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Super Quantal Mech Ship Magnacarrier
- #WIRA-EN038

Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.

Card Rating
Advanced: 4.0 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
March 3, 2016

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Hello Pojo Fans,
All Rangers...I mean Super Quantums need a weapon to aid them in their defense of justice, and today we profile one: the Field Spell Super Quantal Mech Ship Magnacarrier.
At a cost of only one card (any card) you can Special Summon an Xyz monster within the “Super Quantum” archetype that matches an Attribute of a “Super Quantum” monster on your field. The monster you targeted to match Attributes with becomes a material for the newly Xyz Summoned monster. Any card that allows you to perform Xyz monsters without needing all of the monsters required on the field is a good card. You can do this as many times per turn as you want, which is even better with the Special Summon capabilities of the Super Quantum monsters. The potential to have 5 Xyz monsters on your field is out there if you have enough cards. The final great thing this card does is that you can move it to the grave and use your “Mech Beast” Xyz monsters (field and grave) to Special Summon the big boss of the monster: Super Quantal Mech King Great Magnus and use the Mech Beasts you targeted as materials. You can do all of this the turn you play this card which is unbelievable. 
This card does so many things well, the only downside it has is being a Field Spell that has no inherited protection. Aside from that, it allows you Xyz Summons on top of Xyz Summons you will be likely doing already.
Art-3.5/5-  Zenith Carrierzord this is like, but I'll always have a soft spot for Titanus and Tor.
Until Next Time


Whoo what a name. Super Quantal Mech Ship Magnacarrier is the Super Quant Field Spell. There are only 2 effects on this card, and I believe they could have been better. The first effect is how Super Quantum monsters become Super Quantal Mech Beasts. You discard a card and target a Super Quantum monster to XYZ Summon a corresponding Attribute Super Quantal Mech Beast XYZ monster. So the cost shouldn't be a problem because the Super Quantum monsters have effects that activate when they hit the grave from anywhere. Also, the layer does become a Material on the new XYZ monster. However, I still feel this is too restrictive. I think Super Quantal Fairy Alphan should have had an on field effect to change its Attribute, and its name should have been Super Quantum. Or this card could change some category of monster into Super Quantum named monster. 

Anyway, the second effect does not count as an XYZ Summon, so I am already unhappy. You send Super Quantal Mech Ship Magnacarrier from the Field Zone to the Graveyard to target three Super Quantal Mech Beasts with different names that you control or in your grave. Then you can Special Summon the boss monster, Mech King Great Magnus, and use the targets and their materials as the boss' materials. That boss does need a lot of materials, but losing the Field Spell is a problem. Targeted XYZ monsters can be chained and removed so that this effect fizzles. My last complaint is that the boss monster can't be Special Summoned later since it wasn't considered properly XYZ Summoned first. Oh well, it's still better than 3 Level 12 monsters.  

Score: 3/5 I know you need it, but it could have been better. 

Art: 4/5 Nostalgia is real. 



Super Quantal Mech Ship Magnacarrier
Wow, what a name! And it's a Field Spell, which lets you know that this new deck theme means business.
The first effect is arguably the best: by discarding one card, you essentially act out your favorite anime-ish show, be it Voltron, Power Rangers, or even Gundam if you prefer. What I'm saying is, you can cheat the usual XYZ summoning by choosing one Super Quantum on the field (Red, Green or Blue), and then Special Summon their matching XYZ mechs with the Layer of choice as its one XYZ material. This is especially good for the red mech as it requires two level 5 monsters.
Why I say this is the best of the effects this card has, it's because the mechs are essentially the theme's bread and butter. Summoning them at just the right time can move the duel in your favor, and in very little time. But that's just half of what Magnacarrier does.
By sending this card from the Field Zone to the grave, you target three quantum mechs in the grace, Special Summon their Mega form "Great Magnus," and use the three mechs as its XYZ material. Amazing, right? Yeah it is, but the reason for that is.... Well, we'll get to Great Magnus later, I'm sure.
I know I sound like a broken record by now, but this is a must have card for its theme. Only this time, I really and truly mean it! Maybe later on we'll have more of a variety in the Layers and their Mechs, but even if that does happen, there is no reason why you shouldn't play this Field in the deck. Run three, in fact. 
Score: Solid 5/5

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