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					Pojo's Yu-Gi-Oh! Card of the Day 
					
							Daily Since 2002!  
					
						
						
							
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							Cyber Dragon Infinity 
							
							- #BOSH-EN0943 Level 6 LIGHT Machine-Type monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. 
							Card Rating 
							Advanced: 
							4.31   
							Ratings are based on a 1 to 5 scale 
							 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.  
							 
							Date Reviewed: 
							January 18, 2016 
							
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					Riko 
					YouTube | 
                          
							 This week we’re covering five of the hottest 
							cards from Breakers of Shadow, and today we start 
							off with one of the most talked about Xyz monsters 
							in recent times: Cyber Dragon Infinity. 
							  
							Being a Rank 6 that requires 3 LIGHT Machine-Type 
							monsters would make you think that bringing this guy 
							out is next to impossible, but Cyber Dragon Infinity 
							can be Summoned by placing it on top of a Cyber 
							Dragon Nova you control. And Cyber Dragon Nova 
							happens to be Rank 5, which means you can summon it 
							with the effect of Tellarknight Ptolemaeus. So 
							pretty much, you take 3 Level 4 monsters and use 
							them to Xyz Summon Ptolemaeus, and you use 
							Ptolemaeus to Rank up into Nova, and then Nova Ranks 
							up into Infinity with 2 Xyz Material attached to it 
							(Ptolemaeus and Nova). 
							  
							Coming into play with (at least) 2 Xyz Material 
							means that Infinity will hit the board with at least 
							2500 ATK, as it gains 200 ATK for each Xyz Material 
							attached to it. And what’s more is that once per 
							turn, he can attach one Attack Position monster to 
							him as material; this is pretty much the effect of 
							Number 101: Silent Honor ARK, but better and for 
							free. 
							  
							And if that wasn’t enough, Cyber Dragon Infinity can 
							also negate any card or effect once per turn by 
							detaching an Xyz Material from it. This slightly 
							weakens Infinity, but that’s well worth the cost of 
							negating anything once per turn. 
							  
							This card is insanely powerful, and the OCG has 
							already dealt with it by banning Tellarknight 
							Ptolemaeus. However, he’s free to wreak havoc on the 
							TCG for the time being, and you can expect any Rank 
							4-focused Deck (such as the Performage/Performapal 
							Deck that dominated that OCG for months and has 
							already taken an alarming 27 of the Top 32 spots at 
							YCS Sydney mere days after the release of BOSH) to 
							make use of it. This is definitely a card to watch 
							out for. 
							  
							Rating: 5/5 
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					Kingof 
					Lullaby | 
                          
							 Hello Pojo Fans, 
							  
							There has been a lot of talk about Cyber Dragon 
							Infinity and now that it will finally be released 
							its power will be unleashed on the TCG.  
							  
							If you can Xyz Summon or Special Summon “Cyber 
							Dragon Nova” you have an automatic Cyber Dragon 
							Infinity ready and waiting for you. “Tellarknight 
							Ptolemaeus” can use 3 Xyz Materials to Special 
							Summon “Cyber Dragon Nova”, attach itself to Nova, 
							then BAM! Instant Cyber Dragon Infinity with 2 
							materials attached. However you choose to get it to 
							the field, as soon as it hits, it has protection. 
							Effect negation once per turn fantastic, and a 
							Relinquished-like effect to replenish your materials 
							to detach to negate is even better. Not only does 
							this monster negate once per turn and refuel itself 
							for more negating, but the more attached, the higher 
							its ATK goes. Combine that with other cards to 
							attach more materials, as well as the Type and 
							Attribute support this card inherits, Cyber Dragon 
							Infinity could become a real troublemaker in the 
							TCG.  
							  
							Advanced-4/5 
							Art-4/5 
							  
							Until Next Time 
							KingofLullaby 
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					Warlockblitz 
					
					YouTube | 
                          
							 I have been waiting a while for this to reach our 
							shores. Cyber Dragon Infinity is a Rank 6 Light 
							Machine-type XYZ monster with 2100 Atk and 1600 Def. 
							Cyber Dragon stats are alive and well here. They 
							have always been good enough for Level/Rank 5, but 
							at Rank 6 for 3 Light Machine-type Materials, I'm 
							expecting much higher Atk. Instead we get 4 great 
							effects. 
							  
							Firstly, to ease that summoning condition, you can 
							just overlay this onto Cyber 
							Dragon Nova. Nova would have 2 materials, so 
							Infinity would have 3. Then Cyber Dragon Infinity 
							gains 200 Atk for each material, so hopefully at 
							least 2700 Atk on either way of summoning. The third 
							effect is to steal any face up Atk position monster 
							and put it under Infinity as material. If you want 
							to you could use your own monster, but it is way 
							better to steal your opponent's for huge field 
							advantage. Finally, once during either player's 
							turn, you can detach a material to negate and 
							destroy any activated effect. That's huge. Negate 
							anything and then attack with at least 2100 Atk. Get 
							rid of problems or boss monsters. All of these 
							effects make this monster the sought after card of 
							the latest set.  
							  
							Cyber Dragon Infinity fits well into more decks than 
							it should because of Tellarknight Ptolemaeus. He's a 
							generic Rank 4 that lets you overlay to Nova, and 
							then Nova to Infinity. Since Rank 4 is the go to 
							Rank of this format, it makes sense for this to be 
							the money card. However, it loses points because it 
							takes up at least 3 spots in your Extra Deck.  
							  
							Score: 4.25/5 The effects are great, but the 
							summoning is going to be tricky if the ban list 
							kills Tellarknight Ptolemaeus. 
							Art: 5/5 Light Tech Dragons are the awesomest. 
							  
							-WarlockBlitz 
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					Snodin | 
                          
							 Card: Cyber Dragon Infinity  
							  
							Hot diggety dawg! If it weren't for Pendulum 
							Monsters being a thing, this card would never, I 
							mean NEVER, see the light of day. Initially it needs 
							three level 6 Monsters to be summoned, but with 
							Cyber Dragon Nova you could take the shortcut. But 
							getting this bad boy onto the field is the only 
							negative thing about him; everything else is 
							G-O-D-L-Y! 
							  
							First of all, he gains 200 ATK for each XYZ material 
							on him, so at the very least he hits the field with 
							2700-ATK. But he only gets stronger by basically 
							absorbing another monster on the field, and that 
							includes an opposing monster. So, not only is he a 
							mad powerhouse, but he can potentially wipe the 
							field clean of all oppositions- again, theoretically 
							speaking! 
							  
							Then comes his last effect: when a card or effect 
							during either player's turn is activated, you can 
							trash one XYZ material from this guy, and negate 
							that card/effect. I mean really, I give this card 
							another few months before it's banned from 
							competitive play forever, it's that damn powerful!  
							  
							But of course, it's not invincible; your opponent 
							could bait you into negating a card only to nuke the 
							field or target CBI somehow on his or her next move. 
							And, his DEF doesn't boost, so once your opponent 
							manages to make him switch to DEF, he's a sitting 
							duck. And unless you're running with Pendulums, 
							you're going to have the devil's work to get this 
							little devil out. But the benefits, in my opinion, 
							outweigh the costs. As Ferris Beuller once said, "If 
							you have the means, I highly recommend picking one 
							up." 
							  
							Score: 4/5- Nearly perfect, but only Pendulums and 
							madly skilled players can pull it off 
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