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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Lunalight Leo Dancer
- #SHVI-EN048

"Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.

Card Rating
Advanced: 4.17 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
July 13, 2016

Back to the main COTD Page



This card has very steep summoning requirements.  You need to fusion summon two materials into Panther Dancer.  Then, you have to add 2 more fusion materials and fuse them together.  Wow.
On the upside, it is very powerful.  Compared to Panther Dancer 500 extra ATK points and being immune to all targeting effects (in addition to destruction effects) is a huge improvement.  It went from 50% indestructible to 95% indestructible.  It's almost as strong as Apoqliphort Towers.  On top of that it can attack twice (directly, unlike Panther) so it's an even stronger version of Cyber Twin Dragon.  The last effect of destroying Special Summoned monster is kind of slow and only works if the opponent (a) controls two monsters and (b) at least one of them is Special Summoned, but it further increases the liklihood of the player being able to attack directly.  
Being capable of dealing a lethal amount of damage while also being near-indestrucible is a great combination ; it probably won't be summoned in most games, but if you do summon it, you will most likely win.  Usually, we would call high-cost high-reward cards as win-more, but since this is an Extra Deck card you really run no risk.  Yes, it takes nearly 6 cards to summon, but you would only summon it when you can afford to and you only really need to run 1 copy of it in the Extra Deck.


Lunalight Leo Dancer is the real boss monster for Lunalights. She is a Level 10 Dark Beast-Warrior type Fusion monster with 3500 Atk and 3000 Def. She requires Lunalight Panther Dancer and 2 other Lunalight monsters to be properly Fusion Summoned. Normally this is a problem, but Lunalight Wolf makes all Lunalight Fusions possible. 
So this kitty has claws. 3500 Atk is no joke, and it can be pumped by the rest of the Lunalights. For more offense, she can attack twice per Battle Phase. She also has protection in that she can't be targeted or destroyed by the opponent's effects. Leo Dancer also has an effect reminiscent of the banned Fusion queen, El Shaddoll Construct. When Leo Dancer attacks a monster, she can destroy all Special Summoned monsters on the opponent's field. Non-targeting destruction is always good, and if they have no monsters, the opponent is looking at 7000 direct damage to the face. She is still susceptible to the usual forms of boss monster hate. Some of the Mirror Forces will stop her attack. Some of the Solemns can just negate Wolf or whatever Fusion card you use. That shouldn't deter you from going for this monster. Try Flash Fusion while you have a big field and go for game!
Score: 4.5/5 Better than all the rest. 
Art: 5/5 WOW cat druid. 


Luanlight Leo Dancer


As discussed in yesterday’s COTD, Leo Dancer appears to be the boss monster, but she’s really just an emergency button. If you happen to summon both Cat Dancer and then Panther Dancer, and you can keep Panther Dancer in the grave, then Leo Dancer is there to summon by Lunalight Wolf’s effect. I’ve played against Lunalights plenty, and I’ve never seen Leo Dancer summoned by actually playing Polymerization. It’s a ton of resources that players rarely have at their disposal late-game. And when they do, why would they give up Panther Dancer and two Lunalights just to summon a monster with slightly higher attack? It would have to be a very specific opponent board to go through all the trouble.


But don’t get me wrong. Because of Lunalight Wolf’s existence, Leo Dancer is a fantastic option in the extra deck that can turn entire duels around. She’s just not going to be summoned all that often. But I’ll give her the same solid rating I gave to Panther Dancer, because there’s no downside to include her in the extra deck for the theme.


Advanced: 3.5/5

Future Potential: 3.5/5



If the CotD yesterday wasn't enough reason to have you try out or run a theme, let's see what you think after today.  As discussed yesterday, the Lunalight Fusions are tier Fusions, and each higher Fusion is a Fusion of a lower level.  Similar to Rank Up in the case of XYZ Monsters.  Lunalight Leo Dancer, is a Level 10 Fusion, who is a Fusion of a card you saw yesterday, and this time two other Lunalight Monsters (as opposed to one). 
Now, yesterday we saw moderate protection built in, 2800 attack, and an ability to attack multiple times in a turn.  I thought there was some OTK potential in that card.  Here, the attack is boosted to 3500 (and defense up to 3000) and like yesterday, must first be Fusion Summoned by Fusion, and you must use the listed Monsters as material.  Now this card has added protection, it can't be targeted or destroyed by opponent's card effects.  This card can also make an a second attack during the Battle Phase.  I mean, my God...sure it doesn't go crazy on your opponent's Monsters with a second attack on them all.  But this could be two direct attacks. 
7000 Damage in two attacks, and note it doesn't say anything about how it MUST be direct attacks, or even worse, how it can't be direct attacks.  Additionally, at the end of the Damage Step, if this card attacked a Monster (not even destroyed, just attacked) destroy all your opponent's Special Summoned Monsters.  One might argue we looked at the Boss Monster of this Deck yesterday.  It's a LOT of resources involved in bringing this card out, but well worth it if you do.
Rating: 4.25/5 
Art:  5/5

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