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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Cyber Dragon Infinity
- #BOSH-EN094

3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.

Card Rating
Advanced: 4.31 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
January 18, 2016

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This week we’re covering five of the hottest cards from Breakers of Shadow, and today we start off with one of the most talked about Xyz monsters in recent times: Cyber Dragon Infinity.
Being a Rank 6 that requires 3 LIGHT Machine-Type monsters would make you think that bringing this guy out is next to impossible, but Cyber Dragon Infinity can be Summoned by placing it on top of a Cyber Dragon Nova you control. And Cyber Dragon Nova happens to be Rank 5, which means you can summon it with the effect of Tellarknight Ptolemaeus. So pretty much, you take 3 Level 4 monsters and use them to Xyz Summon Ptolemaeus, and you use Ptolemaeus to Rank up into Nova, and then Nova Ranks up into Infinity with 2 Xyz Material attached to it (Ptolemaeus and Nova).
Coming into play with (at least) 2 Xyz Material means that Infinity will hit the board with at least 2500 ATK, as it gains 200 ATK for each Xyz Material attached to it. And what’s more is that once per turn, he can attach one Attack Position monster to him as material; this is pretty much the effect of Number 101: Silent Honor ARK, but better and for free.
And if that wasn’t enough, Cyber Dragon Infinity can also negate any card or effect once per turn by detaching an Xyz Material from it. This slightly weakens Infinity, but that’s well worth the cost of negating anything once per turn.
This card is insanely powerful, and the OCG has already dealt with it by banning Tellarknight Ptolemaeus. However, he’s free to wreak havoc on the TCG for the time being, and you can expect any Rank 4-focused Deck (such as the Performage/Performapal Deck that dominated that OCG for months and has already taken an alarming 27 of the Top 32 spots at YCS Sydney mere days after the release of BOSH) to make use of it. This is definitely a card to watch out for.
Rating: 5/5


Hello Pojo Fans,
There has been a lot of talk about Cyber Dragon Infinity and now that it will finally be released its power will be unleashed on the TCG.
If you can Xyz Summon or Special Summon “Cyber Dragon Nova” you have an automatic Cyber Dragon Infinity ready and waiting for you. “Tellarknight Ptolemaeus” can use 3 Xyz Materials to Special Summon “Cyber Dragon Nova”, attach itself to Nova, then BAM! Instant Cyber Dragon Infinity with 2 materials attached. However you choose to get it to the field, as soon as it hits, it has protection. Effect negation once per turn fantastic, and a Relinquished-like effect to replenish your materials to detach to negate is even better. Not only does this monster negate once per turn and refuel itself for more negating, but the more attached, the higher its ATK goes. Combine that with other cards to attach more materials, as well as the Type and Attribute support this card inherits, Cyber Dragon Infinity could become a real troublemaker in the TCG.
Until Next Time


I have been waiting a while for this to reach our shores. Cyber Dragon Infinity is a Rank 6 Light Machine-type XYZ monster with 2100 Atk and 1600 Def. Cyber Dragon stats are alive and well here. They have always been good enough for Level/Rank 5, but at Rank 6 for 3 Light Machine-type Materials, I'm expecting much higher Atk. Instead we get 4 great effects.
Firstly, to ease that summoning condition, you can just overlay this onto Cyber Dragon Nova. Nova would have 2 materials, so Infinity would have 3. Then Cyber Dragon Infinity gains 200 Atk for each material, so hopefully at least 2700 Atk on either way of summoning. The third effect is to steal any face up Atk position monster and put it under Infinity as material. If you want to you could use your own monster, but it is way better to steal your opponent's for huge field advantage. Finally, once during either player's turn, you can detach a material to negate and destroy any activated effect. That's huge. Negate anything and then attack with at least 2100 Atk. Get rid of problems or boss monsters. All of these effects make this monster the sought after card of the latest set. 
Cyber Dragon Infinity fits well into more decks than it should because of Tellarknight Ptolemaeus. He's a generic Rank 4 that lets you overlay to Nova, and then Nova to Infinity. Since Rank 4 is the go to Rank of this format, it makes sense for this to be the money card. However, it loses points because it takes up at least 3 spots in your Extra Deck. 
Score: 4.25/5 The effects are great, but the summoning is going to be tricky if the ban list kills Tellarknight Ptolemaeus.
Art: 5/5 Light Tech Dragons are the awesomest.


Card: Cyber Dragon Infinity
Hot diggety dawg! If it weren't for Pendulum Monsters being a thing, this card would never, I mean NEVER, see the light of day. Initially it needs three level 6 Monsters to be summoned, but with Cyber Dragon Nova you could take the shortcut. But getting this bad boy onto the field is the only negative thing about him; everything else is G-O-D-L-Y!
First of all, he gains 200 ATK for each XYZ material on him, so at the very least he hits the field with 2700-ATK. But he only gets stronger by basically absorbing another monster on the field, and that includes an opposing monster. So, not only is he a mad powerhouse, but he can potentially wipe the field clean of all oppositions- again, theoretically speaking!
Then comes his last effect: when a card or effect during either player's turn is activated, you can trash one XYZ material from this guy, and negate that card/effect. I mean really, I give this card another few months before it's banned from competitive play forever, it's that damn powerful! 
But of course, it's not invincible; your opponent could bait you into negating a card only to nuke the field or target CBI somehow on his or her next move. And, his DEF doesn't boost, so once your opponent manages to make him switch to DEF, he's a sitting duck. And unless you're running with Pendulums, you're going to have the devil's work to get this little devil out. But the benefits, in my opinion, outweigh the costs. As Ferris Beuller once said, "If you have the means, I highly recommend picking one up."
Score: 4/5- Nearly perfect, but only Pendulums and madly skilled players can pull it off

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