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Performapal Sleight Hand Magician
- #YS16-EN001

You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.

Card Rating
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
July 25, 2016

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Performapal Sleight Hand Magician


Well this is a monster that draws my interest, though I can’t help but thinking it missed out on a lot of opportunity. Basically a Dark Magician in form, Sleight Hand can be special summoned easily, which is nice, and has a 1-for-1 card pop. Konami is all about the “once per turn” phrase, so I can’t really call it a detriment, and it’s nice that it’s any card, not just monsters or spells/traps. As a light spellcaster, it has support, though not nearly as much support as dark. If this thing had been a dark type, it would have seen a LOT of action. It’s also a bad break that this monster isn’t a pendulum.


I frown as I write this, but only because I know that despite the weaknesses I just mentioned, this monster is waiting to be used properly. Any combination of “ability to special summon from hand” and “discard to destroy a card” should warrant attention. And so what I’ll say is that the stage for this magician is not yet set. The lack of Performapal scale 8’s is probably the main reason Sleight Hand Magician isn’t as good as he could be, but a ton of future Performapal support is obviously guaranteed, which will only make Sleight Hand stronger. Not only that, but he’s also a very good generic spellcaster with the perfect level that could be great just for his popping ability. This monster isn’t very good now, but he has enormous future potential, and we could very well see him main decked in tier 1 builds some day. Watch out for this card.


Advanced: 2.5/5

Future Potential: 4.5/5

Hello Pojo Fans,
Performapal week on Pojo.com for our Yugioh section, and we start off with Performapal Sleight Hand Magician.
One tribute to summon a Level 7 monster is better than 2, and when the summon is turned into a Special Summon it is even better. Performapal decks can run this card with almost certainty that they will be Special Summoning it. The only catch is to use this one-tribute ability the monster used must be a non-pendulum Performapal, which there are many of to choose from. There is also the alternative to Pendulum Summon this monster through Pendulum Performapals.
1-for-1 destruction effect once per turn is an added bonus to this high ATK Spellcaster. No specification to the card needed to be discarded gives it more flex to its play within the archetype. There may be better cards to destroy your opponents resources with the same tradeoff, however this monster packs some strong ATK and for one tribute it is playable within the archetype. Special Summon it, clear out a recourse of your opponents and then hit them hard.
Until Next Time

Well I'm not going to enjoy this week. Peformapal Sleight Hand Magician is a Level 7 Light Spellcaster-type monster with 2500 Atk and 2000 Def. On the surface, the stats aren't great. For Level 7, there needs to be at least 2600 Atk or really high Def. Dark Magician has more support than non-Pendulum Performapals, so his 2500 Atk is more justified than SHM. Light Spellcasters are fine, but this one's effects just aren't good enough to warrant play. 
Performapal SHM has an alternate hand Special Summoning method by tributing one Performapal monster that is not a Pendulum Monster. Performapals love Pendulum Monsters. There is that donkey that isn't a Pendulum or another copy of SHM would satisfy the tribute, but the limitation is quite annoying. So after successfully getting SHM to the field there is one effect that can be used once per turn at the cost of discarding one card. Target to destroy one face-up card on the field. This can target either player's cards, which is good to extend combos or eliminate problems. However, targeted destruction is getting worse and worse with time. The limitation of only face-up cards eliminates the possibility of destroying unknown back row cards. Performapal decks should leave the big monsters to be summoned from the Extra Deck, not the (sleight) hand. 
Score: 2/5
Art: 3/5

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