Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Lunalight Panther Dancer
"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
3.60 / 5.00
July 12, 2016
Back to the main COTD
This card has very steep summoning requirements.
You need to fusion summon two materials into Panther
Dancer. Then, you have to add 2 more fusion
materials and fuse them together. Wow.
On the upside, it is very powerful. Compared
to Panther Dancer 500 extra ATK points and being
immune to all targeting effects (in addition to
destruction effects) is a huge improvement. It
went from 50% indestructible to 95% indestructible.
It's almost as strong as Apoqliphort Towers.
On top of that it can attack twice (directly, unlike
Panther) so it's an even stronger version of Cyber
Twin Dragon. The last effect of destroying
Special Summoned monster is kind of slow and only
works if the opponent (a) controls two monsters and
(b) at least one of them is Special Summoned, but it
further increases the liklihood of the player being
able to attack directly.
Being capable of dealing a lethal amount of damage
while also being near-indestrucible is a great
combination ; it probably won't be summoned in most
games, but if you do summon it, you will most likely
win. Usually, we would call high-cost
high-reward cards as win-more, but since this is an
Extra Deck card you really run no risk. Yes,
it takes nearly 6 cards to summon, but you would
only summon it when you can afford to and you only
really need to run 1 copy of it in the Extra Deck.
Hello Pojo Fans,
Lunalight Panther Dancer is a Fusion that has some
strict requirements for being Fusion Summoned. You
need "Lunalight Cat Dancer" (also a Fusion Monster)
and another "Lunalight" monster. Cat Dancer can be
Fusion Summoned by 2 “Lunalight” monsters, which
isn't tough for the archetype. “Fusion Tag” gives
you a better chance at bringing this monster out
quicker, as well as Elemental Hero Plasma. Once you
get Panther Dancer onto the field your dancer is
safe from destruction from your opponents card
effects. Great self-protection alongside the
potential to do a lot of damage. Able to attack each
monster your opponent controls twice comes in very
handy when you can forcibly prevent that monster
from being destroyed the field time you attack it.
The ATK boost it gains when destroying a monster is
meager, and doesn't really come into play. This card
has a strong ATK already, 200 ATK for each monster
you destroy until the end of the Battle Phase
doesn't amount to much. Smashing an opponent for
damage, then doing it again to the same monster can
mean finishing your opponent quicker. “Purple Lady”
and “Blue Cat” boost a “Lunalight” ATK for the turn,
with “Blue Cat” doubling it. A 5600 ATK Panther
Dancer smashing into an opponents monster twice
would hurt. Add in support like “Horn of The Phantom
Beast” and you will be plusing off of that damage.
Protection against your opponents destruction
effects, brute force capabilities, high ATK, if you
can Fusion Summon Panther Dancer it will put your
opponent on the defensive. There's ways to make its
summon easier, and you will have to use them.
Until Next Time
I wish there was a themed Flash Fusion for
Lunalight Panther Dancer. She is a Level 8 Dark
Beast-Warrior type Fusion monster with 2800 Atk and
2500 Def. This card loves to aid in OTKs. She just
keeps increasing her attack every time she destroys
something by battle. It doesn't have to go the grave
and it stacks 200 points until the end of the battle
phase. She can't be destroyed by opponent's card
effects and she hits each monster twice if she feels
like it. The only downside is that she has to be
Fusion Summoned with the correct materials. She is
why Fusion Tag and Cattle Call are being considered
in decks. None of these effects have a cost. All
Lunalight Panther Dancer needs is piercing to
completely obliterate swarms.
Art: 4/5 I love powerful female representation.
Lunalight Panther Dancer
Lunalights specialize in a
tiered fusion system. They use fusion monsters to
fusion into bigger monsters. Panther is the second
tier, but she’s practically the real boss monster of
the theme. I say this because the third tier
(tomorrow’s COTD Lunalight Leo Dancer) is a bit of
work to summon and usually is unnecessary.
Panther Dancer, however,
is not difficult. Because Cat Dancer is a fusion of
any two Lunalights, you can count on her being
summoned 99% of all duels. The deck was made to
quickly and easily summon her and get the engine
running. And then, it’s elementary. Regardless of
what happens to Cat Dancer, she will be available
for use in fusion summoning Panther Dancer (unless
she’s banished or bounced of course, but that ruins
most strategies.) Now, my recommendation is always
to burn out Cat Dancer until she’s sent to the
graveyard, so that you can use Lunalight Wolf and
Tiger’s effects optimally. But, of course, it won’t
always work out so perfectly.
aggressive effect is basically Cat Dancer minus the
tribute, which is nice. But her passive ability to
protect from effects rather than battle is where she
really shines, and it’s what makes her such a beast.
Sure, she can be targeted unlike Leo, but the point
of Lunalights is to finish the duel in one grand
battle phase. If she goes off on an opponent with a
board full of lesser monsters, it’s GG. Panther
Dancer is the end game and Leo is the backup.
Lunalights have godly
spells and traps, solid cards that prevent brick
hands, and all around harmony that can utilize
pendulum, fusion, and XYZ summons. Plus, they are
used by a character in the anime, which usually
assures future support. While the theme is missing
components to make them competitive on the national
or regional level, skilled players can win locals
with Lunalights. And Panther Dancer is usually on
the field when they do.
Future Potential: 3.5/5
Lunalight Panther Dancer...So what an interesting
Fusion Monster this is, and what a lot of text we
find on this card. Level 8, Dark,
Beast-Warrior (which is odd for Dark, but has
support) 2800 attack (good, as well as the 2500
defense). Lots of the Fusion Monsters in this
Archtype are Fusions of other Fusions, which is a
difficult theory to work with, as Fusion (overall)
isn't the most reliable way of doing things, and
multiple Fusions, is almost guaranteed to be a large
waste of resources. Which probably destroys
any credibility this card or Deck has, but let's
look past that. Lunalight Cat Dancer is the
required Fusion Monster needed here to Fuse into
this card. As well as any other Lunalight
So what are you rewarded with for brining out this
card? Well, first off, this card First can
only be Fusion Summoned with the above materials,
and any instance you can't even use substitutes,
you're very likely in trouble. Anyway, we see
a plethora of effects on this card, so let's see
what all this card does.
1) Cannot be destroyed by your opponent's card
effects. This, I like. This is better
than immunity to ALL card effects, if only because,
you can still use your own for whatever purpose you
2) Once a turn (activated during your Main
Phase 1) the first turn an opponent's Monster would
be destroyed in current turn, they are not destroyed
(provided this is by Battle) and this card cannot
attack all Monsters your opponent controls, twice
each, this turn. I like this as well.
2800 attack is very solid, and this gives you the
opportunity to do a lot of Damage, assuming of
course, your attacks are successful.
3) When this card destroys an opponent's
Monster in Battle, it gains 200 attack until the End
of the Battle Phase. The attack boost is
negligible at best, and perhaps MIGHT add up a bit
in your favor for Damage if you're attacking 6 or 8
times, you'd be over 4000 attack by then.
Obviously the amount for the increase had to be low
for that reason.
3/5 I mean, the card has potential to win you
games, no doubt. It's a pain in the ass to
bring out, but if you can get it out, and with the
moderate protection this card provides you, in just
a turn or two, you could win rather easily.
Has some OTK possibility I feel