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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Lunalight Panther Dancer
- #SHVI-EN047

"Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.

Card Rating
Advanced: 3.60 / 5.00


Date Reviewed:
July 12, 2016

Back to the main COTD Page

 

Baneful

This card has very steep summoning requirements.  You need to fusion summon two materials into Panther Dancer.  Then, you have to add 2 more fusion materials and fuse them together.  Wow.
 
On the upside, it is very powerful.  Compared to Panther Dancer 500 extra ATK points and being immune to all targeting effects (in addition to destruction effects) is a huge improvement.  It went from 50% indestructible to 95% indestructible.  It's almost as strong as Apoqliphort Towers.  On top of that it can attack twice (directly, unlike Panther) so it's an even stronger version of Cyber Twin Dragon.  The last effect of destroying Special Summoned monster is kind of slow and only works if the opponent (a) controls two monsters and (b) at least one of them is Special Summoned, but it further increases the liklihood of the player being able to attack directly.  
 
Being capable of dealing a lethal amount of damage while also being near-indestrucible is a great combination ; it probably won't be summoned in most games, but if you do summon it, you will most likely win.  Usually, we would call high-cost high-reward cards as win-more, but since this is an Extra Deck card you really run no risk.  Yes, it takes nearly 6 cards to summon, but you would only summon it when you can afford to and you only really need to run 1 copy of it in the Extra Deck.
 
4.5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Lunalight Panther Dancer is a Fusion that has some strict requirements for being Fusion Summoned. You need "Lunalight Cat Dancer" (also a Fusion Monster) and another "Lunalight" monster. Cat Dancer can be Fusion Summoned by 2 “Lunalight” monsters, which isn't tough for the archetype. “Fusion Tag” gives you a better chance at bringing this monster out quicker, as well as Elemental Hero Plasma. Once you get Panther Dancer onto the field your dancer is safe from destruction from your opponents card effects. Great self-protection alongside the potential to do a lot of damage. Able to attack each monster your opponent controls twice comes in very handy when you can forcibly prevent that monster from being destroyed the field time you attack it. The ATK boost it gains when destroying a monster is meager, and doesn't really come into play. This card has a strong ATK already, 200 ATK for each monster you destroy until the end of the Battle Phase doesn't amount to much. Smashing an opponent for damage, then doing it again to the same monster can mean finishing your opponent quicker. “Purple Lady” and “Blue Cat” boost a “Lunalight” ATK for the turn, with “Blue Cat” doubling it. A 5600 ATK Panther Dancer smashing into an opponents monster twice would hurt. Add in support like “Horn of The Phantom Beast” and you will be plusing off of that damage.
 
Protection against your opponents destruction effects, brute force capabilities, high ATK, if you can Fusion Summon Panther Dancer it will put your opponent on the defensive. There's ways to make its summon easier, and you will have to use them.
 
Advanced-3/5
Art-4/5
 
Until Next Time
KingofLullaby


Warlockblitz
YouTube

I wish there was a themed Flash Fusion for Lunalight Panther Dancer. She is a Level 8 Dark Beast-Warrior type Fusion monster with 2800 Atk and 2500 Def. This card loves to aid in OTKs. She just keeps increasing her attack every time she destroys something by battle. It doesn't have to go the grave and it stacks 200 points until the end of the battle phase. She can't be destroyed by opponent's card effects and she hits each monster twice if she feels like it. The only downside is that she has to be Fusion Summoned with the correct materials. She is why Fusion Tag and Cattle Call are being considered in decks. None of these effects have a cost. All Lunalight Panther Dancer needs is piercing to completely obliterate swarms. 
 
Score: 4/5 
Art: 4/5 I love powerful female representation. 
 
-WarlockBlitz


RCG

Lunalight Panther Dancer

Lunalights specialize in a tiered fusion system. They use fusion monsters to fusion into bigger monsters. Panther is the second tier, but she’s practically the real boss monster of the theme. I say this because the third tier (tomorrow’s COTD Lunalight Leo Dancer) is a bit of work to summon and usually is unnecessary.

Panther Dancer, however, is not difficult. Because Cat Dancer is a fusion of any two Lunalights, you can count on her being summoned 99% of all duels. The deck was made to quickly and easily summon her and get the engine running. And then, it’s elementary. Regardless of what happens to Cat Dancer, she will be available for use in fusion summoning Panther Dancer (unless she’s banished or bounced of course, but that ruins most strategies.) Now, my recommendation is always to burn out Cat Dancer until she’s sent to the graveyard, so that you can use Lunalight Wolf and Tiger’s effects optimally. But, of course, it won’t always work out so perfectly.

Panther Dancer’s aggressive effect is basically Cat Dancer minus the tribute, which is nice. But her passive ability to protect from effects rather than battle is where she really shines, and it’s what makes her such a beast. Sure, she can be targeted unlike Leo, but the point of Lunalights is to finish the duel in one grand battle phase. If she goes off on an opponent with a board full of lesser monsters, it’s GG. Panther Dancer is the end game and Leo is the backup.

Lunalights have godly spells and traps, solid cards that prevent brick hands, and all around harmony that can utilize pendulum, fusion, and XYZ summons. Plus, they are used by a character in the anime, which usually assures future support. While the theme is missing components to make them competitive on the national or regional level, skilled players can win locals with Lunalights. And Panther Dancer is usually on the field when they do.

Advanced: 3.5/5
Future Potential: 3.5/5


Dark

Paladin

Tuesday
 
Lunalight Panther Dancer...So what an interesting Fusion Monster this is, and what a lot of text we find on this card.  Level 8, Dark, Beast-Warrior (which is odd for Dark, but has support) 2800 attack (good, as well as the 2500 defense).  Lots of the Fusion Monsters in this Archtype are Fusions of other Fusions, which is a difficult theory to work with, as Fusion (overall) isn't the most reliable way of doing things, and multiple Fusions, is almost guaranteed to be a large waste of resources.  Which probably destroys any credibility this card or Deck has, but let's look past that.  Lunalight Cat Dancer is the required Fusion Monster needed here to Fuse into this card.  As well as any other Lunalight Monster. 

So what are you rewarded with for brining out this card?  Well, first off, this card First can only be Fusion Summoned with the above materials, and any instance you can't even use substitutes, you're very likely in trouble.  Anyway, we see a plethora of effects on this card, so let's see what all this card does.
 
1)  Cannot be destroyed by your opponent's card effects.  This, I like.  This is better than immunity to ALL card effects, if only because, you can still use your own for whatever purpose you see fit.
 
2)  Once a turn (activated during your Main Phase 1) the first turn an opponent's Monster would be destroyed in current turn, they are not destroyed (provided this is by Battle) and this card cannot attack all Monsters your opponent controls, twice each, this turn.  I like this as well.  2800 attack is very solid, and this gives you the opportunity to do a lot of Damage, assuming of course, your attacks are successful.
 
3)  When this card destroys an opponent's Monster in Battle, it gains 200 attack until the End of the Battle Phase.  The attack boost is negligible at best, and perhaps MIGHT add up a bit in your favor for Damage if you're attacking 6 or 8 times, you'd be over 4000 attack by then.  Obviously the amount for the increase had to be low for that reason.
 
Rating:

Yikes/5...
 
3/5  I mean, the card has potential to win you games, no doubt.  It's a pain in the ass to bring out, but if you can get it out, and with the moderate protection this card provides you, in just a turn or two, you could win rather easily.  Has some OTK possibility I feel

Art: 4.5/5


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