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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Dragon Spirit of White
- #SHVI-EN018

(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

Card Rating
Advanced: 3.80 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
July 15, 2016

Back to the main COTD Page



Dragon Spirit of White


This monster is one of those rare cards that you know was made for the distinct purpose of being broken. It’s stuffed with so many rare and powerful effects, that you can just sense the conversations that went into creating it. Dragon Spirit of White is so finely tuned for the Blue-Eyes theme, it’s a staple that simply cannot be ignored.


Let’s run through its abilities: he’s food for Trade-in, he’s a normal monster in the grave for Dragon Shrine, he’s a target for Return of the Dragon Lords and White Stone of Ancients, he can generate plusses in two potential ways (banishing a spell/trap, and chaining to a card effect to summon a Blue-Eyes from hand), he has all the critical stats of Blue-Eyes (level 8, light dragon type, counts as Blue-Eyes) that allows him to Synchro and XYZ into the best options, and he’s a legitimate beat stick in a pinch.


Even outside of Blue-Eyes decks, Dragon Spirit of White can be a beast since he’s the perfect option for Dragon Shrine. He is a must in Felgrand decks, he’s a legit tech in Ninja and Chaos decks, and many other future decks will definitely consider him simply because of his unique and terrifying ability to banish a spell/trap card any time he’s summoned in any way.


Dragon Spirit of White was the signaling of a new era, and he will be a force to be reckoned with for a decade, long after Blue-Eyes White Dragon decks fall by the wayside. He has no downside outside of being a double-tribute in the hand, and even then, there are so many ways to use dragons in the hand, the idea of him being a brick is laughable to a skilled player. This is a really powerful card.


Advanced: 5/5

Future Potential: 5/5


Is treated as Blue-Eyes monster and is a Normal Monster, so all the support for the original Blue-Eyes White Dragon works on this card as well.  The Spell/Trap removal effect is a good tool for the deck.  It helps this card in terms of its card advantage footprint.  Also, since it banishes the Spell/Trap, it's a great way to permanently get rid of a Pendulum Spell.  The last effect seems redundant at first, but keep in mind that this effect (a) can summon a Blue-Eyes monster from your hand for free if this card is going to be targeted/destroyed by removal anyway (b) you can attack with this card and tribute it to attack with Blue-Eyes (OTK potential).  All around very good support for the deck.

T-REX Dragon Spirit of White
This is one of the latest cards all aimed at supporting Seto Kaiba's trademark monster of Blue-Eyes White Dragon.
What makes this very useful is the fact that not only is it treated as being a copy of Blue-Eyes White Dragon, but it is also a Level 8, making it easily able to be discarded for the cost of Trade-In.
Additionally, this monster is counted as a "Normal Monster" when in the Hand or Graveyard, and this allows you to Summon it from the Graveyard via Silver's Cry (or Ancient White Stone) rather than having to use Traps or Soul Charge, thus allowing you to make use of the Spell/ Trap Banishing effect that this card has. And because of the fact that it Banishes cards instead of simply destroying, it can permanently rob an opponent of a card or cards since in many instances, its must harder to recover Banished cards, and can come in especially useful against Pendulum Scales.
Also, because of the fact that Dragon Spirit of White is treated as a "Blue-Eyes" monster, it also powers Light Guidance, a non essential, but OTK enabling card.
And finally, if your opponent controls a monster, you can Tribute this card and Special Summon a Blue-Eyes White Dragon from your hand, and effect that may allow you to dodge some destruction, catch an opponent off guard in their Battle Phase and probably more importantly, allow you to be able to get in an additional attack during your own Battle Phase.
Expect to see this card in 1's or 2's whenever you come across a Blue-Eyes Deck, it provides valuable support, but can be a little "Bricky" at times.
Rating: 3.5. Good "Tech" support for Blue-Eyes Decks, but most certainly not a 3 of and instead rather a 1 or 2 of. The Spell/ Trap removal certainly is a very positive bonus though, and this card can actually help to ensure that you make use of copies of Blue-Eyes White Dragon that would otherwise remain in hand.


If it isn't obvious by now, Blue-Eyes is anti-Pendulum. Which makes it anti-Meta. What does good anti-Meta become? Meta. And the cycle continues. Only the past ever dies. The present is always alive. History always repeats itself. It only looks different because the people looking at it are new. 
Dragon Spirit of White is a Level 8 Light Dragon-type monster with 2500 Atk and 2000 Def. There are a lot of effects that make up for these underwhelming stats. They should have just called it Blue-Eyes Dragon Spirit of White.
The real effects are that it is considered a Normal Monster while in the Hand or Graveyard. Silver's Cry has another good target because when Dragon Spirit of White is Normal or Special Summoned, it targets one Spell or Trap the opponent controls and banishes it. Banishing Scales is very good. Banishing flood gates is good. Don't bother me, Fiendish Chain. Finally, during either player's turn you can tribute Dragon Spirit of White for a Blue-Eyes White Dragon from your Hand. The opponent only needs to control a monster. None of these effects have any once per turn clauses, which makes this at least a 2 of in a Blue-Eyes deck. There isn't much more to say about it. Happy Friday!
Score: 4/5 Good Support.
Art: 4/5 It looks weaker because it is weaker. 



Dragon Spirit of White closes our week.  Despite not saying so on the card (and obviously technically not being) this card is reminiscent of a Gemini Monster (remember "Normal Monsters" that had to be Summoned a second time to get their effect(s)).  Our Dragon friend is Level 8, and Light (sounds familiar) but only has 2500 attack (and 2000 defense) so he isn't as strong as his Blue Eyes counterpart.  But he's similar enough to be treated as a Blue Eyes card.  So in the Hand and Graveyard, he's a Normal Monster. 
When Normal or Special Summoned (so it's got that going for it) you can (optional, and it's nice to have options) remove one of your opponent's Magic/Trap cards from play.  No specification as to face up or down--another bonus.  The second effect is rather interesting.  During either players' turn, if your opponent controls a Monster, you can Tribute this card to Special Summon a Blue Eyes White Dragon from your Hand.
So, pros and cons here...
Being able to trade in this card for a stronger one
The fact Dragon Spirit of White gets said effect even if Special Summoned to the Field...it you HAD to Normal Summon it, that's three cards (the two Monsters tributed, plus this card) just to get out your Blue Eyes (and yes I'm aware you could use Kaiser Seahorse or something, but then you could have just sacrificed two other cards, or the Kaiser himself for Blue Eyes)
That you can do this during your opponent's turn

The fact this take (again, more than likely) three cards to bring out your Blue Eyes...hell, if you're using three cards, you could use Paladin of White Dragon, and that's a Ritual.
The fact there are numerous other, and easier ways to bring out your Blue Eyes White Dragon.
The fact that even if you're playing Dragons, despite the overwhelming support, you probably aren't using Blue Eyes White Dragon.
In closing, this seems to be, in my opinion, unnecessary support for a Blue Eyes player.  it IS really nice you can bring out BEWD on your opponent's turn, but that shouldn't be enough to warrant playing this card.  Not garbage, but not really good either.
Rating:  2.25/5
Art:  4/5 although this resembles a Zombie Monster to me

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