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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Blue-Eyes Spirit Dragon
- #SHVI-EN0521 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
Card Rating
Advanced: 3.88
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
June 16, 2016
Back to the main COTD
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Baneful |
Very interesting card. It has a soft
lockdown ability which affects both players, but
like with Vanity's Emptiness, you only use it in
situations that favor you (such as when you have a
setup and your opponent does not). This
mini-lockdown will punish some decks and barely
affect others but it's a nice tool to have in your
arsenal nevertheless. Plus, with a 2500/3000
monster on the board, you can feel more confident in
not needing to exceed the 2 monster limit yourself.
It's second effect can be very useful as a toolbox
for whatever LIGHT Dragon-type Synchro you need for
the situation. Moreover, it puts this card in
the graveyard while replacing it, so you can always
revive this target back if you need to. In
some situations, this card is just a big monster to
sit on, but in others, it could be highly useful.
Since it's Synchro monster, it faces no
draw-probability issues (which explains my high
rating). Overall, a staple for the Blue-Eyes
deck.
4/5
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RCG |
Blue-Eyes Spirit Dragon
This is one of the unbeatables. Save for teched
Kaijus, Blue-Eyes Spirit is just impossible to kill.
Try to target it or attack it, and Spirit can dive
right into a toolbox of synchros. And while 95% of
the time, he will summon out Azure-Eyes Silver
Dragon (his intended target) the option is still
there for Michael the Arch-Lightsworn, Black Rose
Moonlight Dragon or others in a pinch. And players
with sensible instincts will know when it’s time to
jettison Spirit for Azure, which will protect your
dragons from effects until the end of your own next
turn, including Spirit’s end phase destruction
effect.
Even if this was Spirit’s only effect, he would be
amazing. But his graveyard negation effect and
special summoning prevention effect make him absurd
and frankly, the most worthy of being banned out of
all Blue-Eyes’ support once the rest of it is
released in the TCG. He’s a GG monster and easy as
pie to summon with so many level 1 tuners at his
disposal, especially once Return of the Dragon Lords
is released. If you run Blue-Eyes, you run this in
multiples.
His future potential is limited, however. Because
you need such a specific non-tuner, he can only be
run in Blue-Eyes decks. And as we all know, powerful
decks only last so long. As Blue-Eyes decks go, so
does Spirit. Once the deck is hit, Spirit will be
relegated to the binders and might come and go with
the wind.
Advanced: 3.5/5 (5/5 in the OCG)
Future Potential: 2/5
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Warlockblitz
YouTube |
Happy Palindrome Day! (6/16/16) Blue-Eyes Spirit
Dragon is a Level 9 Light Dragon-type Synchro
monster with 2500 Atk and 3000 Def. It sucks that it
gets weaker than Blue-Eyes White Dragon, but it's
effects are very relevant right now. The main
problem is that this effect is only going to be
applied in a Blue-Eyes deck. You need that non-Tuner
to be a Blue-Eyes monster. It's good that all the
Tuners are Level 1, but the deck can still fail to
bring this monster out consistently.
The first effect is simple and continuous. Neither
player can swarm by Special Summoning 2 or more
monsters at the same time. Soul Charge can only get
one monster. PSY-Frames are completely shut out of
their Hand effects. And of course, Pendulum
Summoning will be restricted to one monster per
turn. The second effect is once per turn, but it
hurts Burning Abyss players by negating one grave
effect. Finally, during either player's turn you can
activate the only effect that has a cost. If you
tribute a Synchro Summoned Blue-Eyes Spirit Dragon,
you can then Special Summon a different Light
Dragon-type Synchro monster. However, that monster
gets destroyed during the End Phase. Except, you
could get Azure who prevents destruction when it's
Special Summoned. This monster puts in a lot of work
against a bunch of decks. Its only flaw is the
attack value. If it had a grave effect it would be
better, like when this monster destroyed, Special
Summon one Eyes of Blue monster from your grave. Oh
well, BESD (spirit, not shining) is still good.
Score: 4/5
Art: 5/5 Light Dragons are Awesome!
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