We continue our second banlist week with Allure of
Darkness, now Semi-Limited (up from Limited).
This card is rather infamous due to how much it was
abused during the late GX/early 5D’s era. Released
as a TCG exclusive in
Darkness, Allure came out during an age where
DARK Decks reigned surpreme. First seeing widespread
use in Dark Armed Return (which actually got it an
emergency Semi-Limit in TCG), the card also served
as one of the main draw cards of TeleDAD (which for
its time was one of the strongest Decks to ever
exist). After that, Allure saw use in Blackwings and
Twilight (the name given to Chaos variants of
Lightsworn), which eventually got the card Limited,
where it stayed ever since.
Even after its Limit, Allure saw use in Decks like
Dark World and Chaos Dragon, and even more recently
in Shaddoll and Burning Abyss. Even some Kozmo Decks
use it due to sheer number of DARK monsters the
archetype has, and the need to banish said DARK
monster for Allure is actually a benefit for them.
Considering the DARK Attribute’s history of being
very powerful, Allure of Darkness moving up is no
doubt a rather dangerous move. However, a lot of
DARK Decks actually tend to shy away from it now. In
many cases, you actually don’t want to banish any of
your monsters, and since many DARK Decks are so
combo oriented, oftentimes you would rather use that
monster for a different purpose. For example, while
Shaddoll did use Allure, it was by no means a
staple, and many players opted not to play it
because you would rather use the Shaddoll monster
you would banish as a Fusion Material.
There are exceptions, however. While Allure isn’t a
staple in Burning Abyss either, it does have pretty
good use in that Deck as its consistent enough that
losing one DARK monster is not necessarily a
hinderance. Kozmo can also make great use of Allure
as mentioned above.
We play a different game than we did in 2008-2009,
and while Allure is still powerful, it’s no longer
overpowered. That being said, it is still one of the
better draw cards in the game.
Putting this from 1 to 2 is a
really questionable decision. I just explained
in my Upstart Goblin review that Konami was checking
a dominating strategy by limiting it, but in this
case, Konami is doing the opposite. A deck
with a concentration of DARK monsters has every
incentive to run a second Allure of Darkness and no
reason not to. It's a low-skill card that
gives the player draw power and can be used more
than once per turn. It has no real downside
since a deck with a dearth of DARK monsters, risking
to incur this card's full hand discard, just
wouldn't use it. Perhaps having to banish a
DARK which may have otherwise been sent to the
graveyard (or the Extra Deck as a Pendulum) might
qualify as a downside, but that's far from enough to
dissuade anyone from using this card. I'm not
sure why DARK monsters, by far the most supported of
all attributes, needed this boost. This is not
a broken card as much of a mindless one, but it's
definitely essential nonetheless for decks which run
about 6 or more DARK monsters to use the two copies
of Allure of Darkness that they're allowed.
Allure of Darkness
As I'd expect many people to be saying... "Finally,
this card isn't Limited anymore"...
Since Dark Attribute Decks are no longer the
overwhelming force that they once were, this break
even card is more than a welcome addition to the
"Draw a card(s)" card pool, especially since Chicken
Game has become Banned and Upstart Goblin, the
omnipresent Deck filler is now Limited.
While not all that much can actually be said about
this card, since what it does really is quite
simple... Draw 2 cards and then Banish 1 Dark
monster from your hand... What is true is that it
will be seeing some play especially since currently
the Tier Decks tend to be quite heavy hitting, but
at the same time are commonly very "Bricky", thus
including a couple of other Draw cards such as this
can hope to benefit those Decks... For those that
are willing to take a chance with such things.
Otherwise, Blackwings and Raidraptors are really
going to enjoy the added consistency boost that this
Rating: 3.5 Currently this isn't making all
that much of a fuss in the Meta, that said, I don't
expect it to rise above Semi-Limited status any time
soon... But, I could be wrong about this!
Hello Pojo Fans,
Allure of Darkness
becoming semi-limited is a big help to DARK-based
decks within the TCG.
Blackwing and Shaddoll get
another draw card to help thin through their deck,
as well as Destiny Hero, Zombie, and Infernity. The
card is balanced, draw two, remove one DARK or lose
everything. If you topdeck into it you are hoping
for the best, and always are breaking even with this
card. If you have ways of bringing banished stuff
back to your grave or hand this card being
semi-limited means just as much as Blackwing and
This draw card falling
back on the ban list isn't going to make waves in
the game, but it will help out some decks while not
giving any more aid to the top decks. This was a
Every attribute wishes they had draw power like
this. Whenever I review a Dark monster, I give it an
extra half a point just because it will always at
least work with this. Allure of Darkness at one is
still worth it to almost any deck that runs about 5
dark monsters that aren't essential to the strategy.
Allure of Darkness at two along with some other
newly released draw cards makes many decks more
viable. Even the "cost" is better than other draw
cards because it is part of the effect. If Allure is
negated, you don't have to banish anything. I can
see this going back to one very soon, but for now,
run'em if you got'm.
Score: 5/5 A few Dark monsters benefit from being
Art: 4/5 I love the art and the name.
Allure of Darkness
The only card I recall ever receiving an actual
emergency ban (before the change moving away from a
scheduled ban list), this card brings back many
memories for players who have been around long
enough. And Allure of Darkness will eventually be
banned again. I all but guarantee it. There are
maybe 40-50 spell cards in the game today that allow
a player to draw 2 cards, but no others have text
that starts with “Draw 2 cards,” and therein lies
the power. All other cards have a cost or
requirement before drawing, which can hinder in any
given situation, especially when topdecking. But
Allure is a champ, and another time will come when
banishing darks will provide true advantage beyond
control. And when that day does come, Allure will
ride the pine once more.
There isn’t much more to say beyond this. If you run
an all-dark or mostly-dark deck, you’re running it
and probably profiting when you draw it.
Future Potential: 3/5
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