provide consistency for Decks
like Kozmo and Quantum Monarch, it also tends to be
one of the sackiest cards in Kozmo. The sheer amount
of damage you can put on the board off of a single
Emergency Teleport thanks to Farmgirl and Dark
Destroyer is outright ridiculous. I have seen games
where someone had complete control over their
opponent only for the opponent to draw Emergency
Teleport and turn the entire game around. Likewise,
I’ve also seen boards that are otherwise tame turn
into lethal damage because of Emergency Teleport.
Semi-Limiting this card did practically nothing, and
was a very blatant slap on the wrist.
While I do think there are other more problematic
cards in Kozmo (mainly Dark Destroyer), I do feel
like in the current gamestate, Emergency Teleport is
far too strong of a momentum swinger. In an ideal
game, I really don’t think this card is a problem,
but as it currently is, getting a free Level 3 or
lower Psychic from your Deck is a little too
This was definitely a nerf for
Kozmos, and arguably a needed one. This card
proved to be a problem during the Synchro era too,
so maybe it's best that it just stay at 1 for a
while. It's a quick versatile easy-to-use
Special Summon from the deck card which can be used
during the Battle Phase. Once certain you had
a direct attack on the opponent, you could just
activate E-Tele, SS Farmgirl, attack for 1500,
search and then banish Farmgirl to summon a larger
beater to attack directly with. The nerf of
Kozmos does affect the greatness of this card, but
since Kozmos are still mid tier at this point,
you'll still be seeing it in play. And this
card will always be important when a Psychic
archetype with low level monsters comes around.
Hello Pojo Fans,
Emergency Teleport got dropped to semi-limited on
the latest ban list, and while it could stand to be
limited, this is a good start.
With one of the top decks being half Psychic-Type
monsters and none of their monsters in the sights of
the ban list, something had to be done to help slow
them down. Quick-Play spell gives you a Level 3 or
lower Psychic monster from your deck or hand, but
it's banished at the End Phase. Most of the time
that monster will not be banished. It will either
serve as a wall to keep your opponent from your Life
Points, or it will become material for something.
Kozmos had this card to thin out their decks and get
to their Psychic-Type monsters which facilitate the
summoning of their Machine-Type boss monsters.
Gustos and Ritual Beast lose out on a card as well,
but they are fun decks than relevant in the meta.
It wasn't as major a card as it used to be, but it
is still a great card to use if you run a few
Psychic monsters. Taking it down to 2 is alright.
Until Next Time
Emergency Teleport has lost some funding and gone
to a maximum of 2 per deck. Monarchs tried splashing
this in when they teched, super quantum cards. Kozmo
uses this to get the low level psychics to attack an
open field. In my mind, this has the same utility as
Reinforcements of the Army for Psychics. The only
issue is that this can only get Level 3 and under.
Level 4 would have been better, but also
overpowered. Losing the monster during the End Phase
doesn't matter as you will be comboing the card you
summon before the end of the turn. Emergency
Teleport is great for decks that run a few low level
psychics, and absolutely necessary for decks that
run more than a few.
Score: 4.5/5 Special Summons can be negated with
more cards than ROTA.
Art: 4/5 I can almost read the sound this makes.
Enjoy this while you can, folks. The ban list has a
nice warm spot saved just for Emergency Teleport. I
don’t think anyone really thought it would last this
long. There is no justification for the existence of
a quick-play spell card that allows the summon of a
monster straight from the deck for no cost. None. I
can only surmise that it’s never been outright
banned due to its ability to sell cards and the
relatively short list of psychics available compared
to other types, but the list will grow and so will
this card’s potential. Honestly, it’s already been
connected to several of the most dominant archtypes
the game has ever seen, perhaps more than any other
As the game’s pace continues to increase, this is
still the king of fast. And Kozmo’s current rule of
the TCG only confirmed how incomparable Emergency
Teleport is. There is no other card like it, and
that’s the reason it has to go eventually.
Restricted today, banned tomorrow. Good riddance.
Future Potential: 1/5