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PSY-Frame Overload
- #HSRD-EN037

Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".

Card Ratings
Advanced: 4 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
January 12, 2016

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PSY-Frame Overload, not to be confused with Psychic Overload which should also be run in this deck, is a Continuous Trap Card. Normally, it is the effect of a Trap Card that is worth noting, but in this case, I believe the cost is just as good as the effect. Yesterday's Circuit just needs to stay on the field or have a PSY-frame monster in the monster to activate. This card needs a PSY-Frame monster on your Field or in the Hand to activate. That monster is banished as cost so it is nearly impossible to negate. For your troubles you get to target and banish any card on the Field. If you wanted, you could get two of your cards off the field so the Gears in your Hand could become live. Obviously, targeting your opponent's cards is usually preferred. While it's true you can only use that effect once per turn, you can have multiple Overloads on the field and use that effect more than once. 


What makes this card absolutely essential is the second effect. You can banish PSY-Frame Overload from the grave during either player's turn to search any PSY-Frame card in the Deck except itself. You can get any Gear to your Hand during your opponent's turn to negate something, or you can get Circuit for your next turn. Even better is you can activate all the Overloads in your Graveyard to search multiple cards. I really like this deck and I believe that this is one of the best themed traps in the game. 


Score: 4/5 Two great effects.

Art: 4/5 The Flash 1967 Intro



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